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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2439 times)

e39m5

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Launching Swf Files Via Kiosk Disk
« Reply #135 on: January 09, 2006, 04:20:00 PM »

pete, if your online, go to the 25th page and try my second download.  See if its loading a number on the screen a when you hit A the number should go up

e39m5
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ckpcw

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Launching Swf Files Via Kiosk Disk
« Reply #136 on: January 09, 2006, 06:04:00 PM »

QUOTE(e39m5 @ Jan 9 2006, 03:27 PM) View Post

pete, if your online, go to the 25th page and try my second download.  See if its loading a number on the screen a when you hit A the number should go up
e39m5


Just tried your file: external.swf.
Had it (renamed to HexDeluxe of course), Splash.swf, default.xex, and thenumber.txt on a CD

It loaded, but there was no number in the white box and no change when A (or any other key) pressed.
Where exactly is the SWF storing the number?  Its not in the "thenumber.txt" file when I run it on my PC - after exiting and re-opening, it resumes counting from the number left off with in a previous opening.
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e39m5

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Launching Swf Files Via Kiosk Disk
« Reply #137 on: January 09, 2006, 06:55:00 PM »

the number is stored on the my server space.

http://www.paradoxar...k/thenumber.txt

You shouldn't have the text file on your comp or in the CD.  When you run the SWF on your comp you should see the number, and when you press A, the number hsould increase by one.  If you were connected to the net with your xbox, and it doesn't work on the xbox, you can rule out loadVars with external files.  If thats true, that sucks.  Does Hexic have any kind of high score system that includes people not using your xbox?  If there is and I get the file I can probably grab the code their using to load external variables.  I was really counting on this working, if it doesn't work theres not going to be any competitive flash games running.

e39m5
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ckpcw

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Launching Swf Files Via Kiosk Disk
« Reply #138 on: January 09, 2006, 07:27:00 PM »

QUOTE(e39m5 @ Jan 9 2006, 06:02 PM) View Post

the number is stored on the my server space.

http://www.paradoxar...k/thenumber.txt

You shouldn't have the text file on your comp or in the CD.  When you run the SWF on your comp you should see the number, and when you press A, the number hsould increase by one.  If you were connected to the net with your xbox, and it doesn't work on the xbox, you can rule out loadVars with external files.  If thats true, that sucks.  Does Hexic have any kind of high score system that includes people not using your xbox?  If there is and I get the file I can probably grab the code their using to load external variables.  I was really counting on this working, if it doesn't work theres not going to be any competitive flash games running.

e39m5


I did the test with the HDD OUT.  The network cable was IN, but it may still prevent Live from connecting.  I will try again.

EDIT: Tested it with HDD in, and upon loading of a homebrew Splash.swf, I got a "Disconnected from XboxLive" Alert, and then your swf did not load the number.  Maybe later I will try it with the original Splash.swf...
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Mad_Gouki

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Launching Swf Files Via Kiosk Disk
« Reply #139 on: January 09, 2006, 08:14:00 PM »

why doesnt somebody make a file browser in flash to view all the system files of the 360?
just an idea, maybe im wrong for suggesting it.
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PedrosPad

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Launching Swf Files Via Kiosk Disk
« Reply #140 on: January 10, 2006, 07:01:00 AM »

QUOTE(Mad_Gouki @ Jan 10 2006, 05:21 AM) View Post

why doesnt somebody make a file browser in flash to view all the system files of the 360?
just an idea, maybe im wrong for suggesting it.

No functioning Flash commands have yet been discovered that allow hard disk directory enumeration. sad.gif
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jizmo

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Launching Swf Files Via Kiosk Disk
« Reply #141 on: January 10, 2006, 01:23:00 PM »

QUOTE(ravenslayer @ Jan 10 2006, 08:55 PM) View Post

i found this on maxconsole

Ok, can someone (those that know what the files and directories on hdd are) try to edit the kiosk disk .inis and launch .XEX and view .wmv files that are on the HDD to see if they can be launched "externally".
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skyypunk

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Launching Swf Files Via Kiosk Disk
« Reply #142 on: January 10, 2006, 01:24:00 PM »

QUOTE(ravenslayer @ Jan 10 2006, 01:55 PM) View Post

i found this on maxconsole

nice find indeed!  thanks! biggrin.gif
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PedrosPad

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Launching Swf Files Via Kiosk Disk
« Reply #143 on: January 10, 2006, 05:29:00 PM »

QUOTE(ravenslayer @ Jan 10 2006, 08:55 PM) View Post

i found this on maxconsole

Good info.  smile.gif  But no listing there for USB drives sad.gif
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JimmyGoon

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Launching Swf Files Via Kiosk Disk
« Reply #144 on: January 11, 2006, 02:06:00 PM »

QUOTE(Altsi @ Jan 11 2006, 09:25 PM) View Post

Yes, Hexic has.. But i doubt this demo has... M$ said, they ripped netword code for achievments, why would have they left leaderboard code?



whoa whoa whoa...

WHY NOT just rip the Hexic (full edition) off the HD... we can mount the HD in linux and pull the files off right..?!!

So then decompile THAT swf and get the networking code... right?!
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troy2000

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Launching Swf Files Via Kiosk Disk
« Reply #145 on: January 11, 2006, 03:24:00 PM »

Hi,

For the past month, I have been experimenting with xbox 360 hacks.  Mostly they failed.  I did however find a way to run a bios flasher through a .xbe, using the original game support.  If i can run a file browser from a .swf file, i may be able to create a new addition to the list of supported games (eg: A bios flasher wink.gif).  I don't want to download a copyrighted DVD, so is there any way for me to get only the Hexic default.xex file.  I already have the .swf.

Thanks for any help possible!!!! biggrin.gif

Troy,
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deakphreak

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Launching Swf Files Via Kiosk Disk
« Reply #146 on: January 11, 2006, 03:46:00 PM »

watch what you ask for if you dont want to get banned wink.gif
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teknogeek1300

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Launching Swf Files Via Kiosk Disk
« Reply #147 on: January 11, 2006, 06:03:00 PM »

Hey, any chance you can edit your first post, adding a link to a few SWF games etc that work? Thanks! Since links to SWF games are not illigal, they're just harmless web games smile.gif
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Twan

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Launching Swf Files Via Kiosk Disk
« Reply #148 on: January 11, 2006, 06:26:00 PM »

Sigh...what are we trying to obtain? Homebrew flash?

As soon as the chip is released, if nothing major is achieved, you're just wasting your time....
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deadeyes989

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Launching Swf Files Via Kiosk Disk
« Reply #149 on: January 11, 2006, 07:41:00 PM »

QUOTE(Twan @ Jan 12 2006, 02:33 AM) View Post

Sigh...what are we trying to obtain? Homebrew flash?

As soon as the chip is released, if nothing major is achieved, you're just wasting your time....

Very true, but for now this is a way for the community to learn ways around 360 security and what not. BESIDES, a chhip may cut us out of xbox live, and could deal heavy damage to our systems if they have any problems (maybe a hidden long term effect). And chips will take a while. This gives our community a chance to mayybe beuild a flash web browser and stuff, which will be very nice to have (and other apps of course)
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