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Author Topic: Kawa-x ...virtual Memory?  (Read 1050 times)

Bender_Unit_1

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Kawa-x ...virtual Memory?
« Reply #60 on: July 26, 2003, 03:32:00 PM »

Amazing work! This is great news!!!

-Bender
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Zero

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Kawa-x ...virtual Memory?
« Reply #61 on: July 26, 2003, 03:43:00 PM »

beerchug.gif
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jammi

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Kawa-x ...virtual Memory?
« Reply #62 on: July 26, 2003, 03:44:00 PM »

can this run kof 2002 or metal slug 4 i know there not on the list
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Zero

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Kawa-x ...virtual Memory?
« Reply #63 on: July 26, 2003, 03:48:00 PM »

Read the other posts in this thread, they have both been said to work.
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parsifal968

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Kawa-x ...virtual Memory?
« Reply #64 on: July 26, 2003, 03:52:00 PM »

blink.gif  Jesus! Virtual Memory!

Good, very very good! Thanks!
beerchug.gif
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jammi

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Kawa-x ...virtual Memory?
« Reply #65 on: July 26, 2003, 04:05:00 PM »

QUOTE (Zero @ Jul 27 2003, 12:48 AM)
Read the other posts in this thread, they have both been said to work.

yeah ppl say it works but how do you decrypte these games as they dont show up in the pc version of kawa?
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simbot82

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Kawa-x ...virtual Memory?
« Reply #66 on: July 26, 2003, 04:14:00 PM »

Wow this is really cool. I love arcade emulation don't get me wrong, but the implications this has for all the larger 'roms' (ones that require more ram than is available) on other consoles is what is really really cool.

Did the author of this port give any indication as to how he created virtual memory?? Would have been a fair effort
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COCKLES

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Kawa-x ...virtual Memory?
« Reply #67 on: July 26, 2003, 04:38:00 PM »

beerchug.gif
KOF '99 = Silky Smooth  jester.gif
Metal Slug 3 = Silky Smooth  pop.gif

love.gif
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Dante_Ali

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Kawa-x ...virtual Memory?
« Reply #68 on: July 26, 2003, 04:39:00 PM »

QUOTE (simbot82 @ Jul 27 2003, 01:14 AM)
Wow this is really cool. I love arcade emulation don't get me wrong, but the implications this has for all the larger 'roms' (ones that require more ram than is available) on other consoles is what is really really cool.

Did the author of this port give any indication as to how he created virtual memory?? Would have been a fair effort

Yeah... I remember in early conversations regarding the possibility of virtual memory that many thought it would slow down performance immensely for ROMs as all data had to be accessible in RAM for a ROM to work properly without stuttering or grinding to a halt - so by all accounts the Kawaks' guy implementation of virtual memory must be way above decent because it runs absolutely perfect.

I'm very excited to see more emulators in the future with virtual memory implemented. Who knows, maybe it could even be implemented in Linux (though I don't know what for as it already has virtual memory).
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Craptastic!

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Kawa-x ...virtual Memory?
« Reply #69 on: July 26, 2003, 05:36:00 PM »

Mr K did a fantastic job with his Kawaks port.  All the larger roms that I've tried run smoothly without any hitches, and I noticed that the analog stick for the original Xbox controller is surprisingly responsive.  Even with SNK style super motions.

The implementation of virtual memory is a huge step forward for homebrew Xbox development in general.  Provided that Mr K is willing to reveal how he did it, I can't wait to see how other developers will take advantage of it.
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NeoCverA

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Kawa-x ...virtual Memory?
« Reply #70 on: July 26, 2003, 05:38:00 PM »

Took a little bit to get it workin but i finally did it.

First off - It hung on the Evo X splash screen after i loaded it
Solution: I dragged the Kawa-X default.xbe into xbepatch.exe and it created a new "patched" xbe file.......sent it to xbox and it worked fine.......

Second: Garou Mark of the Wolves and Metal Slug 3 were not showing up.....

Used the techniques described for Kawaks to create the decrypted roms.......and Garou worked fine...........

Metal Slug 3 required me to locate a new rom named metalslug3nd

these were my Primary games i wanted to try out.......

Worked very nice, very impressed.......

only thing is the screen is off center (to the right)....havent read about adjusting that though .....so im not askin (yet)

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mamajo

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Kawa-x ...virtual Memory?
« Reply #71 on: July 26, 2003, 06:19:00 PM »

Truly amazing. When this was released I had no games for it so I picked up X-Men Vs. Street Fighter and it works PERFECT! I never played this game before but now it has to be one of my favourite roms of any system. This emu would be amazing if it could only play this one game because as of now MameoX can't.
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asdfzxcf

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Kawa-x ...virtual Memory?
« Reply #72 on: July 26, 2003, 06:24:00 PM »

QUOTE
and I noticed that the analog stick for the original Xbox controller is surprisingly responsive.


Well, in my case, the analog stick is way too responsive.  So much so that I couldn't play any of the games.  The sticks appears to move to the right constantly.  I couldn't adjust it.  It's a shame though, cuz' otherwise kawax is a wonderful emulator.  I am frustrated...

Oh, I did try two different controllers (regular and type-s) and have the same problem on both.  urghhhh...
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NeoCverA

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Kawa-x ...virtual Memory?
« Reply #73 on: July 26, 2003, 06:39:00 PM »

Yea, got it workin now

Other Games Tested

Kof99
Strikers 1945 Plus

In addition to
Garou Mark of the Wolves
Metal Slug 3

Still need to test KOF2k, Kof2k1

(still making the roms/ downloading)
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simbot82

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Kawa-x ...virtual Memory?
« Reply #74 on: July 26, 2003, 06:42:00 PM »

QUOTE (mamajo @ Jul 27 2003, 03:19 AM)
Truly amazing. When this was released I had no games for it so I picked up X-Men Vs. Street Fighter and it works PERFECT! I never played this game before but now it has to be one of my favourite roms of any system. This emu would be amazing if it could only play this one game because as of now MameoX can't.

Next release of MameOX as the current release of MAME now has it playable smile.gif
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