I can probably squeeze in 1MB of FastRAM as another option. Absolutely not 8MB. 1MB is pushing things.
More than one hard drive - fine.
BSDsocket - no. As I said in the README, I stripped all network code to make room for more important things. I can't very well implement BSDsockets without any network code.
Picasso96 - It's implemented (more or less) but I never tested it. The reason is because (and correct me if I'm mistaken) it requires at least an extra 1MB of memory for the RTG. Memory is in short supply and with these other (more important) options, I don't think there's any room for it.
CAPS - For all the people who want to see CAPS support in WinUAEX, send an email to the following address:
[email protected]and request for them to make a pure non-DLL, non-Windows static LIB available. CAPS is distributed as a DLL which is fine for Windows emulators, but this DLL is rife with Windows-specific calls that have no equivalent on the XBox. I already know that they have a LIB available for download on their website - but the LIB they have available is simply a wrapper around the DLL which makes the same Windows calls.
For people complaining about specific games/apps - try whatever it is that you're doing in WinUAE 0.8.27. I suspect you'll see the same results with the same options selected in WinUAEX. If you notice it behaving differently, then you'll need to tell me exactly what you're doing, exactly what options you've selected, and exactly how things are different.
Schlauchi - first off, the scroll speed is customizable from the configuration menu off the main menu. Second, there already is a letter-jump function - DPAD left/right. Finally, re-read all of Tanas' posts and you'll see that there is no bug. Read the README.