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Author Topic: Surreal 64 And Zelda Oot  (Read 260 times)

Kinryuu

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Surreal 64 And Zelda Oot
« on: March 25, 2005, 08:39:00 PM »

I searched pretty extensively on this topic through this forum as well as other places, and although I've seen the problem mentioned once or twice, I have not seen a fix or even whether a fix was existant or not. The problem I refer to is when certain transparent textues do not display correctly in Surreal 64. The best example of this is when you first enter the Deku tree and there is a web in the floor. This should allow you to see down into the tree, but instead it is just white and opaque. Is there a certain Xbox emulator that displays these textures correctly? <
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x-2tha-z

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Surreal 64 And Zelda Oot
« Reply #1 on: March 26, 2005, 02:27:00 PM »

i have the same problem with Conkers Bad Fur Day.

Conkers head and tail are dark black for some reason.

Does anyone know how to fix this? <
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freakdave

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Surreal 64 And Zelda Oot
« Reply #2 on: March 26, 2005, 03:27:00 PM »

QUOTE(x-2tha-z @ Mar 26 2005, 08:22 PM)
i have the same problem with Conkers Bad Fur Day.

Conkers head and tail are dark black for some reason.

Does anyone know how to fix this?
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yes, wait for a new release of Surreal64-XXX
(IMG:http://freakdave.xbox-scene.com/wip.jpg) <
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mitch2025

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Surreal 64 And Zelda Oot
« Reply #3 on: March 27, 2005, 12:08:00 AM »

surreal doesnt even launch on my xbox :( <
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mr_chips

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Surreal 64 And Zelda Oot
« Reply #4 on: March 27, 2005, 12:53:00 AM »

QUOTE(freakdave @ Mar 26 2005, 12:22 PM)
yes, wait for a new release of Surreal64-XXX
(IMG:http://freakdave.xbox-scene.com/wip.jpg)
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freakdave,
I checked the team XXX website, but couldn't find any report pertaining to an upcoming release.  Please explain more.

Nice screenshot btw

This post has been edited by mr_chips: Mar 27 2005, 08:54 AM <
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #5 on: March 27, 2005, 02:17:00 AM »

We re working on a big update, we had to rewrite all interface to make it more "dev friendly", dave updated video plugins and some other things via latest cvs sources, and I rewrote the launcher and the ultrahle ingamemenu for now, today, I am gonna change the ingamemenu for 1964 and pj64, then we ll have to clean up our source code, re encode controller settings and fo some updates :) .
I hope we can release it this week :) .

Here s a wip progress made 2 weeks ago, I ll change the background, and surreal xxx is renamed to surreal64 xxx now :P .

(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip.JPG) <
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bruteostrich

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Surreal 64 And Zelda Oot
« Reply #6 on: March 27, 2005, 03:26:00 AM »

Awesome, will this update support dr. mario 64?  I think that the latest video plugins do this.  You guys are awesome if it works. Thank you. <
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RCP__90

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Surreal 64 And Zelda Oot
« Reply #7 on: March 27, 2005, 06:16:00 PM »

Fantastic news, Thank you so much! <
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Kinryuu

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Surreal 64 And Zelda Oot
« Reply #8 on: March 29, 2005, 12:11:00 AM »

:blink:

Wow, that kicks ass. I'm quite impressed! <
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ximian

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Surreal 64 And Zelda Oot
« Reply #9 on: March 29, 2005, 01:33:00 AM »

Much nicer looking interface!

Would be good if we can have larger boxshots...
 <
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hidareign

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Surreal 64 And Zelda Oot
« Reply #10 on: March 29, 2005, 12:31:00 PM »

Omg looks great guys. cant wait for some N64 loving. You guys are the best :) <
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Likklebaer

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Surreal 64 And Zelda Oot
« Reply #12 on: March 29, 2005, 01:34:00 PM »

Graphics Fixes = XboxRightThumbUp
New UI = XboxRightThumbDown <
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Freddo14

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Surreal 64 And Zelda Oot
« Reply #13 on: March 29, 2005, 01:42:00 PM »

I dont want to bitch or anything cos I think its awesome anyone at all is working on n64 emulation, but why replace the old controller mapping ui? I thought the old more graphical representation actualy made things simpler.... although I suppose that is somewhat a matter of opinion, perhaps there are more in-depth programming issues than I understand, but would an option, perhaps in an ini file, to pick between the old and new controller mapping style be a posibility?

ps: conker looks really awesome there  :o

This post has been edited by Freddo14: Mar 29 2005, 09:43 PM <
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GogoAckman

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Surreal 64 And Zelda Oot
« Reply #14 on: March 29, 2005, 01:45:00 PM »

QUOTE(Freddo14 @ Mar 29 2005, 07:37 PM)
I dont want to bitch or anything cos I think its awesome anyone at all is working on n64 emulation, but why replace the old controller mapping ui? I thought the old more graphical representation actualy made things simpler.... although I suppose that is somewhat a matter of opinion, perhaps there are more in-depth programming issues than I understand, but would an option, perhaps in an ini file, to pick between the old and new controller mapping style be a posibility?

ps: conker looks really awesome there  :o
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Actually, all was changed because the code of the interface was horrible, the ui you re talking about is only made from differents jpg which is slow and takes more resources, the controller edit isn t finished, I asked artik to integrate some graphicals fonts (like P and K buttons in fbaxxx) , all will be more graphical when done (if he can). <
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