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Author Topic: Mameox Resurrection (vm)  (Read 567 times)

Loto_Bak

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Mameox Resurrection (vm)
« Reply #105 on: July 20, 2004, 11:26:00 PM »

Im working on year '94 at the moment...

OOM that dont have entries in the database

hthero95
hthro95u
opengolf
lockload
racinfrc

Roms with MAME Probs (mame core issues)

drivedge
fghthist

Working (not in database)

dsoccr94
gslgr94
gundl94
kamovr
hgirl94
kof94
tickee

Crash on boot

intcup94 - Crashes when 'cannot start audio emulation' pres any key to continue

Lightgun games (some dont boot so im jsut pretty sure they are)

le2
le2u
lockload
opwolf3u
opwolf3
ptblank
revx (slow though... )
tickee

taking quite a while..
if someone takes on another year let me know otherwise ill start on 95 when im done
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sammaza

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Mameox Resurrection (vm)
« Reply #106 on: July 21, 2004, 12:34:00 AM »

Hey Loto,


Thanks for your efforts on the list...tomorow i will go from 2004-backwards to 1995

please continue to update the list with your games that give "malloc out of memmory errors so that Xport can fix them...

http://www.digitalhosting.ca/mamedb/     <---- the list!!!!
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Loto_Bak

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« Reply #107 on: July 21, 2004, 12:47:00 AM »

ill check it in a few min...
perhaps if anyone is interested ill be in #mamox (thats a letter O not a zero) on efnet
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kimota2004

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« Reply #108 on: July 21, 2004, 02:09:00 AM »

I marked Dimahoo as OOM. I've never been able to get it to work in any version of Mameox.

Another 2 I just updated at the list:

Mahou Daisakusen
Shippu Mahou Daisakusen

Both play slow with frameskip issues. Mahou Daisakusen dosn't slow up till about the 3rd level.
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ThE MaSTeR 3

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« Reply #109 on: July 21, 2004, 02:16:00 AM »

biggrin.gif
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Loto_Bak

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« Reply #110 on: July 21, 2004, 02:26:00 AM »

no you dumbass

read the bloody thread

I completed all 1994 roms
that took me ~7.5hrs

ghey

EDIT
oh just checked dimahoo
did i mark it as working?
sry bout that...
must have loaded the wrong rom or something
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kimota2004

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« Reply #111 on: July 21, 2004, 02:34:00 AM »

dry.gif
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0123456

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« Reply #112 on: July 21, 2004, 04:17:00 AM »

So after all of this effort has been expended and we have a list that states which games work and which don't will we be able to use it to automatically filter/delete all nonworking games or will that still be a manual process?


Also, would love to find a PC based MAME sorting program that would let me delete ROMs based on genre/year etc...
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sammaza

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« Reply #113 on: July 21, 2004, 05:10:00 AM »

rolleyes.gif
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VampX

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« Reply #114 on: July 21, 2004, 06:24:00 AM »

QUOTE (0123456 @ Jul 21 2004, 03:34 PM)
But there are only so many porn games from 1977 that you need biggrin.gif

You can NEVER have enough porn games! grr.gif
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XPort

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« Reply #115 on: July 21, 2004, 07:57:00 AM »

There seems to be a misconception about virtual memory and how/why it's used.

First, if at all possible, you never want to use virtual memory.  It should be avoided using any means necessary.  Virtual memory is just that : virtual.  The information has to be stored somewhere else than real, physical memory.  In this case, as is the case with practically every other app, the information gets stored on the hard drive.  Reading/writing to/from physical memory is a lot faster than reading/writing to/from the hard drive.  

Virtual memory does not add physical memory to your XBox.  It does not make games run faster.  Quite the contrary, it makes them run slower.  Most of the ones I've worked on (noted by the screenshots) work with barely a hiccup in performance, but they can take quite a while to load.  The benefit is that you can actually play games that you could not before.  

So, to sum up :

- Virtual memory is bad - use it only if you have to
- Virtual memory is hard drive space ; it is not physical memory
- Virtual memory does not make games run faster
- Virtual memory makes games run slower

The sole purpose of virtual memory is to allow games that give "out of memory" errors to load successfully.  

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XPort

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« Reply #116 on: July 21, 2004, 10:23:00 AM »

Unless they've been keeping a list with such information as they've been adding/updating drivers (which is extremely unlikely) then they're not going to know.  The only way they would be able to find out is by loading up the game and noting how much memory it's allocating.  They may have general ideas of how much each driver wants, but that would only be for a small subset and would not be accurate enough.

The VMM settings are stored in a plain text file which can be updated and re-distributed so as to avoid downloading a new, recompiled binary.  

Furthermore, end-users will be able to manually force VMM settings for games that are not supported OOTB.  If you come across a game that did not make the initial cut, you can fiddle with the options until it loads and then add the information to the text file.

I'm asking people to report OOM games because I'm offering to setup as many as possible before the new release.  If people don't want to take the time to note them, then they'll have to fiddle with them themselves instead of having something that "just works".

Also note, however, that if too many people just blindly add games to the database as "out of memory" without actually checking them, then I may become frustrated and just stop adding game settings to the VMM file.  So think and test carefully before you decide something like, "I really want this game to work - I'll just add it to the list, willy-nilly."

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c0rderr0y

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« Reply #117 on: July 21, 2004, 10:26:00 AM »

any way to turn off the virtual memory so the other games that dont need it wont use it?
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JDay

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« Reply #118 on: July 21, 2004, 11:22:00 AM »

I'll take 1997 - 1999, if no one else has already started on these. I'll post here with anything not in the db or that I can't test due to problems between 0.79 mame and my 0.84 romset. I already did 2000, but there were a few that reported missing or bad roms, possibly due to incompatibilty with my set, and I don't recall which those were.

Edit: Is it all right if I mark "loads up and shows screens" as "working" I don't feel like playing through all these to see if they're slow or crash in game. Otherwise, I'll just mark the OOM/crash while loading.
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Loto_Bak

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« Reply #119 on: July 21, 2004, 12:01:00 PM »

smile.gif
I didnt play though any games, i let them boot, and enter the game to check for gfx corruption... I've also been noting mame core problems in the comments.such as
video is not 100% or sound does not work

Anything that appears to be mame0x related i mark as 'crash on boot'

anything that is emulation/mame specific is marked as 'crash in game'
i also tag games that (according to mame) 'game does not work properly' as 'crash in game' so that they will be tagged as 'not working' when we convert the database to a mameox working/frameskip/nonworking table

xport may be able to fix crash on boot but he wont be able to touch crash in game.

thnx again for the hard work xport
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