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Author Topic: Surreal 64 And Zelda Oot  (Read 264 times)

DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #45 on: March 31, 2005, 01:52:00 PM »

QUOTE(VampX @ Mar 31 2005, 09:42 PM)
i love it when he said "This by far is the best emulator"
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #46 on: March 31, 2005, 02:08:00 PM »

smile.gif , as for quitting the scene, those ppl criticizing (no matter how good they are) just make us wanna work a little faster, even if I think we have nothing to prove  laugh.gif .

I think some ppl are just angry because this story of surreal 2, as for this version, it will normally have rice 5.60 (and 5.10 and 5.30 with a choice, because some games like zelda works better with older version), and I mailed rice about an update to 6.1, it is not very clear if we can have this update, wait and see wink.gif .

EDIT : I cant say what s new since monday as I don t work on it on the week (as I said to some ppl, I am very busy tongue.gif ), all I can say is that dave found a way to integrate the image of the game in the menu (I have to test it, but I am confident (dont know if this is the right term biggrin.gif )), and I want to achieve this release this week end  laugh.gif , for the speed of conker, it is slow on my xbox but I have PAL version of the rom, Dave said me it is faster on ntsc version and after all, rare games on N64 were slow, so the emulation seems to be pretty accurate smile.gif .
For the font in controller menu, Artik doesn t remember how to do it, so I am not sure it will be done, I ll have to look for it and it is not my priority (rename configs maybe).
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mynuffinfutsitch

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Surreal 64 And Zelda Oot
« Reply #47 on: April 01, 2005, 10:01:00 PM »

looks better than on my pc!!!
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #48 on: April 01, 2005, 11:15:00 PM »

QUOTE(sil247 @ Apr 2 2005, 04:47 AM)
GogoAckman  and dave is a release still plant for this weekend?
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #49 on: April 02, 2005, 07:41:00 AM »

QUOTE(GogoAckman @ Apr 2 2005, 07:21 AM)
Release is still plant for this week end even if it is not totally finished, but we ll try to finish it a maximum biggrin.gif .
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #50 on: April 03, 2005, 12:37:00 AM »

tongue.gif
- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- 2 backgrounds (1 for the mainmenu, and 1 for ingamemenu) + blacks jpg to avoid background being in the game screen (fzero)
- crashfix pj64 (normally)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today smile.gif .

I have now news from Dave since 2-3 days, I don t know what he did this week  uhh.gif , if I release it today, it will probably be with video 5.60 only, it works better for some games but worse with others, you ll test it.

EDIT : if someone already made fonts with glyphs (textures) in it, plz contact me, I don t know how to do it wink.gif .
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mr_chips

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Surreal 64 And Zelda Oot
« Reply #51 on: April 03, 2005, 01:50:00 AM »

QUOTE
- crashfix 1964 (normally)
- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today smile.gif


work sounds great, I'm sure everyone is anxious to try it out.  One thing I'm sure people are wondering:  will it be stable, considering it is based on the incomplete cvs files?
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #52 on: April 03, 2005, 03:12:00 AM »

QUOTE(mr_chips @ Apr 3 2005, 08:56 AM)
and what do these mean?
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #53 on: April 03, 2005, 05:49:00 AM »

QUOTE(enderandrew @ Apr 3 2005, 11:21 AM)
I'm using the latest release from XBins, and I can't get Conker, nor Zelda 64 to even start up under any of the three modes.
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Horscht

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Surreal 64 And Zelda Oot
« Reply #54 on: April 03, 2005, 06:45:00 AM »

MINUTES? WHOOHOO!
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #55 on: April 03, 2005, 07:25:00 AM »

Exepect to hear nothing from me for the following 12 hours :-p

WHoooo conker here I come!

btw :
What exactly is is that  freakdave hasn't submited yet?
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Horscht

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Surreal 64 And Zelda Oot
« Reply #56 on: April 03, 2005, 07:32:00 AM »

OMG! It doesn't work for me. UnleashX hangs when I try to load it!
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #57 on: April 03, 2005, 08:27:00 AM »

I don t think it is unleashx, normally if you transfer all files to the hard disk, you ll have no problem, it is not compatible on booting on cd for the moment.
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Horscht

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Surreal 64 And Zelda Oot
« Reply #58 on: April 03, 2005, 08:30:00 AM »

well, no. For some reason it doesn't work. I tried deleting the proper folders in TDATA and UDATA, cleared the cache, But it still doesn't work. If I put the FDB4 version back on, however, it works.

I am softmodded, btw. softmodded with softmod installer deluxe 1.01

EDIT: Won't launch with EvoX or XBMC, either.
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psxpirate1

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Surreal 64 And Zelda Oot
« Reply #59 on: April 03, 2005, 08:53:00 AM »

cool.gif
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