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Author Topic: Idea About The Kiosk Disk, Swf Files, And Executables.  (Read 101 times)

vtex

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Idea About The Kiosk Disk, Swf Files, And Executables.
« on: February 10, 2006, 11:41:00 AM »

even IF that comand wasnt disabled (big IF) then even if you did manage to execute a homebrew piece of code the CPU would spit it out as it is not signed. The CPU wont run any code that isnt signed.
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deadparrot

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Idea About The Kiosk Disk, Swf Files, And Executables.
« Reply #1 on: February 11, 2006, 02:22:00 AM »

Perhaps you should read the big topic on Flash.

FSCommands don't work properly.
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GeToChKn

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Idea About The Kiosk Disk, Swf Files, And Executables.
« Reply #2 on: February 11, 2006, 11:12:00 AM »

Where are these homebrew apps everyone wants to try and run?  Without the SDK being leaked yet which as far as I know, it hasn't been, how is anyone supposed to even make a homebrew apps for the 360.  

1, you need a way into the box to run homebrew apps and 2, just as importantly you need a way to make homebrew apps and we don't have that either.
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stowelly

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Idea About The Kiosk Disk, Swf Files, And Executables.
« Reply #3 on: February 12, 2006, 03:18:00 AM »

QUOTE(GeToChKn @ Feb 11 2006, 06:19 PM) View Post

Where are these homebrew apps everyone wants to try and run?  Without the SDK being leaked yet which as far as I know, it hasn't been, how is anyone supposed to even make a homebrew apps for the 360.  

1, you need a way into the box to run homebrew apps and 2, just as importantly you need a way to make homebrew apps and we don't have that either.



im pretty sure no-ones prepared to lose there job over leaking an sdk which has little value to anyone until you can actually run the software it develops
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