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Author Topic: Homebrew Xbe's What Makes Them Illegal  (Read 134 times)

seitou

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Homebrew Xbe's What Makes Them Illegal
« on: November 24, 2004, 07:54:00 PM »

I am interested to know what exactly makes an xbe illegal.  

What i want to know is what exactly is contained in the xbe itself that makes it illegal, is it just a tag or signature that is included or is it the program code itself that is illegal.

seitou
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Speek

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Homebrew Xbe's What Makes Them Illegal
« Reply #1 on: November 24, 2004, 08:18:00 PM »

a XBE is considered illegal ONLY if its compiled with the XDK [MSs Xbox Dev Kit] - as those libraries etc are copyrighted, so therefore a XBE compiled with them is too. owned la MS style.


ALTHO!

if your homebrew app is completely free of MS code, i.e compiled with OpenXDK, your A-OK  :D
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seitou

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Homebrew Xbe's What Makes Them Illegal
« Reply #2 on: November 24, 2004, 08:32:00 PM »

Ya, thats what i thought.   :(   I read on a thread that it was only a signiture that made it illegal and if so i was thinking it would be possible to remove that and make it legal to distribute the xbe's without this signature.

Oh well, It was a nice idea...

Seitou
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iNfErNaL666

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Homebrew Xbe's What Makes Them Illegal
« Reply #3 on: December 06, 2004, 05:28:00 AM »

interesting
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d0wnlab

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Homebrew Xbe's What Makes Them Illegal
« Reply #4 on: December 06, 2004, 11:07:00 AM »

untrue, it's not jsut a signature.

when you compile using the XDK you're linking against MS libraries for all the api functions - net, sound, whatever.  this code can't be distributed, and hence, neither can the binary that contains them.
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