But, actually, that would mean insert KK (patched with xorloser readcd shader), run it, eject it, reinsert another cd with new extended xell at lb20, and later, if any crash occur... reboot, eject xell-cd, reinsert KK, run it, eject it, reinsert xell-cd, etc...
Currently, with serial device, you just reboot console and hit start and you are ready for a new attempt.
So if I'm trying to put some ethernet loader in a shader, it's really to avoid all the "eject" & "insert" stuff...
Once again, no ETA.
Since shader has to be small, I won't use tcp/ip. I will use some ugly raw packets technic.