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Author Topic: Winuaex V1  (Read 412 times)

Antiriad

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Winuaex V1
« Reply #45 on: June 19, 2004, 12:22:00 AM »

QUOTE
I can probably squeeze in 1MB of FastRAM as another option.  Absolutely not 8MB.  1MB is pushing things.

Fair enough, I realise that WinUAEx is a memory hungry monster. Still, have you tried giving Toni Wilen a buzz? Hes a very friendly chap, and did produce the WinUAE lite version which is A500 only and uses less system resources.

QUOTE
More than one hard drive - fine.

Yay! Can the name of the device be customisable/defineable too instead of AMIGADIR?

QUOTE
CAPS - For all the people who want to see CAPS support in WinUAEX, send an email to the following address:

[email protected]

and request for them to make a pure non-DLL, non-Windows static LIB available.  CAPS is distributed as a DLL which is fine for Windows emulators, but this DLL is rife with Windows-specific calls that have no equivalent on the XBox.  I already know that they have a LIB available for download on their website - but the LIB they have available is simply a wrapper around the DLL which makes the same Windows calls.

Ill give em a shout, ive dumped a fair few of my Amiga games for them and know the team well enough.
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Likklebaer

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Winuaex V1
« Reply #46 on: June 19, 2004, 12:42:00 AM »

sad.gif
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chilin_dude

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Winuaex V1
« Reply #47 on: June 19, 2004, 12:44:00 AM »

QUOTE (fragmaster170 @ Jun 19 2004, 05:39 AM)
if only we could get AmigaOS 3.1 working decently, I would rather run that than Linux on my xbox, ah well...  a man can dream.

Here here  beerchug.gif
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DummyPatcher

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Winuaex V1
« Reply #48 on: June 19, 2004, 01:15:00 AM »

XPort, this is a masterpiece !

I tested some demos and games, and the compatibility seems improved compared to UAEx. So this is definitely a happy day for all Amiga fans !

Thank you again for this great emu (I love the layout and skin BTW : very clear)
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Mclane

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Winuaex V1
« Reply #49 on: June 19, 2004, 02:15:00 AM »

pop.gif

I had always hoped / guessed you were working on this emu and what a great job you have done old man. Shame about the loss of the sharing side but the emulation comes first and gimmicks 2nd!

Just played Sensible Soccer as a tester and it seems pretty spot on, I was worried that the streamed crowd noises would cause stuttering but bar a single jitter it was seemless over 5 matches on the trot.

Only thing I noticed was that during replays there was a repeated 'popping / thump' noise but its so small its not a worry.

From an old guy who was around when all these emu's you have ported were the real machines just being released I thank you!!!

(Btw, when you *ever* get a min spare (lol) any chance of updating the Atari800 sources, the last release of them fixed things like Master of the lamps making it 100% playable etc)

Like I said, that's an *if* you get a chance......Thanks again..
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VooD

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Winuaex V1
« Reply #50 on: June 19, 2004, 03:47:00 AM »

There is a lot of tearing, this is especially noticeable in games such as Turrican 2, and a lot of demos. Also, I think we should be able to select pal50 from the emulator, as otherwise will run at pal 60 if the option is set on the dashboard.

Btw I think a lot of people is confusing the use of this emulator...people asking for compability for whload..RTG...FPS........

Why to use WHload versions of the same games, if you can access to the original adf disk?????
RTG: rtg at 720x480, with flicker filter on, without real keyboard and mouse support, why???????????
FPS: c´mon...the Amiga is not know for its FPS, which just became to exist as another way to compete with pc. Amiga FPS need loooooooooots of cpu power to run smooth, so under emulation you´ll need EVEN MORE

In fact there is some plan a500 games/demos that wont run at 50fps stable (tunnel effect on Arte/Sanity eats 90% of my P4 3.1 ghz cpu), so why bothering with games designed to run on 060 accelerators.

