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I wouldn't say it's impossible, or that it would take thousands of years... using a brute force method it would be possible to crack the key within a year or so.
Ok, ill say this now, this key WILL NOT BE CRACKED! the original xbox key was only discovered because of bunnies sniffing antics (eww lol), it was never actually "cracked" with brute force.
Ms have pretty much covered there backs with this one by making sure the key never leaves the cpu, so it doesnt travel any busses (as far as people have found anyway).
If you know anything about cryptography or signatures or anything like that, you would know that it isnt going to happen!
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Problem that many 'soft-modders' face is the fact that every single signed key not only is specfic to each title, but each executable/library and disc as well.
How can you say this? i do believe that there are more than one key, but all xex's would have to be signed with the same key, otherwise the xbox would have to contain hundreds or thousands of keys to decrypt all the different game xex's out there. I think youll find that people have established there are 3 keys used in the 360:
1)dvd key
2)Public Signing Key For all xex's, content etc...
3)Per box key (randomly generated each startup) for encrypting kernel, dash etc...
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Not that it matters, there are several options available to 'soft-mod' or 'hard-mod' the xbox360 to allow it to play unsigned games
Name them.
I can think of none. Only the dvd hack which is for backups, not unsigned code.
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I know that as Microsoft learns of each one they test it out; and in each new system update they disable such devices/hacks. They also add a check to make sure systems accessing Live! aren't using them, if you are and are on the list then you can expect to be banned from their Live! service.
Can you back any of that up? theres no proof ms has a list of bad people with jacked firmwares yet. They also could be doing just that, nobody knows (except gatesy of course lol). And as i remember the only update which caused problems with dvd firmware, was the fall update, and thats because they took away the ability to "downgrade" firmware, so any drives with a lower firmware than there orignal (or different drive) would give an error. But that has easily been corrected now thanks to the good people making these firmwares.
MS may well be gathering info on people playing backups on 360 on live, but thats the risk you take if you mod your firmware and pirate games. and i dont see what there going to do to actually stop the firmware modding. Its caught them on the back foot IMO. They can ban, and try and prevent further modding, but as seen with the 0078 hitachi's, even they are still flashable.
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Honestly you can't blame them, I mean do find it quite cheeky people believing they should be allowed to play pirated software. Although I agree with being allowed to back-up your games, think that there are far fewer people looking to do this for a legal reason.
Beside the EULA provided with games (by Microsoft and Sony) no longer allow you the right to create software back-ups.
I honestly do not think that ANYONE should have to make a backup of a game if they treat it as they should. Accidents aside (which i know can happen) you should not need a backup. i still have all my original games for sega saturn and playstation all still perfectly playable, because i have looked after them well. As long as you box them up after use, and keep the box on a shelf away from children, your fine and dandy.
And no backing up is legal as you have said, the EULA's prevent unauthorised copying or duplicating of any discs, software etc... oh and you forgot nintendo there
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should show them some love since there gonna be No1 again
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