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Author Topic: Launching Swf Files Via Kiosk Disk  (Read 2439 times)

Biosyntrix

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Launching Swf Files Via Kiosk Disk
« Reply #105 on: January 02, 2006, 01:40:00 AM »

QUOTE(rmbell @ Jan 2 2006, 09:25 AM) View Post

i just read through all 8 pages, and i must say, i love watching things evolve like this thread did.

I'm going to try some stuff later on with this, even though i havent used flash in ages, but ive got a lot of time and a lot of dvd-r's smile.gif


cdr's much cheaper  tongue.gif
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rmbell

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Launching Swf Files Via Kiosk Disk
« Reply #106 on: January 02, 2006, 01:46:00 AM »

ok, i just did a quick animation test, and it either: doesnt like having a background colour set, didnt like the colour (#6925AF), or you have to do a colour layer.

my text also had weird colouring.
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/-\tomic

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Launching Swf Files Via Kiosk Disk
« Reply #107 on: January 02, 2006, 01:47:00 AM »

Well, I'm not very good with flash... at all, but I read over this whole thread.  I put all the files from Hexic on a disc and burnt them, but with one change.  Instead of the original hexicdeluxe.swf file, I exported that flash web browser someone linked to earlier as a flash 6 swf (because that's supposed to enable zlib... I think?).  Anyway, I took that, a keyboard, and a mouse and hooked it up to the 360.  I figured, since the xbox supports keyboards and mice, why not see if it would work with the flash file?  Well... it displayed the splash.swf file, and then froze.  It didn't even display the browser file, just froze.  The controller stopped working as well.  Not like it would have really mattered... I can't even get that browser to work correctly on my PC.  What I really want to know though is if you can use your keyboard/mouse in conjunction with the flash files.  I tried using the keyboard to play hexic off my hd, but that didn't work.  Another odd thing... I noticed that after I attempted to play the flash browswer... when I went back to my guide it took about 20 seconds to load up a live game.  Now... I don't know if this was because I had a keyboard and mouse plugged in, or if it was because I had tried to boot that other flash file, but they took forever to load up, and it made it seem like the 360 had froze.  I originally thought the 360 was frozen and restarted a few times, then decided to wait a little longer.  Once I loaded one, the next one loaded insantly like normal... odd though.  Anyway... someone else want to see if they can get a keyboard/mouse working with flash?  I'd try something but it's almost 4 am now so I'm gonna hit the sack.
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genecyber

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Launching Swf Files Via Kiosk Disk
« Reply #108 on: January 02, 2006, 01:49:00 AM »

CODE
getProperty()
does not work.

Games are an Immediate posibility, although nowhere near the endgame this is too much fun. Stay Tuned for "Super Battle Checkers"
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Neodug

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Launching Swf Files Via Kiosk Disk
« Reply #109 on: January 02, 2006, 03:42:00 AM »

There was rumers about the 360 been able to run homebrew before it came out, maybe MS was gonna suprise us once the 360s flash player is more stable. Either way i dont care as long as i can play homebrew  happy.gif  Keep up the good work all!! laugh.gif
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NanoStudios

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Launching Swf Files Via Kiosk Disk
« Reply #110 on: January 02, 2006, 04:09:00 AM »

M$ had specifically stated in the past that homebrew would be possible through Xbox Live Arcade, although I doubt they meant in this way  tongue.gif
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Altsi

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Launching Swf Files Via Kiosk Disk
« Reply #111 on: January 02, 2006, 04:50:00 AM »

QUOTE(DarkDeity @ Jan 2 2006, 02:12 AM) View Post

Anways, while browsing the kiosk disk i noticed that kingkong was an EXE file, but when i try to run it on my computer it says the program is too big to fit in the memory, just putting out food for thought


The same happens when you try to run the compatibility update default.xex renamed to default.exe.
So king kong is basically just a a xex file with a different extension. It will not run on Windows even if you have more memory, its built on PPC platform. Correct me if i'm right, but this has been already discussed on another forum.


