Here are my $.02
Can we play Xbox 1 backups on the Xbox 360? Yes, I wrote one of the first tutorials to do so, you can find it in the backup FAQ. Can we inject modified data files into the image before burning, and will it work? Theoretically, yes. The only thing signed on Xbox 1 discs are XBE files. Almost all data files are unsigned. we can modify...say...a Halo 2 map, fix the encryption...then inject it into the image and it will most likely work. I haven't tried this yet, but everything logically says "you can play modded Halo 2 maps on the Xbox 360 using the firmware hack". Go on Live and have fun with being permanently banned though. Anyways... where does this get us? Nowhere for right now. The only files that we can load any homebrew from are XBE files. It just so happens that we cannot modify these files in any way, because they are signed. It is possible that somebody may find an exploit in a certain Xbox 1 game's unsigned data files. This, coupled with the firmware hacks, would get homebrew running at least through the backwards compatibility emulator. The only problem we face is finding this Xbox 1 game data file exploit. And before you ask, no none of the Xbox 1 exploits using 007, Mechassault, or Splinter Cell will work. These relied on buffer overflows. The Xbox 360 is nearly impervious to buffer overflows. For now, we wait until somebody can find an exploitable data file in an Xbox 1 game (on the backwards compatiblity list).