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Author Topic: Surreal 64 And Zelda Oot  (Read 261 times)

Justin Credible

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Surreal 64 And Zelda Oot
« Reply #30 on: March 30, 2005, 07:54:00 AM »

ph34r.gif

Justin
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #31 on: March 30, 2005, 08:41:00 AM »

QUOTE(Iriez @ Mar 30 2005, 12:19 PM)
You realize this IS a N64 emulator right? ; )
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #32 on: March 30, 2005, 10:40:00 AM »

sleeping.gif .
If you talk about the image, yes it can be changed, and if you speak about controller menu (and I am the first to say it is far from perfect in terms of render), I said I ll try to change it with more images from font.

Now :
Iriez -> I have respect for lantus (or had), but not for ppl not respecting me (he, I have a brain after all)

Yep, I lost some ppl who wanted to help me when they heard about surreal 2, but what is it after all? Something to discourage ppl continuing the emu.
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #33 on: March 30, 2005, 10:48:00 AM »

QUOTE(GogoAckman @ Mar 30 2005, 06:46 PM)
the fact is that this menu isn t horrible at all, I don t see why it would be great in fbax and not in surreal  sleeping.gif .
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #34 on: March 30, 2005, 10:57:00 AM »

for the moment :
- video settings will probably be in an only ini called surreal.ini as they re not requiring changes
- other settings (sensitivity, controller edit, rumble pack, how many controller, paging mem, dynamem and videomem) will be saved in an ini with the name of the game (the name as in the main menu as it is corrected dynamically)
- the name of the game to transfer to the differents emus is saved in a temp.ini

that s for the ini, and as always the main surreal ini for differents infos for the romlist etc.. (actually the launcher is all new except inifile and romlist.cpp)
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Zyyke

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Surreal 64 And Zelda Oot
« Reply #35 on: March 30, 2005, 11:01:00 AM »

QUOTE(DolfhinDC @ Mar 30 2005, 05:54 PM)
What would be really cool though is if you could fit all game spefic things in one .ini file that we can trade, controler settings, video mode, plugin settings, game, controler sensivity (Golden Eye). Now that would be something usefull but it would probably require a lot of work (chaning all the saving routines?) but perhaps a idea to keep in mind for when I finally learn (yeah, that's going to be somewhere in eternity) how to code in something else than Html biggrin.gif
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #36 on: March 30, 2005, 12:41:00 PM »

QUOTE(GogoAckman @ Mar 30 2005, 07:03 PM)
for the moment :
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freakdave

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Surreal 64 And Zelda Oot
« Reply #37 on: March 30, 2005, 02:59:00 PM »

QUOTE
and i'm sure that it is going to include downloadable ini files this time

Not this time, probably in a later release...


Here's another screenshot :
user posted image
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total_ass

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Surreal 64 And Zelda Oot
« Reply #38 on: March 30, 2005, 03:05:00 PM »

looking good. keep up the good work.

im probably gonna get flamed for this, but conker is one of the few n64 games i've never actually played.
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Iriez

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Surreal 64 And Zelda Oot
« Reply #39 on: March 30, 2005, 03:13:00 PM »

Cool, lookin good.

For those of you who think surreal v2 is dead, well, your dead wrong ; ) oDD may have been missing alot lately, but theres something else new to the project that is going to make v2 *radically* improved over v1.  It may not happen for a while, I have always been ever patient in these situations, but when it comes to bear fruit v2 will have serveral things that no other existing port can possibly have.
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Likklebaer

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Surreal 64 And Zelda Oot
« Reply #40 on: March 30, 2005, 04:52:00 PM »

QUOTE(Iriez @ Mar 30 2005, 10:19 PM)
but theres something else new to the project that is going to make v2 *radically* improved over v1.
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #41 on: March 30, 2005, 05:12:00 PM »

QUOTE(Likklebaer @ Mar 31 2005, 12:58 AM)
Yeah, the fact that it'll be out in time for Xbox 2.
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VampX

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Surreal 64 And Zelda Oot
« Reply #42 on: March 31, 2005, 11:37:00 AM »

QUOTE(hidareign @ Mar 31 2005, 07:27 PM)
I think he said in the next week. LoL patients guys. This by far is the best emulator.
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DolfhinDC

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Surreal 64 And Zelda Oot
« Reply #43 on: March 31, 2005, 01:13:00 PM »

QUOTE(VampX @ Mar 31 2005, 07:43 PM)
wow never heard that one before..  dry.gif
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VampX

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Surreal 64 And Zelda Oot
« Reply #44 on: March 31, 2005, 01:36:00 PM »

rolleyes.gif
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