QUOTE(krayzie @ Dec 29 2005, 02:54 PM)
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the point is that the backup needs to be a 1 to 1 copy of the original. So how could this ever be usefull into loading backup discs.
You can't ever make original game A load backup game B.
not 100% true from my understanding and research.
what happens when you insert an original game is the drive reads data to validate the media and to be able to read the actual content.
it reads the size and section structure and alot of other stuff once you insert the media.
now all your copied media has to have is the actual game data on the same offset since no ingame checks can be done.
if you mean with 1:1 copy, that every bit of data of the copy needs to be the same as the original, this is wrong and you can check it out with this current(working and unuseful) hotswap method.
however, if a virtual disk image is kept in memory that tells the system what files are on the disk (TOC) and it does not do a new lookup then its going to fail.
I have yet to see a media where this conditions fit.
however hotswap is in no way useful here.
so better we find a kernel vulnerability that we could somehow trigger
//edit
yes the signature check is performed whenever a xex gets executed.
this is build into ring0 at low level and you dont have a chance to bypass it.