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Author Topic: Dreamcast Emulator Ported To Xbox!  (Read 88 times)

Lukenatme

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Dreamcast Emulator Ported To Xbox!
« Reply #15 on: August 09, 2004, 07:40:00 PM »

Indeed.  As easy as it is to acquire anything for Dreamcast you should just go for the original...I hear a dreamcast system plays all dreamcast games nearly full speed.  Unfortunately, there's no plans for an update to cut down load times.
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Silentjay420

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Dreamcast Emulator Ported To Xbox!
« Reply #16 on: August 09, 2004, 08:26:00 PM »

QUOTE (ziggyzboy @ Aug 10 2004, 04:22 AM)
an u can buy 1 with 50 games for round bout 99 c at any drunken hicks house south of the border

Heh.. south of which border?
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sammaza

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Dreamcast Emulator Ported To Xbox!
« Reply #17 on: August 09, 2004, 09:42:00 PM »

ohmy.gif
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gamemaster14

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Dreamcast Emulator Ported To Xbox!
« Reply #18 on: August 09, 2004, 09:49:00 PM »

QUOTE
the MOST UNDERATED system of all time

I personally would have to say that would be the Sega Saturn. Dreamcast had a ton of populatiry for its time and was recieved well. Saturn really was overshadowed by psx
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mynuffinfutsitch

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Dreamcast Emulator Ported To Xbox!
« Reply #19 on: August 09, 2004, 09:49:00 PM »

what about using virtual ram wont that help with frame rate problems ?
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gamemaster14

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Dreamcast Emulator Ported To Xbox!
« Reply #20 on: August 09, 2004, 09:54:00 PM »

QUOTE
what about using virtual ram wont that help with frame rate problems ?

Maybe a very little bit but not near enough
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mynuffinfutsitch

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Dreamcast Emulator Ported To Xbox!
« Reply #21 on: August 09, 2004, 09:57:00 PM »

can you switch out a processor?
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neverwill

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Dreamcast Emulator Ported To Xbox!
« Reply #22 on: August 09, 2004, 10:12:00 PM »

mynuffinfutsitch
"can you switch out a processor? "

Yes...

http://www.xbox-scen...EEVUiHXGtuI.php

It has a 128mb RAM upgrade and a cpu upgrade to 1400mhz
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Gus Man

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Dreamcast Emulator Ported To Xbox!
« Reply #23 on: August 09, 2004, 10:18:00 PM »

tongue.gif
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stezo2k

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Dreamcast Emulator Ported To Xbox!
« Reply #24 on: August 10, 2004, 01:33:00 AM »

QUOTE (mynuffinfutsitch @ Aug 10 2004, 05:52 AM)
what about using virtual ram wont that help with frame rate problems ?

that would more than likely be required anyway, the dyneric (however it's spellt) takes up at least 20megs of RAM up as it is
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