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Author Topic: Kawa-x ...virtual Memory?  (Read 1181 times)

gokuguy

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Kawa-x ...virtual Memory?
« Reply #90 on: July 26, 2003, 09:22:00 PM »

How much "virtual memory" can the xbox theoretically have?
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Lightsier

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Kawa-x ...virtual Memory?
« Reply #91 on: July 26, 2003, 09:23:00 PM »

wink.gif
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erexx

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Kawa-x ...virtual Memory?
« Reply #92 on: July 26, 2003, 09:32:00 PM »

QUOTE (mr jones @ Jul 27 2003, 05:12 AM)
QUOTE

haven't been able to get Metal Slug 3 to work correctly, but I'm still trying.  Once that works, my turn to the darkside will be complete.
I

The only way I could get it to run was to include both the encrypted and decrypted rom sets.

I tried merging the two but it look like it still need files, that have the same file name but are different, from both ROMs sets ... I really don’t know.
I tried cleaning it up with RomCenter and manually...
eventually I got it too work just like I said I did....

This is a grand day for Xbox emulation.

To the author: Thank you so much.
Some -Amazing- "Black Magic" for sure.

I just finished MSlug 3 for the first time ever.
It was a killer quarter hog in the arcade for sure....
so glad I got up early this morning...
and this posted on X-S not more than 15min later...

I hope this technology makes it way into other ram limited xbox emulators...
again Awesome work and
Thank You!
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Dante_Ali

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Kawa-x ...virtual Memory?
« Reply #93 on: July 26, 2003, 09:34:00 PM »

QUOTE
One question Iriez, have you been able to gain access to the test menu for Neo Geo? The dip switches for Capcom games all work fine (pressing right on the right control stick), but that doesn't work for Neo games, and I haven't found anything in the documentation that says any other method.


Accessing the test menu should be the same for Neogeo. (pushing the right thumbstick left) Perhaps you have enabled Console Mode - in which case you have to switch back to Arcade to access the Test Menu.

Iriez: There are definitely some hooks in the default.xbe for Metal Slug 4, Rage of the Dragons, King of Fighters 2002 and even Matrimelee. Open it in a binary editor and you can see entries for mslug4nd, matrim and kof2k2. I guess he forgot to delete them.
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Lightsier

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Kawa-x ...virtual Memory?
« Reply #94 on: July 26, 2003, 09:44:00 PM »

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Donan Fear

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Kawa-x ...virtual Memory?
« Reply #95 on: July 26, 2003, 10:03:00 PM »

You need three things to make your own fully decrypted romset:
1. V and M roms from game.zip
2. Non-encrypted P roms from gamen.zip
3. Decrypted C roms generated by Winkawaks

Zip them all to an archive named gamend.zip (except for kof2000 and kof2001 that have to be named kof2knd.zip and kof2k1nd.zip respectively to stay within the good old dos 8.3 filename limit.) and you're done. You don't need the (huge) encrypted rom archive.
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Beelzebud

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Kawa-x ...virtual Memory?
« Reply #96 on: July 26, 2003, 10:15:00 PM »

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Iriez

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Kawa-x ...virtual Memory?
« Reply #97 on: July 26, 2003, 10:50:00 PM »

QUOTE (Beelzebud @ Jul 26 2003, 11:18 PM)
Here is my question.  Is this emu truely using a form of virtual memory, or is the key here the decryption of the roms on a PC beforehand?  

Anyone around here really know for sure it's using virtual memory?

First of all, the decrypted roms are only a small part of the parent rom. You need mslug3.zip AND mslug3nd.zip in order to play Metal Slug 3.

That brings you to about...oh, 110mb?

Xbox has, 64MB of RAM?

You tell me, is this using paging?

Kinda lame to even question it.

Dante_Ali: Suppose these 'hooks' can be used in some way (i really doubt they can), are you going to be the one to insult this author that just brought you this CLOSED SOURCE emulator to the xbox, by reversing what he purposefully left out?

I hope you are not, along with anyone else.
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asdfzxcf

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Kawa-x ...virtual Memory?
« Reply #98 on: July 26, 2003, 10:58:00 PM »

QUOTE
Well, in my case, the analog stick is way too responsive. So much so that I couldn't play any of the games. The sticks appears to move to the right constantly. I couldn't adjust it.


Okay, an update.   I tried a few CPS1/CPS2 games and had no control problem whatsoever.  So it appears to be a problem with neogeo roms only.

btw, which version of the neogeo bios you guys are using?  There are three versions out there?

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Beelzebud

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Kawa-x ...virtual Memory?
« Reply #99 on: July 26, 2003, 11:02:00 PM »

I wasn't trying to insult anyone with my quesion.  I am genuinely curious.  I'm simply interested in it's inner workings.  Sorry if I offended anyone.

And for the record, I am running Metal Slug 3 with my newly created decrypted rom named mslug3nd.zip.  I don't have a mslug3.zip file in my directory and it's working.   The data in my rom set does add up to right around 100mb, so I see your point.  I wasn't trying to be lame....  

I'm just exited about this emu and am curious....  Sorry
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BombProofPlane

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Kawa-x ...virtual Memory?
« Reply #100 on: July 26, 2003, 11:09:00 PM »

wow this is the best emu ever made

maybe some kaillera support would be good for another release because everything else is just perfect (kaillera is the online component used in just about every recent emu on the pc lots of players)
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erexx

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Kawa-x ...virtual Memory?
« Reply #101 on: July 27, 2003, 12:11:00 AM »

QUOTE (Donan Fear @ Jul 27 2003, 06:03 AM)
You need three things to make your own fully decrypted romset:
1. V and M roms from game.zip
2. Non-encrypted P roms from gamen.zip
3. Decrypted C roms generated by Winkawaks

Zip them all to an archive named gamend.zip (except for kof2000 and kof2001 that have to be named kof2knd.zip and kof2k1nd.zip respectively to stay within the good old dos 8.3 filename limit.) and you're done. You don't need the (huge) encrypted rom archive.

Those are great instructions and I would have never seriously figured that out on my own.
Donan Fear
Thank you, great post.

As for -hacking- the Kawa-X emu to support roms... please.... have some respect...
even though I know most would Really Want this, of coarse, just be carefull not
to bite the hand that feeds....

what has been given here has not been done before....

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CraiZEAH

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Kawa-x ...virtual Memory?
« Reply #102 on: July 27, 2003, 12:32:00 AM »

the controls are normal to me, kawaks on windows always had the worst controls i saw.
Some titles like KOF97 have already from the arcade awfull controls, which is weird.
Try out to play Garou, it has normal controls, just as it should be.
And heh, if your stick is moving constantly ur stick was hold to the right when initializing the emu, as it reads the centre at that moment (or so i think)
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AnThRaX

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Kawa-x ...virtual Memory?
« Reply #103 on: July 27, 2003, 12:40:00 AM »

I just downloaded this thing from xbins, but wheres the rom folder. I downloaded the one with the defualt.xbe in it. So I now it should work. It loads up fine, but where do I put the games? Do I make my own ROM folder or directory or what?
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erexx

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Kawa-x ...virtual Memory?
« Reply #104 on: July 27, 2003, 12:43:00 AM »

you'll have to create a new folder called "roms" on your own in the root of the kawa-x folder.. then put your roms in it....

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