xboxscene.org forums

Author Topic: Possibilities Of A Softmod Hack..?  (Read 82 times)

stowelly

  • Archived User
  • Jr. Member
  • *
  • Posts: 75
Possibilities Of A Softmod Hack..?
« on: April 23, 2006, 02:08:00 AM »

why does it have to be madden 06?
Logged

DaRealChrono

  • Archived User
  • Newbie
  • *
  • Posts: 6
Possibilities Of A Softmod Hack..?
« Reply #1 on: April 23, 2006, 02:31:00 AM »

Because the Xbox version of Madden 06 is the only game I know of that has an Online save system, that allows a Live user to get files from other Live users, meaning no saves have to be transferred from a memory card, allowing a save to get onto your 360...Which in terms is about the only way right now of transferring Xbox 1 saves to a 360 (I Think)...
Logged

deadparrot

  • Archived User
  • Hero Member
  • *
  • Posts: 1252
Possibilities Of A Softmod Hack..?
« Reply #2 on: April 23, 2006, 02:35:00 AM »

Well, you've been able to transfer Xbox1 gamesaves to the 360 for ages now.  See 360gamesaves.com.

There is a slight problem with you plan being that buffer overflow exploits (which is what's used in Xbox1 gamesave exploits) are literally impossible on the 360.  Also, most games do not have the vulnerabilities which can be used for launching a buffer overflow exploit.
Logged

deadparrot

  • Archived User
  • Hero Member
  • *
  • Posts: 1252
Possibilities Of A Softmod Hack..?
« Reply #3 on: April 23, 2006, 03:25:00 AM »

Any game released after 007:AUF Platinum Hits will have been double checked for these security holes.
Logged