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Author Topic: Mameox V0.84.b1  (Read 477 times)

XPort

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Mameox V0.84.b1
« Reply #135 on: July 24, 2004, 07:47:00 PM »

To the people who noted that their game-specific input mappings are being applied globally as their default mappings - this is now fixed.  It will be out in the next version.

hosh - vasara2 was added in MAME 0.84.u3.  I used the MAME 0.84 sources.  The non-u versions are typically more stable than the u ones.  

It's quite possible your games may be broken now.  I know for a fact that sbomberb works fine since that's one I tested and is in the default vm.txt file.

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NerdENerd

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Mameox V0.84.b1
« Reply #136 on: July 24, 2004, 09:57:00 PM »

QUOTE (splattered @ Jul 25 2004, 02:02 AM)
street fighter 1 doesnt play under final burn

True, but it is not worth playing either.
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fantoboy

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Mameox V0.84.b1
« Reply #137 on: July 24, 2004, 10:41:00 PM »

you obviously don't know your emulators.  Final Burn does not play street fighter 1
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jizzlobber

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Mameox V0.84.b1
« Reply #138 on: July 24, 2004, 11:16:00 PM »

didn't he say that? and didn't the other person agree?
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sonnyz

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Mameox V0.84.b1
« Reply #139 on: July 25, 2004, 12:35:00 AM »

i was just thinking that instead of going through all the trouble of fixing midway games maybee someone could if possable just make an emu just for the DCS midway games like final burn is for cps1&2, just a thought while im gettin drunk...

also, SF1 really sucks but i would like to rehash the early arcade days and play it a bit, it would be cool if it became playable but ill just give it time cuz theres better things to work on than getting SF1 to play im sure, like a working save state feature, i dont know if its possable in mame but im really hopeing it is and ill see it someday.

i think the emu/homebrew scene will go well past the xbox's life cycle and into the xbox2 days cuz im thinkin xbox2 wont be cracked very fast, if ever. think gamecube here.

just think of what proggys will come out in the next 2-4 years for xbox if ppl are still intrested, by then Xport and others will prob know xbox code better then M$

LONG LIVE THE XBOX1 AND XPORT!!!!!!!
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EBear

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Mameox V0.84.b1
« Reply #140 on: July 25, 2004, 02:14:00 AM »

Ha ha, Street Fighter One was the FIRST game I tried with this. "Try again kiddo." Oh well. Everything else works great!
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hosh

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Mameox V0.84.b1
« Reply #141 on: July 25, 2004, 02:38:00 AM »

QUOTE (mattyj25 @ Jul 25 2004, 09:32 AM)
Great work on the Emulator.  One question.  I D/L'ed BeatMania Core Remix and I'm having some issues.  I get an error with the CHD file and it says it may not work correctly but it lets me continue on anyway to start the game.  It starts to check the ram and everything says 'ok' but the HDD, which isn't giving me an error but the game just sits there.  The CHD file is over 600MB, so I am wondering is it just gonna take awhile or should I just give up?

Thanks,

I had the same problem. Not that I thought they'd worked, but I dropped the first Beatmania on there (since it's small) and nothing happened for me either.
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Likklebaer

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Mameox V0.84.b1
« Reply #142 on: July 25, 2004, 03:02:00 AM »

QUOTE (sonnyz @ Jul 25 2004, 08:38 AM)
i was just thinking that instead of going through all the trouble of fixing midway games maybee someone could if possable just make an emu just for the DCS midway games like final burn is for cps1&2, just a thought while im gettin drunk...

There is one. It's called MAMEoX 0.71.2b. Earlier versions of MAMEoX used a different save directory structure to the newer ones, so it's possible to run both an older version and the latest version without them conflicting. I'm not sure in which version the new structure was adopted but everything earlier than 0.71.2b definitely works.

But of course, if GoGoAckman could be persuaded to add the Midway drivers to FBA-XXX that would be even better.

I'm hoping to try out XPort's MAMEoX later today.
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hosh

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Mameox V0.84.b1
« Reply #143 on: July 25, 2004, 03:50:00 AM »

wink.gif
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Odb

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Mameox V0.84.b1
« Reply #144 on: July 25, 2004, 04:22:00 AM »

cool.gif This release is great!!! It´s true that some games still are not playable, but there are many more playable now which some people seem to forget here. In my opinion that was the whole point of it. The 3D games sure are not playable (only tested Ridge Racer, anyone knows if others like Virtual Fighter could be in playable speed?) , but  other games I tested ran very well, no more malloc failed and out of memory  biggrin.gif

I noticed that some games run faster with other vmm settings, so if something seems to play awfully slow try playing around with it ( set it higher).

I´m very thankfull that this finally happened, great work Xport!
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stezo2k

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Mameox V0.84.b1
« Reply #145 on: July 25, 2004, 05:07:00 AM »

smile.gif
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tomcham

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Mameox V0.84.b1
« Reply #146 on: July 25, 2004, 05:36:00 AM »

QUOTE (XPort @ Jul 24 2004, 03:13 AM)
MAMEoX - MAME/Arcade Emulator for XBox v0.84.b1

http://www.mame.net

http://mameox.sourceforge.net

http://xport.xbox-scene.com


What's new :

- Virtual memory - practically everything that runs in MAME/Windows should run
  on MAMEoX now

- MAME 0.84 sources merged

- Lightguns should work pretty well now


=========================================================
Important Notes - Read EVERYTHING here before complaining
=========================================================


--------------
Virtual Memory
--------------


There is a file called VM.TXT that must be placed alongside the DEFAULT.XBE
and MAMEOX.XBE files.  It contains game-specific VM settings.

