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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2076 times)

illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #15 on: December 28, 2005, 06:27:00 AM »

I will be releasing more tonight. Stay tuned guys
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deadparrot

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Launching Swf Files Via Kiosk Disk
« Reply #16 on: December 28, 2005, 06:30:00 AM »

If it's Flash 6, AS is restricted to AS 1, instead of AS 2.

I just wish I had a 360 to test some of my Flash stuff on.
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MetalMickey

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Launching Swf Files Via Kiosk Disk
« Reply #17 on: December 28, 2005, 06:49:00 AM »

I think illicitx is just exporting as flash 6 to simplify the zlib stuff. He has already mentioned that he has used later versions with a trial program to encrypt them.

I need to get a 360 myself to do some testing.
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jizmo

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Launching Swf Files Via Kiosk Disk
« Reply #18 on: December 28, 2005, 06:46:00 AM »

QUOTE(MetalMickey @ Dec 28 2005, 03:12 PM) View Post

Whens the last time you looked at flash? For example, It has MP3 playback built-in. It allows you load an MP3 file from disk an play it back. Same for video. It has networking built in. It has the ability to read/write to/from external files. It has endless user friendly GUI applications.

Unless you are talking about the particular flash player on the kiosk disk being a cut-down version...?

It is apparently an older version. If it was one of the latest ones it'd be a different situation.

I'm not quite sure about the plugins it supports, atleast WMA seems to be supported as it's played as in-game music. One could imagine WMV would be supported as well to make some intro videos to flash games.

Anyway, I think most poking you can do with Flash 6 is to read some system version data or find a vulnerability in that causes the Flash player to act in unexpected fashion. It takes some trying, but has happened before, as we all know:

http://www.betanews....lity/1131724795

Again, this doesn't help either much if the entire system is running on a hypervisor.
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MetalMickey

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Launching Swf Files Via Kiosk Disk
« Reply #19 on: December 28, 2005, 07:02:00 AM »

QUOTE(jizmo)
It is apparently an older version.

Source for this?

QUOTE
Anyway, I think most poking you can do with Flash 6 is to read some system version data or find a vulnerability in that causes the Flash player to act in unexpected fashion.

Nobody is talking about using flash to find another vunerabilty yet. We are talking about using the available functions of flash to allow us to extend the capability of the machine, such as building a media player to play movies from the harddrive.

QUOTE
Again, this doesn't help either much if the entire system is running on a hypervisor.

Again, noone is talking about defeating the hypervisor or anything of the sort.
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illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #20 on: December 28, 2005, 07:01:00 AM »

QUOTE(Arakon @ Dec 28 2005, 01:33 PM) View Post

just burning the contents of the hexic folder to CDR should work fine, it does here.
I had tried 2 flash files, one being alien hominid, the other being the "maze" sample from macromedia, both crashed my 360 completely.


Im gonna have to give that a shot, Im gonna pick up some cd-rs as these dvd-rs are getting waisted(for a good cause tho), also Im going to release a demo tonight that will allow controller input and possibly some other cool stuff. I also want to look into flash "expliots" and create a few links to signed and unsigned xbe's.

Again, Zlib compression seems to be mandatory, but i will look into this further. If anyone has a zlib compresser for swf files that would be handy so I can do some SWF v7 testing.

As always, more to come...
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jizmo

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Launching Swf Files Via Kiosk Disk
« Reply #21 on: December 28, 2005, 07:08:00 AM »

QUOTE(MetalMickey @ Dec 28 2005, 04:02 PM) View Post
Source for this?

From the guys who've ran newer and older flash code. It's all speculative, I'm just telling what I've heard.

QUOTE(MetalMickey @ Dec 28 2005, 04:02 PM) View Post
Nobody is talking about using flash to find another vunerabilty yet. We are talking about using the available functions of flash to allow us to extend the capability of the machine, such as building a media player to play movies from the harddrive.

We're all here just trying to figure out the possible uses for this Flash thing. My speculation has nothing to do with the media player thing, injecting code for Flash player to run just would possibly allow much more than just playing a few funny files in Flash.

