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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2074 times)

cyberplague

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Launching Swf Files Via Kiosk Disk
« Reply #45 on: December 28, 2005, 03:46:00 PM »

QUOTE(illicitx @ Dec 28 2005, 11:28 PM) View Post

ok since ive got home I got the Hexic running standalone (not with the rest of the kiosk disk) and booting my swf files. If you replace the Splash.swf you run into a little problem, The xbe pauses the playback, atleast thats what i think is happening.

I think this because if u play the actual demo, it plays the splash and then overlays "press a to continue" and probably pauses the movie.
anyone want to host a working SWF file for me? PM me with your email addy


Check your pmsg.  I will be home in an hour to test this out as well.

CP
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illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #46 on: December 28, 2005, 05:00:00 PM »

QUOTE(cyberplague @ Dec 28 2005, 11:53 PM) View Post

Check your pmsg.  I will be home in an hour to test this out as well.

CP

sent, waiting for you to upload.
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cyberplague

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Launching Swf Files Via Kiosk Disk
« Reply #47 on: December 28, 2005, 05:21:00 PM »

QUOTE(illicitx @ Dec 29 2005, 01:07 AM) View Post

sent, waiting for you to upload.



Done.

Here is the link Download Here

Just replace this one file and either burn just the files in the hexic directory or the whole demo disk.  

I am burning this right now to test it out. I will post my results.

WE WILL NOT TELL YOU OR PMSG YOU WHERE TO GET THE DISK SO DONT ASK!

CP
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Daveid

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Launching Swf Files Via Kiosk Disk
« Reply #48 on: December 28, 2005, 05:32:00 PM »

QUOTE(maddy2005 @ Dec 29 2005, 12:32 AM) View Post

illicitx m8 adding that file will just put that flashing video on screen no good in that ??? we need some software of some kind.. to run tongue.gif

it's a proof of concept dude lol quit complaining!

illicit is doing great biggrin.gif !! go illicit biggrin.gif *watches in awe*
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maddy2005

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Launching Swf Files Via Kiosk Disk
« Reply #49 on: December 28, 2005, 05:33:00 PM »

trust mee im not complaining! and this is a great start! smile.gif dont get mee wrong smile.gif
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z0nic

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Launching Swf Files Via Kiosk Disk
« Reply #50 on: December 28, 2005, 05:35:00 PM »

Hi!

I'm following this post with much interest. smile.gif

I guess you guys already know this but the splash.swf actually reads the k.xml (or **_k.xml) file. Uses it for localization. The splash.swf and k.xml file only seems to be connected to the kiosk disc however. The comment in the k.xml says; HexicKiosk Localization Strings.
You can try to change the strings and it even works if you run it on your computer smile.gif

Good luck!

/zonic
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Magixx

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Launching Swf Files Via Kiosk Disk
« Reply #51 on: December 28, 2005, 08:39:00 PM »

Dose anyone here want me to try and decrypt the xbox hexic to a .fla format?
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illicitx

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Launching Swf Files Via Kiosk Disk
« Reply #52 on: December 28, 2005, 09:13:00 PM »

QUOTE(Magixx @ Dec 29 2005, 04:46 AM) View Post

Dose anyone here want me to try and decrypt the xbox hexic to a .fla format?

lemme think about it.....

yes.

anyways, anyone who is PM'ing me please just post in this thread.

Also anyone requesting the Kiosk disk, imagse, or files off of the kiosk disk... I will not be sending out any illegal or copyrighted files so please stop asking.

We will be able to continue more once Magixx decompiles the fla file. There is a program called Flash Decompiler, so if any one can get it please upload the decompiled fla.

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rootofallevil

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Launching Swf Files Via Kiosk Disk
« Reply #53 on: December 28, 2005, 10:24:00 PM »

imma try to decompile the game too to a fla
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GileS

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Launching Swf Files Via Kiosk Disk
« Reply #54 on: December 28, 2005, 10:34:00 PM »

swf to fla already completed smile.gif Not sure what to do with it..
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cyberplague

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Launching Swf Files Via Kiosk Disk
« Reply #55 on: December 28, 2005, 10:37:00 PM »

illicitx check pmsg.

Nothing interesting so far...

CP
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On3D33p

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Launching Swf Files Via Kiosk Disk
« Reply #56 on: December 29, 2005, 03:08:00 AM »

Amazing! I actually just peed a little bit! Keep up the good work.
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jizmo

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Launching Swf Files Via Kiosk Disk
« Reply #57 on: December 29, 2005, 03:58:00 AM »

For those who get the replaced Flash thing up and running, here's a few suggestions to what to try and run instead of animations and games (these already exist on the net)

- RSS Readers
- Utilities that list and print out data usable within x360's Flash player (including fonts etc, the version and extensions of used Flash player)
- Flash Speed Test (to determine how fast the x360's Flash really is when compared to certain table PCs in this area)
- Network (speed and port) testing utilities

Someone who manages to gets Flash stuff up and running well might want to write a tutorial here so that othercan start trying out different stuff and gathering information too. Many would appreciate it.

Edit:

Kanderson, great update. Keep up the good work.
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kanderson

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Launching Swf Files Via Kiosk Disk
« Reply #58 on: December 29, 2005, 04:29:00 AM »

QUOTE(jizmo @ Dec 29 2005, 12:05 PM) View Post

1 - RSS Readers
2 - Utilities that list and print out data usable within x360's Flash player (including fonts etc, the version and extensions of used Flash player)
3 - Flash Speed Test (to determine how fast the x360's Flash really is when compared to certain table PCs in this area)
4 - Network (speed and port) testing utilities
5 - Kanderson, great update. Keep up the good work.


1 - Would need xml functionality - not tested yet, due to player crashes
2 - Made such a Flash, but it crashes the xbox player. Looks like it's an issue with the fonts.
Fonts are implemented in a really different fashion from other Flashplayers. This one seems to load ttf files. This could also be the source of the crash. There seems to be no way to using dynamic textfields yet.
3 - Seeing how slow the Hexic flashes run on my machine, which is very fast, the xbox player must be lightening fast.
4 - getURL checked. To be checked : XML & XMLSocket. Dont get ur hopes up on Netconnection stuff.
5 - Thank you, but thank Arakon too.
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Altsi

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Launching Swf Files Via Kiosk Disk
« Reply #59 on: December 29, 2005, 06:12:00 AM »

I'm not sure if you have already figured this out, but this is about the button mapping used in xbox360 arcade (FLASH) games.

It seems that the A, B, X, and Y buttons on pad are referred as they would be in keyboard.
The movement (atleast 4-way pad) looks like its referred as keyboards arrow-keys and the start (|>) looks like its just a keyboard's S-key.

This could be easily figured out by playing HexicDeluxe.swf on PC (runs quite slow BTW).

QUOTE(kanderson @ Dec 29 2005, 01:36 PM) View Post

1 - Would need xml functionality - not tested yet, due to player crashes


I think it was in xboxhacker forums that someone found out that hexic uses xml files to localization.
So there seems to be xml support.
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