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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2439 times)

G0t M4xx 21

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Launching Swf Files Via Kiosk Disk
« Reply #180 on: January 14, 2006, 10:24:00 PM »

the post up there JUST said that the HDD Hexic has the media flag set to only run from a pirs archive on the HDD. Read
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Zenofex

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Launching Swf Files Via Kiosk Disk
« Reply #181 on: January 15, 2006, 01:50:00 PM »

In previous posts I read that the memory was un-executeable, but if kiosk hexic can run "directly from RAM" doesn't that mean that the memory is executeable?
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MaTiAz

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Launching Swf Files Via Kiosk Disk
« Reply #182 on: January 15, 2006, 02:00:00 PM »

QUOTE(Zenofex @ Jan 15 2006, 10:57 PM) View Post

In previous posts I read that the memory was un-executeable, but if kiosk hexic can run "directly from RAM" doesn't that mean that the memory is executeable?

The stack isn't executable, but memory is, it has to be because XEX's are copied to memory and executed there.
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Keshire

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Launching Swf Files Via Kiosk Disk
« Reply #183 on: January 15, 2006, 11:32:00 PM »

They covered all their bases if it can only be run from a signed package. But when a chip does come out that means easier packaging for homebrew apps. smile.gif
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ymgve

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Launching Swf Files Via Kiosk Disk
« Reply #184 on: January 16, 2006, 09:32:00 AM »

QUOTE(Angerwound @ Jan 15 2006, 01:58 AM) *

HDD-Based Hexic Executable
CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x000005BC
load address: 0x92000000
image size: 0x002A5000
game region: 0xFFFFFFFF
image flags: 0x10000000
allowed media types: 0x18000000
    Live-signed package
    Xbox platform package


As you can see they have incorporated new media flags for 'PIRS' package execution. So not only does the entire PIRS packaged need to be signed. The .xex within must also be set to the correct media type.  (IMG:style_emoticons/default/biggrin.gif)

Now the interesting part about the kiosk based Hexic .xex is this output.

CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x00000574
load address: 0x82000000
image size: 0x002A0000
game region: 0xFFFFFFFF
image flags: 0x00000000
allowed media types: 0x00000605
    hard disk
    DVD/CD
    SMB filesystem
    direct-from-RAM


Direct-From-Ram?! SMB Filesystem??!


What tool do you use to get this info from the xex files?
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Twan

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Launching Swf Files Via Kiosk Disk
« Reply #185 on: January 16, 2006, 11:00:00 AM »

This swf shit is so pointless.
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ravenslayer

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Launching Swf Files Via Kiosk Disk
« Reply #186 on: January 16, 2006, 12:09:00 PM »

yeah maybe it's pointless to people like you who only have intrest running "backups" of games .
But for the real xbox-scene it's homebrew what counts and not how to run an illegal copy of a game
So  it think you'll beter search yourself a warezboard to post your stupid comments.
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #187 on: January 16, 2006, 12:32:00 PM »

QUOTE(ravenslayer @ Jan 16 2006, 08:16 PM) View Post

yeah maybe it's pointless to people like you who only have intrest running "backups" of games .
But for the real xbox-scene it's homebrew what counts and not how to run an illegal copy of a game
So  it think you'll beter search yourself a warezboard to post your stupid comments.


Agreed^
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deadparrot

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Launching Swf Files Via Kiosk Disk
« Reply #188 on: January 16, 2006, 12:54:00 PM »

QUOTE(ymgve @ Jan 16 2006, 04:39 PM) View Post

What tool do you use to get this info from the xex files?

You can use XeX Tool for that.  Very useful utility.
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MetalMickey

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Launching Swf Files Via Kiosk Disk
« Reply #189 on: January 16, 2006, 01:47:00 PM »

QUOTE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x00000574
load address: 0x82000000
image size: 0x002A0000
game region: 0xFFFFFFFF
image flags: 0x00000000
allowed media types: 0x00000605
    hard disk
    DVD/CD
    SMB filesystem
    direct-from-RAM

Has anyone tried creating a kiosk disk to run the kiosk version of Hexic from smb:// instead of game:// as a proof of concept?
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yngwie001

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Launching Swf Files Via Kiosk Disk
« Reply #190 on: January 17, 2006, 02:14:00 AM »

Just wondering how all these experiments were coming along as it seems that progress has slowed down alot.

I understand that you all have a life other than on here, Are there significant hurdles that have been encountered?
Kudos to all you guys who have tried and tested ideas though. beerchug.gif
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PedrosPad

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Launching Swf Files Via Kiosk Disk
« Reply #191 on: January 18, 2006, 02:48:00 AM »

QUOTE(yngwie001 @ Jan 17 2006, 11:21 AM) View Post

Just wondering how all these experiments were coming along as it seems that progress has slowed down alot.

Personally, I’m in the process of procuring the components I need to connect the X360 HDD to my PC, in order to facilitate new directions in research.  cool.gif
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Gloei

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Launching Swf Files Via Kiosk Disk
« Reply #192 on: January 18, 2006, 03:03:00 AM »

QUOTE(yngwie001 @ Jan 17 2006, 10:21 AM) View Post

Just wondering how all these experiments were coming along as it seems that progress has slowed down alot.

I understand that you all have a life other than on here, Are there significant hurdles that have been encountered?
Kudos to all you guys who have tried and tested ideas though. beerchug.gif

Jep, had to finish a project for school sad.gif I've just started working on my first full xbox360 flash game with some friends. As far as I can see we currently know enough stuff to be able to create (full) games in flash. However, there are still some minor things left we have to investigate: Things to investigate (from the Wiki).

Maybe everyone lost interest due to the fact that we already found out enough to fabricate our own games. Or, most people were just only interested in this project in the hope we could use it to run unsigned code or disk backups...

Let's hope more people get interested when the first full xbox 360 flash games iso's arrive smile.gif
(Anyone played Alien Hominid? Wouldn't it be cool to have such a game created for the Xbox 360? smile.gif)

I think we just have to create our own little games so we can inspire the really skilled flash game creators to make even better homebrew games for the xbox 360 smile.gif
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #193 on: January 18, 2006, 03:10:00 AM »

Good to hear! I'm glad you guys are still working on something! WOOOOO!
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jizmo

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Launching Swf Files Via Kiosk Disk
« Reply #194 on: January 18, 2006, 03:16:00 AM »

Something like Scorched Earth could work nicely with the limitations in the input system and as it's a turn-based game, one can have many players with just one controller.

The biggest thing limiting the Flash development is the fact that straight conversion almost never works and debugging is next to impossible. We should have the same flash player with the same limitations on the PC side to easily try out the converted animations and games. Or to atleast get launcing SWF's from x360 somehow easier.

In the current situation the fun of exploring x360's Flash pretty much ends after burning the nineteenth copy of your SWF and getting a black screen once again.

This post has been edited by jizmo: Jan 18 2006, 11:19 AM
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