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Author Topic: Splinter Cell Exploit On 360?  (Read 72 times)

helloworld555

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Splinter Cell Exploit On 360?
« on: December 26, 2006, 01:33:00 PM »

first off, my appoligies to the hornydevil? for not posting this under his post

alright, don't flame me if some one already addressed this, but:
I updated the xbox emulator on my 360,
using the 12/06update
and to my suprise, splinter cells works, despite its abscence from the compatibility list
i have heard rumors of m$ correcting the buffer under runs, but i have personally seen no attempts of
anyone actually trying spliter cell on 360

take it as what it is: spliter cell runs on xbox 360
anybody willing to load the exploit saves on the 360 hd and give it a whirl
i under stand the speculation behind the under run fixes, but from what ive seen on the forum, most of the
info is speculation

There it is: a nice little project
ps: anybody mind trying this before people rush on here and dis this with all the buffer under run crap
(kinda reminds me of media compatibility) (IMG:style_emoticons/default/jester.gif)

This post has been edited by helloworld555: Dec 26 2006, 09:36 PM
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jcdenton2003

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Splinter Cell Exploit On 360?
« Reply #1 on: December 26, 2006, 07:22:00 PM »

nope it dunt work.. the 360 is only loads signed .xbe's and code so any sort of launcher wouldnt work. Its been tried loads of times.
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vax11780

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Splinter Cell Exploit On 360?
« Reply #2 on: December 27, 2006, 01:34:00 PM »

QUOTE(helloworld555 @ Dec 26 2006, 01:04 PM) *

i have heard rumors of m$ correcting the buffer under runs, but i have personally seen no attempts of
anyone actually trying spliter cell on 360

take it as what it is: spliter cell runs on xbox 360
anybody willing to load the exploit saves on the 360 hd and give it a whirl
i under stand the speculation behind the under run fixes, but from what ive seen on the forum, most of the
info is speculation

There it is: a nice little project


Go for it... You'll be a hero if it succeeds, and can finally put this topic to bed if it doesn't.

VAX
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y0kk3n

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Splinter Cell Exploit On 360?
« Reply #3 on: January 14, 2007, 10:03:00 AM »

QUOTE(jcdenton2003 @ Dec 26 2006, 07:53 PM) *

nope it dunt work.. the 360 is only loads signed .xbe's and code so any sort of launcher wouldnt work. Its been tried loads of times.


Why can't somebody just figure out how to sign them? Or better, become an inside man. Have a signing utility that the big game companies use to sign their XBEs for the games, then just null out any info that would give him away and release it to selective places on the interweb. THAT would own.
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No_Name

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Splinter Cell Exploit On 360?
« Reply #4 on: January 14, 2007, 02:24:00 PM »

Games companies DONT sign anything.

Its all sent to MS to sign
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