Let me first say "THANK YOU" to everyone working on porting an N64 emu to the xbox... Your hard work is very much appreciated
I have yet to see a common place where we can post our ideas/comments/suggestions/requests for the N64 development that is going on.
Since I had a few things to say, rather than finding all of the threads, x-posting, and hoping one of the programmers reads it, I decided to start this thread
Finally, please don't turn this into a flame session. This is for "positive" feedback only. :rolleyes:
Things I would like to see:1. Adaptoid Plugin: I have an adaptoid, and it works like a charm for playing N64 on the PC. It would be awesome if I could plug in my N64 controllers!
2. Rumble Pack Support: I don't know if anyone has talked about this yet, but rumble pack support would be awesome... But no rush, we would like sound first
3. Save State: I haven't tried any of the N64 emus for xbox yet, but if they don't already, save state support would be nice, since I am one of the people that tend to use that feature a lot in my other emulators.
4. Universal GFX, Sound: One thing that makes it hard for people to play N64 on the PC, is that you have to switch GFX and Sound plugins so frequently... I hope the next generation of N64 emulator can handle GFX/Sound for all games instead of having to switch between carts... (Of course, this is like asking for the N64 emu to also play PS2 games, but it is worth mentioning
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5. Rom's that don't work: Instead of loading the game, and it crashing, it would be nice if the Emu told you something like "This ROM not supported", and didn't even try to launch the game. Maybe even had unsupported ROMs in a different color in the list like PJ64.
6. INI Files: Let's have (1) team build the INI file. That way their is only (1) file that you have to update from time to time, instead of finding stuff like "Lukes N64X INI" or "Daves N64X INI", etc. Maybe the developers can provide an email address to email game compatability info to, so that the "official" INI distributed with the prog can be maintained.
Also, NONE of the PC N64 Emulators supported all the carts. PJ64, in conjunction with several plugins was close, but no cigar. After the Emu is ported, is their going to be additional programming to get the rest of the ROMs working? If so, why didn't someone finish work on the PC, and then start porting it, so that in the meantime we would have a fully functional PC N64 Emulator? (Just something that was on the brain the other day that I hadn't heard mentioned yet...)
Once again, thanks to everyone working on this!
Anyone else have something to say?