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Author Topic: Xenkit  (Read 258 times)

openxdkman

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Xenkit
« Reply #45 on: October 16, 2007, 09:05:00 AM »

Little update!

I've added, in first post of this thread, a link to xenkit_x11_lighting.zip.
They are new and replacement files to add to xenkit_core.zip + xenkit_x11.zip files.
Non-x11 users shouldn't have too much problem removing x11 references.

This patch will show you gouraud lighting shaders and how to adapt code to use them.

Have fun!

PS: I surely messed up the light rotations... but looks nice anyway...
Performance goes down from 3.900.000 v/f to 3.100.000 v/f (at 60fps)

This post has been edited by openxdkman: Oct 16 2007, 04:13 PM
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_zlinky

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Xenkit
« Reply #46 on: October 19, 2007, 02:33:00 AM »

It would be nice to see an OpenGL Driver for both Xbox1 and Xbox360 linux smile.gif  But I need to actually learn more about how unix works in general.
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openxdkman

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Xenkit
« Reply #47 on: March 22, 2011, 01:27:00 PM »

Thanks to happy_bunny the version below works on falcon motherboards now (or xelllaunched linux, more likely) -edram init added-

http://minilgos.perso.sfr.fr/xenkit/xenkit_core_fixed.zip

This post has been edited by openxdkman: Mar 22 2011, 08:30 PM
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hack.rid

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Xenkit
« Reply #48 on: August 01, 2011, 11:42:00 AM »

does this mean there is now hardware acceleration for 3d or at least 2d in linux??

best regards
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