
im pleased to see, that someone else has taken the initiative to do what we all were urging for and must say, that i like the new features you put into the port, but, and i do seriously, i am missing many of the adorable features that were in guybrushs port of scummvm.
i was never involved in the actual porting process, so i cant imagine how hard it might be to get them to work in your port, and what a one of a kind genius guybrush might have been to get them to work, but at least i will ask for them.

1. i must say, i like guybrushs button configuration more than yours, it had this "emulating a mouse and making use of the extra buttons" feal to it, which i loved. so you might think about switching to the old scheme, i hope i'm not to direct in my approach..

it might proove to be easier for people to switch and honors the approach, guybrush has done. (<-- im not a native english speaker..

)
2. the screen resize option is a must in any emulator port on xbox, not just because people like to play arround to get the "original look" of the games working, but because if you play the games on an european tv, the default screen position is way of the ideal, its not centered at all, and much of the screen gets cut off.
furthermore, like in the old port, the screen should be resizeable for scummvm in general, as well as for each game individually. why? because there are several games that use different resulutions (hires, fmtown,...).
a specific on screen option (like in the old port, or xbmc) would be nice, but isn't necessary if only you (so.) could change the screen position by editing some figures in the scummvm.ini.
3. not only because of 2. , but because i am a leazy person from time to time, i'd like it if you could use the same "xbox only" parameters stored in the scummvm.ini, that guybrush has introduced to the scummvm fanbase. ill send you mine, as soon as i've figured out your email adress, or got an mail from you. f.e. guybrush stored the resize screen values in the scummvm.ini file, which made them easy to adjust by hand.
4. the two most important "hotkey combinations" are missing in your port. (
LTRIGGER+RTRIGGER+BACK restart ScummVMx (back to launcher)
LTRIGGER+RTRIGGER+START exit ScummVMx (back to dashboard)
) guybrushs port had one to get right back to the scummvm menue, without needing to reload the .xbe by hand. this one is essential for any form of beta testing, and very usable for the conventional player too. the other one's sending you right back to the dashboard, without having to operate via the F5 scummvm ingame menu (which might be hard to see on some tv screens, when playing high res games).
5. several other scummvmx features that i got used to over the time are missing. the ingame graphic filter change (with this lovely little popup, that tells you which one is currently on (which was my idea by the way...

) option, the scummvm menue hack, that allows you to scroll through your gamelist using the digi-pad, the auto set the default save name to "date and time" (which should be disable-able in case you own a keyboard and don't want to hit on backspace several times before you get to name your savestate..), and last but not least the screenshot option, which allows you to save a shot of the screan in *.png format, already named correctly to a folder of your choice.
6. i assume, that the NUM-Pad emulation guybrush hast put in for indy3 is missing too, maybe you should think about that too... (basicly, just go through the features described in the readme and implement them one by one, i would very much appreciate it indeed) [
http://www.xbins.org...=xboxnfo867.nfo ]. also the command line options for evox (which allowed you to start a game with the desired configuration right out of your dashboard) would be a nice addition to your port.
so, after all this criticism and "but, i want"-talk to something a little bit more pleasant. i wrote guybrush a mail, just a few minutes ago and asked him to get in contact with you, because i think you guys could benefit from each others experience with this project. as i wrote before, i'm not sure if he checks his email-adress anymore, but i thought it would be worth a try. the other thing is, that i would very much like to offer you my duties as beta tester for the new scummvm port. not only do i allready have experience with this, i also own almost every game playable on scummvm (exept those odd child games supported) and most of them are german, so i could test your port with other than english language versions, just to make sure everything works like it should.
one more request, before i come to an end: if in testing, something goes wrong, in which case summvm often just quits to the dashboard, please be sure to implement a logfile in which the last lines of what scummvm has done are saved in. this proved to be very helpful last time.
thanks in advance, and please feel free to contact me on harlekinrainsATgmxDOTde
harlekin