So rest assured, no-one has forgotten about your terrific idea of re-coding XBMC to x360 in Flash, and you'll certainly get some credits if its done, so take a chill pill already.
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mksoftware

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Launching Swf Files Via Kiosk Disk
« Reply #22 on: December 28, 2005, 07:15:00 AM »

great work! A flash player for the Xbox 360 without modchip, nice!
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Uollas

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Launching Swf Files Via Kiosk Disk
« Reply #23 on: December 28, 2005, 07:32:00 AM »

A noob question: if it is possible to play a custom swf files, what about the fscommand("exec", <app_path>) statement?If the flash player is "trusted",is the signature checked in this way?Maybe, since the calling process is secure, there isn't any check.
It can't be so easy I know...
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crobar

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Launching Swf Files Via Kiosk Disk
« Reply #24 on: December 28, 2005, 07:34:00 AM »

well flash  6 still ran FScommands...
so in theory you could use this to access files on the hard drive...
i wonder where the flash player is located...on the disc or on the xbox it self....if its on the disc you could update the player all together

Uollas... posted before me lol

This post has been edited by crobar: Dec 28 2005, 03:36 PM
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Arakon

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Launching Swf Files Via Kiosk Disk
« Reply #25 on: December 28, 2005, 07:35:00 AM »

some more info would be nice. I also attempted a zlib compressed, unprotected (the other two were protected) flashmovie (ver. 6) now and it also locks up the box completely.
btw, on the PC, the flash games respond to the actual ABXY keys on the keyboard, arrow keys, and "S" for start.
so making flashgames work with controller will be easy enough.
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crobar

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Launching Swf Files Via Kiosk Disk
« Reply #26 on: December 28, 2005, 07:39:00 AM »

well that is if the keys are mapped the same as the keyboadr...witch i highly doubt because  when you plug in a keyboard to type in a message windown the abxy keys dont act as "buttons" just letter keys...
so w would have to find the button association to them
if i knew where to find the iso id try running a comand from flash to run an xbx or xbe file

This post has been edited by crobar: Dec 28 2005, 03:44 PM
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illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #27 on: December 28, 2005, 07:41:00 AM »

QUOTE(Arakon @ Dec 28 2005, 03:35 PM) *

some more info would be nice. I also attempted a zlib compressed, unprotected (the other two were protected) flashmovie (ver. 6) now and it also locks up the box completely.
btw, on the PC, the flash games respond to the actual ABXY keys on the keyboard, arrow keys, and "S" for start.
so making flashgames work with controller will be easy enough.


At this point the flash 6 zlibs were giving me some issues which I thought was a dvd issue. Try zlib compressing a flash 7 file with Flash Optimizer.
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Arakon

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Launching Swf Files Via Kiosk Disk
« Reply #28 on: December 28, 2005, 07:34:00 AM »

QUOTE(crobar @ Dec 28 2005, 03:34 PM) View Post

well flash  6 still ran FScommands...
so in theory you could use this to access files on the hard drive...
i wonder where the flash player is located...on the disc or on the xbox it self....if its on the disc you could update the player all together

Uollas... posted before me lol


the flash player is the default.xex file in the hexic folder.

QUOTE
well that is if the keys are mapped the same as the keyboadr...witch i highly doubt because when you plug in a keyboard to type in a message windown the abxy keys dont act as "buttons" just letter keys...
so w would have to find the button association to them


the keyboard map can be changed for any game, and the flash player too. while typing the keyboard is obviously mapped as normal keyboard, not a controller.
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illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #29 on: December 28, 2005, 07:39:00 AM »

QUOTE(crobar @ Dec 28 2005, 03:39 PM) View Post

well that is if the keys are mapped the same as the keyboadr...witch i highly doubt because  when you plug in a keyboard to type in a message windown the abxy keys dont act as "buttons" just letter keys...
so w would have to find the button association to them


he has tested this and tried it on pc and the keys actually do correspond.

food for thought,

http://www.macromedi.../mpsb05-07.html
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