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Author Topic: Make Bb Jasper Ignore Onboard Mu?  (Read 69 times)

InvidiousDemise

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Make Bb Jasper Ignore Onboard Mu?
« on: July 07, 2011, 11:47:00 AM »

I've been messing with my jtag and read that saving to the BB nand is a bad thing for jtags.  How can I make my 360 ignore that my MU exists? I've been having trouble with the autosave feature in some games because I have multiple save sources- hard drive and onboard MU.

Any help is much appreciated!
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syntaxerror329

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Make Bb Jasper Ignore Onboard Mu?
« Reply #1 on: July 07, 2011, 12:07:00 PM »

What if you never format the internal MU  ?

I am not sure that saving to a BB nand is even a issue anymore, can someone else confirm if it has been fixed or not?

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boflc

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Make Bb Jasper Ignore Onboard Mu?
« Reply #2 on: July 07, 2011, 01:42:00 PM »

QUOTE(syntaxerror329 @ Jul 7 2011, 01:07 PM) View Post

What if you never format the internal MU  ?

I am not sure that saving to a BB nand is even a issue anymore, can someone else confirm if it has been fixed or not?


yes, you can avoid formatting it, tho some games will still include it when prompting re: storage device.

i believe that memunitint corruption was addressed in fb0.032 (9199), and has certainly been addressed since fb0.04 (12611) and above.
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InvidiousDemise

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Make Bb Jasper Ignore Onboard Mu?
« Reply #3 on: July 07, 2011, 02:07:00 PM »

QUOTE
The workaround to the issue is of course to keep the Memory Unit unformatted using the good old "nandpro <dev>: -e[256/512] 1000" command.
-Edit: Do not use the On-Board MU on Jasper Big Block systems (256/512mb) for more info look to Reply #3 on this thread. Stick to keeping the MU listed as unformatted. Important information quoted here just to make reading a bit quicker.
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InvidiousDemise

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Make Bb Jasper Ignore Onboard Mu?
« Reply #4 on: July 07, 2011, 02:32:00 PM »

Flashing with xellous and flash360 don't work because the only flash the first 66 MiB. Is there a way I can reflash the entire nand file without having to use LPT? That would take forever and I'd have to disassemble the box to access the lpt port.
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syntaxerror329

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Make Bb Jasper Ignore Onboard Mu?
« Reply #5 on: July 07, 2011, 03:19:00 PM »

QUOTE(InvidiousDemise @ Jul 7 2011, 04:32 PM) View Post

Flashing with xellous and flash360 don't work because the only flash the first 66 MiB. Is there a way I can reflash the entire nand file without having to use LPT? That would take forever and I'd have to disassemble the box to access the lpt port.


There is not any reason to flash more then the 66MB file. The rest of the nand is the MU

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InvidiousDemise

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Make Bb Jasper Ignore Onboard Mu?
« Reply #6 on: July 07, 2011, 09:22:00 PM »

I read somewhere that if you format only the MU and leave it as unformatted, it will fix the autosave feature.
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