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Author Topic: A Document About How To Build A Xbox 360 Dev Console Using The Retail  (Read 207 times)

uN0pEn

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #15 on: August 05, 2010, 08:32:00 PM »

Sounds like making lemonade outta lemons... If people have access to the system why not let people who wanna develop games have at it. New talent is good for everybody. Opens many possibilities up to the masses.
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red_ring_of_box

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #16 on: August 05, 2010, 09:16:00 PM »

QUOTE(Morning Call @ Aug 5 2010, 07:41 PM) View Post

its a whole other work instruction.

guaranteed, its how to blow certain efuses to convert from retail to dev.
odds are, you could probably convert retail to dev but not dev to retail.


Ah, thank you once again Morning Call your aid with figuring out this document has been a great help in understanding what is needed for this too work. LOL, without your insight I'd probably still be googling 'Agile doc D02652' and trying madly to find any documentation at all. wink.gif

So I guess here is the question as to whether or not this is even feasible. Could we not reboot the console as freeboot does, but with the needed fuses for a dev console emulated in software so the dev nand would work? That way we could still have a jtag retail to test compiled apps on and a dev kit to develop the apps on.

Of course Pnet is probably going to be out of the question but we shouldn't be messing with that anyway. Though, the debug tools available to us would help the homebrew scene greatly for those who can't shell out $1000 for a stolen dev kit.

I really need to reread that topic on XBH where freeboot started, that way I can remotely get an idea of what would be needed for this to work and not just blindly spew out questions, but just thought I'd ask here because right now it seems like it could be possible from what I know(which isn't much but enough to get the picture.) tongue.gif
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thwack

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #17 on: August 06, 2010, 02:45:00 AM »

The B-die is a Sammy flash chip - look familiar?

http://www.datasheet...6U2B NAND-Flash Whoops meant to linky to 64mb)

The 2N2222 is an amplifying tranny:

http://en.wikipedia.org/wiki/2N2222

SOT23:

http://www.fairchild...ng/sot23_1.html

And we've all seen the QTLP601C-AG before (ROL Mods):

http://www.alldatash...TLP601C-AG.html



However, not too sure this doc is going to be any good without the supporting ref'd docs - although props to the OP for linking to it. Also wouldn't all this have to work in conjunction with hooking up to MS private servers - aka the 'debug' or 'repair mode' memory cards.....

*Edit* This as discussed would maybe work on JTAG's - not retail for the above reasons....I'm prolly completely wrong though.
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cory1492

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #18 on: August 06, 2010, 11:45:00 AM »

QUOTE
6) Reset the console type from Retail to Dev (Agile doc H03710)
RETAIL                   00000002
DEVELOPMENT              00000001

That is referring to console type set in the keyvault, 0x40000001 is a "test kit" which can be used for dev.

BOM is likely referring to the boot image. Without doc H03710 (as well as any software/external hardware) I doubt it will be possible to perform the process required to actually do this, enabling the debug headers and adding debug LED ain't gonna change the software on the chip nor magically alter the cpu fuse settings which are also set to retail (to not pass the dev bootloader checks.)
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WarriorSan

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #19 on: August 07, 2010, 12:30:00 PM »

QUOTE(Morning Call @ Aug 5 2010, 06:45 PM) View Post

this whole reset the console from retail to dev gets me. i honestly can't see this happening.

for it to work, we need to blow efuses, and i dont see this happening anytime soon. perhaps on a jtag unit this could be achieved, but do we really want to sacrifice a jtag unit for a frankendev unit that wont be able to connect to pnet?


Maybe that explains the shitload of refurbished *devkits* (Proto's, Test kits etc.) that are been offered on the net lately:

here, here, here and here some even seems to connect to PNet and they're very cheap also..

Sellers PN LIVE ID: coolala, yzgolden
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WarriorSan

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #20 on: August 07, 2010, 01:24:00 PM »

Well after some better looking most of them just seems like refurbished testkits not retail to dev:

IPB Image

IPB Image

IPB Image

IPB Image

IPB Image

IPB Image

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xXCoNdEmRXx

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #21 on: August 07, 2010, 05:26:00 PM »

All of those consoles dont come with Sidecars..Seems alittle strange. Who does'nt want dvd emulation..
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Juvenal1228

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #22 on: August 07, 2010, 09:14:00 PM »

This is very interesting, unfortunately due to the fact that you must replace the nand with a dev nand (which we dont have) and you must also encrypt the nand with your consoles specific CPU key (which you cannot get without the JTAG) this is completely useless to a retail board.

If you have a JTAG and a way to get the DEV kernel and encrypt it to your CPU then by all means make yourself a DEV board!
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hack.rid

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A Document About How To Build A Xbox 360 Dev Console Using The Retail
« Reply #23 on: August 09, 2010, 10:13:00 AM »

has any1 tryed this yet? with success?
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