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Author Topic: Winuaex V1  (Read 409 times)

XPort

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Winuaex V1
« Reply #30 on: June 18, 2004, 01:50:00 PM »

XDelusion - what version of WinUAE are you running?  I'm using the most recent one and the slider is on the Hardware->CPU property sheet.  If you're asking where it is on WinUAEX - I was saying that I'll be adding that in v2.  Furthermore, I just tried Gloom with this slider all the way on CPU and it now runs very smoothly.  I'm pretty sure the XBox will have the same results when I've implemented it.  Also, yes because of memory constraints the JIT cache cannot go higher than 2MB.  I have yet to see any noticeable speed different when playing with the JIT cache on either WinUAE or WinUAEX, however...so there doesn't seem to be much point in allowing for more.

When you say Amiga OS 3.1, is that the same as Workbench 3.1?  You can hold down the throttle button (and set the throttle settings to a higher number) to make it load/run faster.

Likklebaer - the number of drives is determined by the existence of images in those drives.  If you didn't put anything in drive #2, then only one drive will be initialized.

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Likklebaer

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Winuaex V1
« Reply #31 on: June 18, 2004, 02:01:00 PM »

Glad to hear you've already got the drives issue covered. happy.gif

One last thing before I go to bed. An option for adding Fast RAM. If you add just 1Mb of Fast RAM to a standard A500 configuration, certain games (Lemmings is an example) will detect it and use it to load in extra sounds, graphics, etc. And some A1200 games will reduce in-game disk swapping by loading more of the game into the memory at the start if enough Fast RAM is detected. Some games may run faster also.

That's it. Bedtime.  biggrin.gif
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alx5962

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Winuaex V1
« Reply #32 on: June 18, 2004, 02:23:00 PM »

A very very big thank you ! one of my fave emulator is now available on Xbox smile.gif

I have some questions/requests:
- Do the picasso96 mode will be supported in a next version? (And RTG memory)
- full screen rtg
- A second harddrive support
- bsdsocket library emulation

I know it's a lot but all those things make Winuae the best Amiga emulator  biggrin.gif
Of course Xport if you don't know much about all these, as it's more related to later amigas i'll be very pleased to help you!

Thank you again Xport, i'm so excited to use Winuae on my xbox !  biggrin.gif  biggrin.gif
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sonic88

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Winuaex V1
« Reply #33 on: June 18, 2004, 03:23:00 PM »

Wee!  laugh.gif  thnx Xport, for making more wonderful emulators smile.gif.. This one really rocks  beerchug.gif  ..

I agree with Antiriad about the the second hdd directory option, would be very nice if it was possible to add that in next release.

Keep up the good work

/sonic
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XDelusion

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Winuaex V1
« Reply #34 on: June 18, 2004, 03:37:00 PM »

Yes I was refering to Workbench aka Amiga OS 3.1. And the problem was not in the loading time, it was the fact that it just runs SLOW! Like slower than a stock Amiga 500 I'd say.

Looking foward to version 2, will wait and play with that before I experiment more.
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Likklebaer

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Winuaex V1
« Reply #35 on: June 18, 2004, 03:46:00 PM »

huh.gif
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ScHlAuChi

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Winuaex V1
« Reply #36 on: June 18, 2004, 04:02:00 PM »

QUOTE (Likklebaer @ Jun 19 2004, 12:46 AM)
There's some very noticeable slowdown in Batman the Movie using a standard A500 config. Not sure what to attribute it to since this game's hardly a resource intensive one.  huh.gif

I think the adjust CPU/chipset setting will fix all the "slow" games.
And if u think Batman is slow - try JimPower or Lionheart wink.gif
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XPort

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Winuaex V1
« Reply #37 on: June 18, 2004, 05:06:00 PM »

I can probably squeeze in 1MB of FastRAM as another option.  Absolutely not 8MB.  1MB is pushing things.

More than one hard drive - fine.

BSDsocket - no.  As I said in the README, I stripped all network code to make room for more important things.  I can't very well implement BSDsockets without any network code.  

Picasso96 - It's implemented (more or less) but I never tested it.  The reason is because (and correct me if I'm mistaken) it requires at least an extra 1MB of memory for the RTG.  Memory is in short supply and with these other (more important) options, I don't think there's any room for it.  

CAPS - For all the people who want to see CAPS support in WinUAEX, send an email to the following address:

[email protected]

and request for them to make a pure non-DLL, non-Windows static LIB available.  CAPS is distributed as a DLL which is fine for Windows emulators, but this DLL is rife with Windows-specific calls that have no equivalent on the XBox.  I already know that they have a LIB available for download on their website - but the LIB they have available is simply a wrapper around the DLL which makes the same Windows calls.  


For people complaining about specific games/apps - try whatever it is that you're doing in WinUAE 0.8.27.  I suspect you'll see the same results with the same options selected in WinUAEX.  If you notice it behaving differently, then you'll need to tell me exactly what you're doing, exactly what options you've selected, and exactly how things are different.

Schlauchi - first off, the scroll speed is customizable from the configuration menu off the main menu.  Second, there already is a letter-jump function - DPAD left/right.  Finally, re-read all of Tanas' posts and you'll see that there is no bug.  Read the README.

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JAZ

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Winuaex V1
« Reply #38 on: June 18, 2004, 05:58:00 PM »

Thanks Xport. No requests or moans from me - I'm just very grateful that this has finally appeared on the Xbox.
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bomfirit

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Winuaex V1
« Reply #39 on: June 18, 2004, 06:40:00 PM »

8 or 16MB FASTMEM would be really nice, to run most of the WHLOAD-Games like AB3D2-TKG... (WHDLOAD often preloads the whole Game to the available RAM). And a option for second HDD. That´s all. Awesome work X-PORT! THANK YOU!
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ScHlAuChi

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Winuaex V1
« Reply #40 on: June 18, 2004, 06:50:00 PM »

wink.gif
Maybe Virtual Memory would be an option.
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XPort

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Winuaex V1
« Reply #41 on: June 18, 2004, 07:42:00 PM »

QUOTE (JAZ @ Jun 18 2004, 09:58 PM)
Thanks Xport. No requests or moans from me - I'm just very grateful that this has finally appeared on the Xbox.

You're clearly in the wrong thread.  This one is only for WinUAEX complaints, but thank you nonetheless.

BTW, after implementing the CPU finegrain slider, Gloom now runs smoothly.

Also, the problem with Batman : The Movie is that when sound quality is at Exact/100%, it thinks super-hard about what to do.  I added an option to toggle between Exact and Good and now Batman cruises along just fine.

Lionheart ran fine for me with original default 68000 settings.  

Jim Power on the other hand always ate up lots of cycles on my PC regardless of what settings I changed.  The only thing I could do for smooth gameplay is setting the framerate to 2 (which is actually a frameskip of 1).  

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fragmaster170

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Winuaex V1
« Reply #42 on: June 18, 2004, 08:39:00 PM »

if only we could get AmigaOS 3.1 working decently, I would rather run that than Linux on my xbox, ah well...  a man can dream.
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Retroplay

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Winuaex V1
« Reply #43 on: June 18, 2004, 09:17:00 PM »

Nevermind..
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LezlieX

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Winuaex V1
« Reply #44 on: June 18, 2004, 11:08:00 PM »

Thanks for this port, xport, waited long for this...

This port also suffers from the problem all your ports, it won't run in PAL50 if PAL60 is enabled in the dashboard on my Xbox. This causes choppiness/speed issues in PAL50 games running in PAL60. This is possible in xSNES9x, and would be a great feature/bugfix to your ports (especially this one!).
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