Not every single game will work "as-is".  A lot of games are defined in the VM.TXT
file and thus will "just work", but there are undoubtedly many that you will have
to define for yourself.  This should (hopefully) be easy for anyone.

Furthermore, updates will be made to the VM.TXT file and can be downloaded from
http://mameox.sourceforge.net/vm.txt when they are ready.

Feel free to use the forums to let us know of any changes you make to your VM.TXT
file so we can add it to the official one.




--------------------------------------------------
How To Make New Virtual Memory Settings For A Game
--------------------------------------------------



If you come across a game that is giving you an "out of memory" error, then you
will need to manually define some settings in the launcher.

Press START to bring up the main menu.  Select Options Menu.  Press LTRIGGER
once to get to the Virtual Memory Options.


Set "Force VMM" to "Yes"


Leave "Threshold" at 4MB


Set "Commit Size" to 3072 KB


Leave "Distribute" at 65535


Now try running the game.


If you still get an out of memory error, then go back to the Virtual Memory Options
and change "Commit Size" to 2048KB.


If you still get an out of memory error, then go back to the Virtual Memory Options
and change "Commit Size" to 1024KB.


If you still get an out of memory error, then go back to the Virtual Memory Options
and change "Commit Size" to 768KB.


If you still get an out of memory error, then go back to the Virtual Memory Options
and change "Commit Size" to 512KB.


If you still get an out of memory error, then go back to the Virtual Memory Options
and change "Threshold" to 3MB.  


If you still get an out of memory error, then report it to the MAMEoX team as a bug.


Don't automatically set the "Commit Size" setting to 512KB.  Even though setting it
to 512KB will virtually ensure that the game loads, it will load much more slowly
than if you set it at 3072KB.  


Remember - a smaller "Commit Size" setting results in longer load times.


Once you have some settings that work, it's time to add it to the VM.TXT file so you
don't need to manually set them again in the future.  Each line in the VM.TXT file
looks like this:

ddsom    4 32 65535

The first field is the standard 8-character MAME game name

The second field is the same number as "Threshold" value in your settings

The third field represents the "Commit Size".  Take the value from your settings
and divide it by 64.  Enter the result as the third number.

For example, if your Commit Size is 512KB, then the value in the third field would
be 8.  ( 512 / 64 = 8 )

Here is a quick table:

Commit Size in GUI        Field #3 in VM.TXT
      512 KB                       8
      768 KB                      12
     1024 KB                      16
     2048 KB                      32
     3072 KB                      48

The fourth field is the same number as the "Distribute" value in your settings.
(This should almost always be 65535)


Enter the new line of values into your VM.TXT, upload it to your XBox, make
sure that "Force VMM" is set to "No", and load up the game.  It should work fine
now.

Be sure to inform the MAMEoX team of your addition so we can add it to the
official VM.TXT for everyone to download.

***  Remember to set "Force VMM" back to "No" before running other games!!  ***


-----------
Be Patient!
-----------

Some games, like the encrypted NeoGeo games (Metal Slug 3, King of Fighters 2000) and
pretty much all the Psikyo games, take a LOOOONG time to load.  Even after it says
"Done Loading" you will sometimes have to wait a couple of minutes before it starts.
When in doubt, let it run for a good 5 minutes to be sure that it's not still
trying to load.


----------
Light Guns
----------

Be sure to recalibrate your light guns before trying to use them.

Light guns don't work very well on games with dark backgrounds.  


---------
CHD Files
---------

Place your CHD files in a subdirectory called HDIMAGES




Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MAMEoX+VMM...
what's next?

Enjoy!

congrats and thanks for your non-stopping development!

best regards!
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Prican24

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Mameox V0.84.b1
« Reply #147 on: July 25, 2004, 09:08:00 AM »

QUOTE (Likklebaer @ Jul 25 2004, 06:05 AM)
But of course, if GoGoAckman could be persuaded to add the Midway drivers to FBA-XXX that would be even better.

gogo was asked this a while ago and the answer is no since he wouldn't know how to add it (the sega stuff he added was from the original fb).

if it isn't in fb/fba, forget it tongue.gif
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EvilNight

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Mameox V0.84.b1
« Reply #148 on: July 25, 2004, 10:20:00 AM »

QUOTE
not sure if its a virtual memory bug, but gunbird 2 crashed for me at the stage 2-4 boss

I played Gunbird 2 through from start to finish twice without any problems. Check what version of the ROM you have (USA vs Euro vs Japan etc). I think mine is the Euro version.
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sonnyz

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Mameox V0.84.b1
« Reply #149 on: July 25, 2004, 01:54:00 PM »

i had the same freezing prob in gunbird 2, i was playin the us version.

and MK3 does not run in the mame .71, OOM is what happens when i try to run it.

im not even gonna try UMK3.

Oh well, im sure some cool sh!t will come out here in the future that will play the few games that arent playin now.
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