QUOTE(/-\tomic @ Jan 2 2006, 10:54 AM) View Post

Well, I'm not very good with flash... at all, but I read over this whole thread.  I put all the files from Hexic on a disc and burnt them, but with one change.  Instead of the original hexicdeluxe.swf file, I exported that flash web browser someone linked to earlier as a flash 6 swf (because that's supposed to enable zlib... I think?).  Anyway, I took that, a keyboard, and a mouse and hooked it up to the 360.  I figured, since the xbox supports keyboards and mice, why not see if it would work with the flash file?  Well... it displayed the splash.swf file, and then froze.  It didn't even display the browser file, just froze.  The controller stopped working as well.  Not like it would have really mattered... I can't even get that browser to work correctly on my PC.  What I really want to know though is if you can use your keyboard/mouse in conjunction with the flash files.  I tried using the keyboard to play hexic off my hd, but that didn't work.  Another odd thing... I noticed that after I attempted to play the flash browswer... when I went back to my guide it took about 20 seconds to load up a live game.  Now... I don't know if this was because I had a keyboard and mouse plugged in, or if it was because I had tried to boot that other flash file, but they took forever to load up, and it made it seem like the 360 had froze.  I originally thought the 360 was frozen and restarted a few times, then decided to wait a little longer.  Once I loaded one, the next one loaded insantly like normal... odd though.  Anyway... someone else want to see if they can get a keyboard/mouse working with flash?  I'd try something but it's almost 4 am now so I'm gonna hit the sack.


No support for mouse in XB360!
None of the flash application work like expected on Xbox 360 before modifying atleast the input commands.

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ravenslayer

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Launching Swf Files Via Kiosk Disk
« Reply #112 on: January 02, 2006, 05:12:00 AM »

QUOTE(NanoStudios @ Jan 2 2006, 12:16 PM) View Post

M$ had specifically stated in the past that homebrew would be possible through Xbox Live Arcade, although I doubt they meant in this way  tongue.gif


:s i didn't read this but could be said by M$
great that there is now flash support. I will try modifying some games to the 360 settings
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Neodug

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Launching Swf Files Via Kiosk Disk
« Reply #113 on: January 02, 2006, 05:24:00 AM »

QUOTE(NanoStudios @ Jan 2 2006, 11:16 AM) View Post

M$ had specifically stated in the past that homebrew would be possible through Xbox Live Arcade, although I doubt they meant in this way  tongue.gif

They could have ment this way though... think about it, they could restrict what can be used so say your flash cant access drive c:/ d:/ etc But im probley wrong  rolleyes.gif
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deadparrot

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Launching Swf Files Via Kiosk Disk
« Reply #114 on: January 02, 2006, 07:52:00 AM »

QUOTE(NarutoKun @ Jan 2 2006, 05:40 AM) View Post

could someone help me decompile the swf with FlashPlayer 7 SDK and Visual Basic 6?

You want Sothink's SWF Decompiler.
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Gloei

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Launching Swf Files Via Kiosk Disk
« Reply #115 on: January 02, 2006, 08:42:00 AM »

QUOTE(Biosyntrix @ Jan 2 2006, 09:47 AM) View Post

cdr's much cheaper  tongue.gif

Or just use a CDRW smile.gif Works fine too.

Btw, it's true that the background color of your .swf isn't used by the flashplayer on the xbox360. It uses a fixed white background color. If you want some other color, you have to use a colored rectangle smile.gif

Genecyber: nice clock! smile.gif looking forward to "Super Battle Checkers" wink.gif btw, too bad getProperty() doesnt work. That would have made certain things a bit easier.
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sub420

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Launching Swf Files Via Kiosk Disk
« Reply #116 on: January 02, 2006, 11:32:00 AM »

would it be possible to stream a swf file from a website instead of running it from the disc? i have no idea if thats possible or not but hopefully maybe somebody will try
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PedrosPad

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Launching Swf Files Via Kiosk Disk
« Reply #117 on: January 06, 2006, 09:57:00 AM »

QUOTE(PedrosPad @ Jan 6 2006, 03:45 PM) View Post

I used PIRSTOOLS to extract the contained files.

fyi - Binaries of my Windows builds of xboxdumper and PIRSTOOLS are now on xbins in
/PC/Xbox 360 Tools/Harddrive Tools/xboxdumper/
and
/PC/Xbox 360 Tools/PIRSTools/
should anyone else wish to retrieve their own HexicHD files.  smile.gif
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OpticNurv

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Launching Swf Files Via Kiosk Disk
« Reply #118 on: January 06, 2006, 10:02:00 AM »

good to know, i just cracked open the hdd case today, i'll take a peek at it...
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1337C0D3R

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Launching Swf Files Via Kiosk Disk
« Reply #119 on: January 06, 2006, 10:14:00 AM »

You might want to have a look at http://www.secretlevel.com/ , as it is a strong possibility that they are the creators of the flash player we are toying with.

My lead :
http://www.xbox.com/...S/dev/tools.htm
"Secret Level Tools, Inc.
Flash Player
http://www.secretlevel.com"

Side Note : If anyone wants to work on flash experiments on IM or otherwise, PM me. I have a second premium now just for testing.
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