I think WinuaeX should only emulate, plain a500 and a1200, with gaming/demo viewing in mind. Nothing more-
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Likklebaer

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Winuaex V1
« Reply #51 on: June 19, 2004, 04:27:00 AM »

QUOTE
There is a lot of tearing, this is especially noticeable in games such as Turrican 2

XPort's already fixed this.

QUOTE
Btw I think a lot of people is confusing the use of this emulator...people asking for compability for whload..RTG...FPS........

Why to use WHload versions of the same games, if you can access to the original adf disk?????
RTG: rtg at 720x480, with flicker filter on, without real keyboard and mouse support, why???????????
FPS: c´mon...the Amiga is not know for its FPS, which just became to exist as another way to compete with pc. Amiga FPS need loooooooooots of cpu power to run smooth, so under emulation you´ll need EVEN MORE

In fact there is some plan a500 games/demos that wont run at 50fps stable (tunnel effect on Arte/Sanity eats 90% of my P4 3.1 ghz cpu), so why bothering with games designed to run on 060 accelerators.

I think WinuaeX should only emulate, plain a500 and a1200, with gaming/demo viewing in mind. Nothing more-


For the most part I agree with you. All this nonsense about running OS3.1 as an Xbox OS is just plain ridiculous. The sole purpose of a console Amiga emulator should be the running of all those classic Amiga games. Having said that, just a plain A500 won't get you the most out of games designed to use the 1Mb Fast RAM upgrade. And as for FPS games, the Amiga does have some excellent examples such as Genetic Species and Nemac IV, but I'm not too bothered if they'll never run well on the Xbox since the classics are far more worthy. happy.gif
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alx5962

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Winuaex V1
« Reply #52 on: June 19, 2004, 04:31:00 AM »

QUOTE (VooD @ Jun 19 2004, 12:47 PM)
I think WinuaeX should only emulate, plain a500 and a1200, with gaming/demo viewing in mind. Nothing more-

I just want to remember you WinuaeX is at first a port of Winuae, and for people like me who use it and know how great this emulator is we just expected the same functions on Xbox. For gaming UAEX is fine, but Winuae is able to run Workbench at hi-res with network ability and so we can use Amiga as a real OS and not only as a gaming platform.
I'm sure many people who owned an Amiga here agree about that, and we would really enjoy to use Winuaex like Winuae : to use soundtrackers, using AmigaOs at 640*480 65k colours and to use many other nice softwares and not only games.

I have a big respect for Xport and his wonderful work and I know how hard is to be a dev. (i'm one too) even more on xbox....  I just wanted to give the feedback of an old Amiga devotee that just like Amiga as a computer with a nice OS, and not only a gaming machine...

An xbox running AmigaOs at a decent speed and at 640 * 480 would be a very great operating system to use on a console. No more need to install Linux using hundreds of Mb to be able to use a wordprocesor or a spreadsheet, or play music. Only need AmigaOs and 50Mb on harddrive  biggrin.gif

Anyway, Winuaex is only v1 and so we can hope more features in the next releases  smile.gif
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gonkle

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Winuaex V1
« Reply #53 on: June 19, 2004, 04:43:00 AM »

just one question, how long did it take to port this emu?
If you wanna speak about it.


BTW. is there a way to create the screenshot names up to the first ( or [ and not the first dot in the name?, so it would show the screens on all disks and if you have folder for everygame it would show them right in the folder above, if the foldername is only the gamename without any special info.
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am1ga

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Winuaex V1
« Reply #54 on: June 19, 2004, 05:40:00 AM »

Respect, Xport.   ;)

I've got a suggestion for You to add extended ROM support to WinUAEX in future.

WinUAE allows to use 'Extended ROM File' (Hardware>ROM>Boot-Rom Settings), which is needed to emulate Amiga CD32 and CDTV. The extended ROMs contain - apart from OS routines - specific boot screens (http://amiga.emugaming.com/cdtv.html), CD player and settings screen. CDTV Extended ROM is only 256k, and it have to be used together with 1.3 (512k) ROM.

