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Author Topic: Xport Emu's To Support Boxart  (Read 338 times)

Dr_digitaL

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Xport Emu's To Support Boxart
« Reply #15 on: March 31, 2004, 11:28:00 AM »

wink.gif
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Dr_digitaL

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Xport Emu's To Support Boxart
« Reply #16 on: March 31, 2004, 01:07:00 PM »

blink.gif
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gonkle

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Xport Emu's To Support Boxart
« Reply #17 on: April 07, 2004, 08:54:00 AM »

CODE
for %%a in (*.png) do md "%%~na"
for %%a in (*.png) do move "%%a" "%%~na\0001.png"


the pics only have to has the same names as the roms.
You can switch beetwen the shots in xports emus.
Change the 0001 to 0002, it depends on how many shots you have per game.

greets
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XPort

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Xport Emu's To Support Boxart
« Reply #18 on: April 07, 2004, 09:27:00 AM »

gonkle - fyi, the screenshots no longer have to be named with numbers.  They can be called "foo.png", "bar.png", "goofy92kxmnqwe.png".  As long as they are all in the same directory, they will all get cycled regardless of what they are named.

Also, people will be hard pressed to get a sizable collection of box-shots for just about any platform excluding N64.  It's also quite a sizable task to implement something like this.  

Significant effort for something that will hardly be used = not going to be implemented.

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Likklebaer

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Xport Emu's To Support Boxart
« Reply #19 on: April 07, 2004, 09:44:00 AM »

Does this qualify as a sizable collection of box-shots for just about any platform?
http://www.screensho...e.com/scans.htm

Although I think implementing them into the emus would be a waste of time. I always set Surreal to display the roms as a regular list because it's easier to read the titles and it looks tidier.
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gonkle

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Xport Emu's To Support Boxart
« Reply #20 on: April 07, 2004, 10:05:00 AM »

QUOTE

gonkle - fyi, the screenshots no longer have to be named with numbers. They can be called "foo.png", "bar.png", "goofy92kxmnqwe.png". As long as they are all in the same directory, they will all get cycled regardless of what they are named.


fine thats makes it easier to know if its a shot or title or something else,
i spend some time getting my screenscollection that way i want it to  be.
I dont really use i alot, i just love to figure things out.

About the implementaion, i had luck to find nearly all sega and nintendo systems on a not anymore existing website, so i only needed to run this scripts and i had some complete working sets, only problem that when put them on E it slows down game selection, when i put them on a CD it run fine.
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XPort

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Xport Emu's To Support Boxart
« Reply #21 on: April 07, 2004, 10:23:00 AM »

Likklebaer - thanks for the link.  I'm sure lots of people will find that useful.  It's still not worth the effort though.
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Foe-hammer

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Xport Emu's To Support Boxart
« Reply #22 on: April 07, 2004, 10:45:00 AM »

QUOTE (XPort @ Apr 7 2004, 07:23 PM)
Likklebaer - thanks for the link.  I'm sure lots of people will find that useful.  It's still not worth the effort though.

Agreed, especially when Xports talented effort could go towards a SNES emu with his excellent dash menu, and customizability. wink.gif  wink.gif
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gonkle

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Xport Emu's To Support Boxart
« Reply #23 on: April 07, 2004, 11:48:00 AM »

CODE

cd box

for %%a in (*.png) do md "..\%%~na"
for %%a in (*.png) do move "%%a" "..\%%~na\boxart.png"
cd ..

cd cartridge

for %%a in (*.png) do md "..\%%~na"
for %%a in (*.png) do move "%%a" "..\%%~na\cartridge.png"
cd ..

cd snap

for %%a in (*.png) do md "..\%%~na"
for %%a in (*.png) do move "%%a" "..\%%~na\snap.png"
cd ..

cd title

for %%a in (*.png) do md "..\%%~na"
for %%a in (*.png) do move "%%a" "..\%%~na\title.png"



just create with any xport emu an screenshot than you have an folder where you can put your convertet into.
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gonkle

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Xport Emu's To Support Boxart
« Reply #24 on: April 08, 2004, 12:34:00 AM »

isnt there a freeware tool that converts jpg images png?
I would prefer that it can be used on the command line in windows.
I found 2png.exe but it adds a ugly watermark to the images.

thx
gonkle
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Dr_digitaL

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Xport Emu's To Support Boxart
« Reply #25 on: April 08, 2004, 06:29:00 AM »

tongue.gif
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Likklebaer

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Xport Emu's To Support Boxart
« Reply #26 on: April 08, 2004, 09:35:00 AM »

happy.gif
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dux ducis

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Xport Emu's To Support Boxart
« Reply #27 on: April 08, 2004, 11:51:00 AM »

QUOTE (Dr_digitaL @ Mar 31 2004, 09:28 PM)
Getting all the boxart shouldn't be to hard if we collaborate it within a topic wink.gif

If members of the community volunteered their tome to collect, rename, resize, and standardize all the boxar images, Xport would only have to do minimal programming to impliment it wouldent he?

If that is the case I'm certian we could get a group of very bored people with lots of time on their hands (the kind of people who brouse xs forums and mod their xbox) to get this going.
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Dr_digitaL

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Xport Emu's To Support Boxart
« Reply #28 on: April 08, 2004, 12:29:00 PM »

QUOTE
If members of the community volunteered their tome to collect, rename, resize, and standardize all the boxar images, Xport would only have to do minimal programming to impliment it wouldent he?


If xport is willing to implement this (which he already said he wouldn't) I would spend the time with all the boxart for it to be the correct size format and name, and finding the boxart has pretty much all been done Collection of boxart (thanks Likklebaer)

btw the poll seems to show support for this feature   unsure.gif humm....
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Dr_digitaL

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Xport Emu's To Support Boxart
« Reply #29 on: April 08, 2004, 12:52:00 PM »

biggrin.gif
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