Little update!
I've added, in first post of this thread, a link to xenkit_x11_lighting.zip.
They are new and replacement files to add to xenkit_core.zip + xenkit_x11.zip files.
Non-x11 users shouldn't have too much problem removing x11 references.
This patch will show you gouraud lighting shaders and how to adapt code to use them.
Have fun!
PS: I surely messed up the light rotations... but looks nice anyway...
Performance goes down from 3.900.000 v/f to 3.100.000 v/f (at 60fps)
This post has been edited by openxdkman: Oct 16 2007, 04:13 PM