Also consider adding disk drive sound 'emulation' (maybe in DD5.1, utilizing the center speaker :). It's available in WinUAE since 0.8.26 AFAIK.
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tannersarms

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Winuaex V1
« Reply #55 on: June 19, 2004, 05:44:00 AM »

Are there any screenshots for this? I had a look at Xports site but couldn't see any
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XPort

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Winuaex V1
« Reply #56 on: June 19, 2004, 05:46:00 AM »

re: PAL50/60 issue - this should be fixed now.  

Toni Wilen has contacted me and has made suggestions on how to further optimize WinUAE  for the XBox.  More on this later.

Is there any functional/useful purpose in allowing the device/volume names of hard drives to be specified?

re: Frontier Elite II - I just tried the Frontier - Elite II (1993)(GameTek)[cr FLT] version and the cursor worked fine for me with both the left thumbstick and a real mouse.  Don't know what the issue is there.  I ran 68020, kick31, 0MB JIT, 2MB chip, Agnus.

re: WinUAEX as an alternative OS vs. a gaming platform (aka the ongoing dessert topping vs floorwax debate) - My primary goal for WinUAEX is to make an easily customizable, feature-rich Amiga gaming system.  I do not see the usefulness of running productivity tools on the XBox.  I think this is something that is definitely useful in the Windows version of WinUAE because you're using that on a PC alongside all of your other productivity tools.  Running Amiga OS on an XBox in your living room, while a novel idea and appealing to nostalgics, does not really make much sense (to me).  I will entertain all requests and try to appeal to everyone's interests, but if it's a toss-up between games vs apps, the games come first.  

re: length of time to port - about a week - but that also included porting UAE from scratch because when I saw how much memory WinUAEX was eating, I thought perhaps UAE would be better.  After I finished porting UAE, however, I reconsidered things and diff'd the source trees.  There seem to be lots of bugfixes in WinUAE over UAE - so I went back to WinUAEX and decided to "make it work".

re: screenshots - there is no current way to customize the way screenshots are named.  However, I think it would be a lot cleaner all around to just put all your ADF images for a single game  into one ZIP file.  

re: CD32/CDTV - I haven't forgotten about them.  They'll be implemented eventually.
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thevoiceover

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Winuaex V1
« Reply #57 on: June 19, 2004, 06:23:00 AM »

Thanks again for another port of a fine emulator!  Good job @ that....

I wanted to ask if it is possible to add an option that might enable some of the features you took out b/c of memory issues? This of course would work for the people that have 128MB of memory (primarily why I upgraded my XB for the homebrew/emu scene).  Is 128MB enough to add some of these features back? I mainly want it for the High definition options as I like to keep everything in widescreen and 720p is the best way for me to accomplish this.


Thanks again for the time and the wonderful work...    I also would like to say thanks for adding the option to Xboyadvance that lets you save the HD resolutions! That has made it so much easier on my little one and I.


-The Voice Over

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gonkle

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Winuaex V1
« Reply #58 on: June 19, 2004, 06:29:00 AM »

QUOTE
However, I think it would be a lot cleaner all around to just put all your ADF images for a single game into one ZIP file.


that works for some games, nice trick, but others i can select but than the amiga cant find the disk  and gives me the kickstart screen.

Are there filelength restrictions for files in zipfiles, some files in inside the zips have more that 42 letters.

forget this, Alien Breed II - The Horror Continues (Disk 4 of 4).adf
works, and that has 51 chars, but walker wont run, on winuae it does.
try to figure this out, only ask so much because  i wanna fidn the right way to burn my games onto dvd, so that i can put it into the drive and play.

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XPort

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Winuaex V1
« Reply #59 on: June 19, 2004, 07:00:00 AM »

Re - some files not working in ZIPs.  My guess is the one that is not working has a "+" character in the filename inside the ZIP.  This has been fixed.

(If it doesn't have a "+ in it, then please post the filename inside the ZIP )

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