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Author Topic: Problem Saving In X68000x  (Read 60 times)

shjon25

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Problem Saving In X68000x
« on: June 07, 2004, 12:24:00 PM »

I don't get it, I have a few other XPORT emus for Xbox and have NO trouble saving, but for some reason the save feature in X68000X simple doesn't work. I'm in the game, I hit the right thumb stick to bring up the menu, hit "Save current State", select the first slot and when I go to "Load save state" nothing's there.. On the Genesis and the MSX emu, it saves just fine, can anyone point out the cause and maybe a solution? Thanks!! BTW, don't know if it matters but I'm playing Dracula (Castlevania).....
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devlkore

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Problem Saving In X68000x
« Reply #1 on: June 07, 2004, 12:32:00 PM »

Are you exiting back to the menu (with all the games on it within the emu) before resetting/turning off your Xbox?
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XPort

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Problem Saving In X68000x
« Reply #2 on: June 07, 2004, 12:54:00 PM »

Save states are not implemented because they're not in the Keropi codebase.
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shjon25

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Problem Saving In X68000x
« Reply #3 on: June 07, 2004, 04:16:00 PM »

oooooooohhh ok... That would explain it... Thanks... BTW, you guys @ XPORT rock, your emus are simply the best.... Keep up the insanely great work.... oh, and do you have (I didn't see any) or plan to make a SNES emu for Xbox? That's the only thing that's missing... I would assume you plan to implement a save for x68000x, right? I hope so, I REALLY want to play Drac all the way through, but I can't do it all in one sitting....  :P
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Thraxen

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Problem Saving In X68000x
« Reply #4 on: June 07, 2004, 04:50:00 PM »

If I understand correctly, I think the only way to save is to have your disk images unzipped so that the emulator can save back to the image.  
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