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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2439 times)

Rymez

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Launching Swf Files Via Kiosk Disk
« Reply #165 on: January 13, 2006, 02:49:00 AM »

QUOTE
Will xex run outside the pirs container?

I will give that a go this weekend.

QUOTE
At least you can still decompile the deluxe hexic. So why hasn't it been documentated yet?

I have decompiled the deluxe swf what do you need?

QUOTE
So is there the possibility that the DVD xex has the networking support in it and we just need the SWF code from the HDD version to utilize it?

Unfortunately the HDD version will only run on the Hdd due to the media flag. I have tried.

This post has been edited by Rymez: Jan 13 2006, 10:49 AM
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Keshire

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Launching Swf Files Via Kiosk Disk
« Reply #166 on: January 13, 2006, 03:24:00 AM »

QUOTE(Rymez @ Jan 13 2006, 03:56 AM) View Post

I have decompiled the deluxe swf what do you need?


Any differences noted in the Flash 360 wiki. wink.gif
And possibly upped to the usual places for others to test with.
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Neodug

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Launching Swf Files Via Kiosk Disk
« Reply #167 on: January 14, 2006, 08:50:00 AM »

Just an idea: If you embed a video file in a SWF (the sound and video normally go out of sync but hey!) could you then run it on the Xbox 360?  (IMG:style_emoticons/default/ohmy.gif)
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #168 on: January 14, 2006, 08:53:00 AM »

QUOTE(Neodug @ Jan 14 2006, 04:57 PM) View Post

Just an idea: If you embed a video file in a SWF (the sound and video normally go out of sync but hey!) could you then run it on the Xbox 360?  ohmy.gif


Yes, I have succesfuly run a SWF video smile.gif
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deakphreak

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Launching Swf Files Via Kiosk Disk
« Reply #169 on: January 14, 2006, 09:29:00 AM »

You should post the swf file and/or fla file on here.  Even the most simple files help out wink.gif
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #170 on: January 14, 2006, 09:44:00 AM »

I got this to boot, at one point in time, it was verry easy, I'll post instructions if need be.

Simple video I found.

Right-click, save as.

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Neodug

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Launching Swf Files Via Kiosk Disk
« Reply #171 on: January 14, 2006, 11:56:00 AM »

Yeah i made one of a miata drifting but i dont know how to make my Kiosk disk an image cos i have the disk but its liek the image is already burnt so theres no folder or anything so i couldnt test. Also: Do you need Glib compression on your swf? (If so how do i do that on Flash 8 pro  (IMG:style_emoticons/default/huh.gif) )
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deakphreak

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Launching Swf Files Via Kiosk Disk
« Reply #172 on: January 14, 2006, 12:00:00 PM »

When you check the box for compression then it does it.
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Neodug

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Launching Swf Files Via Kiosk Disk
« Reply #173 on: January 14, 2006, 04:40:00 PM »

Well i cant seem to find that  (IMG:style_emoticons/default/blink.gif)  but im extracting the ISO from the disk as i type this so ill take another look at my publish settings in flash pro 8
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-PK-

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Launching Swf Files Via Kiosk Disk
« Reply #174 on: January 14, 2006, 05:05:00 PM »

QUOTE

So is there the possibility that the DVD xex has the networking support in it and we just need the SWF code from the HDD version to utilize it?


QUOTE(Rymez @ Jan 13 2006, 10:56 AM) View Post

Unfortunately the HDD version will only run on the Hdd due to the media flag. I have tried.


He was saying analyze the hexic hdd swf code and try to duplicate it's network-related calls using the kiosk's default.xex & a homebrew swf - As it may be possible that the kiosk swf had the networking calls removed in the code, but the xex itself may still allow these networking calls.
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Angerwound

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Launching Swf Files Via Kiosk Disk
« Reply #175 on: January 14, 2006, 05:51:00 PM »

QUOTE(PedrosPad @ Jan 12 2006, 07:38 AM) View Post

It would appears that M$ intends that all downloadable executable content be enclosed in PIRS containers, as precious few actual XEX files appear on the HDD - Only 2, IIRC - both to do with running the XBOX1 backwards compatibility support.  I guess we could replace one of those 2 XEXs with the HDD Flash player XEX, and see if attempting to run a legacy XBOX1 invokes it. unsure.gif


HDD-Based Hexic Executable
CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x000005BC
load address: 0x92000000
image size: 0x002A5000
game region: 0xFFFFFFFF
image flags: 0x10000000
allowed media types: 0x18000000
    Live-signed package
    Xbox platform package


As you can see they have incorporated new media flags for 'PIRS' package execution. So not only does the entire PIRS packaged need to be signed. The .xex within must also be set to the correct media type.  biggrin.gif

Now the interesting part about the kiosk based Hexic .xex is this output.

CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x00000574
load address: 0x82000000
image size: 0x002A0000
game region: 0xFFFFFFFF
image flags: 0x00000000
allowed media types: 0x00000605
    hard disk
    DVD/CD
    SMB filesystem
    direct-from-RAM


Direct-From-Ram?! SMB Filesystem??!
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #176 on: January 14, 2006, 06:01:00 PM »

QUOTE(Angerwound @ Jan 15 2006, 01:58 AM) *

HDD-Based Hexic Executable
CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x000005BC
load address: 0x92000000
image size: 0x002A5000
game region: 0xFFFFFFFF
image flags: 0x10000000
allowed media types: 0x18000000
    Live-signed package
    Xbox platform package


As you can see they have incorporated new media flags for 'PIRS' package execution. So not only does the entire PIRS packaged need to be signed. The .xex within must also be set to the correct media type.  (IMG:style_emoticons/default/biggrin.gif)

Now the interesting part about the kiosk based Hexic .xex is this output.

CODE
Magic: 'XEX2'
ModuleFlags: 1
DataOffset: 8192
Reserved:  0
FileHeaderOffset: 200
OptionalHeaderEntries: 14
FILE HEADER
module flags: 0x00000574
load address: 0x82000000
image size: 0x002A0000
game region: 0xFFFFFFFF
image flags: 0x00000000
allowed media types: 0x00000605
    hard disk
    DVD/CD
    SMB filesystem
    direct-from-RAM


Direct-From-Ram?! SMB Filesystem??!


How can we use this to benifit us?
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Angerwound

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Launching Swf Files Via Kiosk Disk
« Reply #177 on: January 14, 2006, 06:19:00 PM »

Because of the 2 other media flags.

SMB Filesystem means you'd also be able to execute this file over a SMB network share.
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JimmyGoon

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Launching Swf Files Via Kiosk Disk
« Reply #178 on: January 14, 2006, 09:08:00 PM »

QUOTE(Angerwound @ Jan 15 2006, 02:26 AM) View Post

Because of the 2 other media flags.

SMB Filesystem means you'd also be able to execute this file over a SMB network share.



er... couldn't you change the code executing after its been verfied?!?!?!?!
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ckpcw

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Launching Swf Files Via Kiosk Disk
« Reply #179 on: January 14, 2006, 10:05:00 PM »

Wow.  Have you tried putting that Hexic XEX from the Hard Drive on a CD like we have been doing with the Demo XEX?
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