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Author Topic: So Um... I Just Got A Fallout 3 Mod To Run On The 360  (Read 187 times)

red_ring_of_box

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #15 on: January 05, 2010, 05:14:00 PM »

oh that was/is for custom textures? Lol well I haven't gotten the chance to package anything that has skins in it so I guess I can't completely confirm that it works without archiveinvalitation, but when I followed the manual install to the letter then tried to play I would get a dirty disc error. blink.gif and ya I've been clearing the cache whenever I add/edit my mods, but I had freezing even before on the retail disc, might I have an idea why though... my Drive is flashed with liteon ix1.6 firmware, I wonder if that is the problem.
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lithium210

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #16 on: January 06, 2010, 03:17:00 PM »

skin textures are working!  I just did the "ArchiveInvalidationInvalidated!" manually and edited fallout3.ini like it said then copied the meshes & textures folders into the data folder of fallout 3 from my usb hdd. dont have to create them as bsa or anything.
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gir

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #17 on: January 06, 2010, 03:44:00 PM »

QUOTE(lithium210 @ Jan 7 2010, 12:17 AM) View Post

skin textures are working!  I just did the "ArchiveInvalidationInvalidated!" manually and edited fallout3.ini like it said then copied the meshes & textures folders into the data folder of fallout 3 from my usb hdd. dont have to create them as bsa or anything.

Nice! Was wondering about that. Id like to try some higher res textures on the environments but dont really know how well the 360's hardware would handle it.
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xboxbman

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #18 on: January 10, 2010, 07:54:00 PM »

this have motivated me to try and get this going :
http://www.youtube.c...feature=related

if fallout mods can work, hopefully this will, cause it looks dope

can you post another link for the method you used, the link you posted is dead
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aznfreak353

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #19 on: January 12, 2010, 07:41:00 PM »

QUOTE(xboxbman @ Jan 11 2010, 03:54 AM) View Post

this have motivated me to try and get this going :
http://www.youtube.c...feature=related

if fallout mods can work, hopefully this will, cause it looks dope

can you post another link for the method you used, the link you posted is dead



http://dwl.xbox-scen...E dashboard.pdf

[;

also If anyone makes a working container would you be so kind and upload it?
i made one, it appears in the xbox 360 dashboard (memory tab), but fallout 3 freezes on the loading extra content :\

thanks
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Downcastnut

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #20 on: January 13, 2010, 12:49:00 AM »

QUOTE(red_ring_of_box @ Jan 5 2010, 04:14 PM) View Post

oh that was/is for custom textures? Lol well I haven't gotten the chance to package anything that has skins in it so I guess I can't completely confirm that it works without archiveinvalitation, but when I followed the manual install to the letter then tried to play I would get a dirty disc error. blink.gif and ya I've been clearing the cache whenever I add/edit my mods, but I had freezing even before on the retail disc, might I have an idea why though... my Drive is flashed with liteon ix1.6 firmware, I wonder if that is the problem.


same deal here. freezes (dirty disk) after editing the ini

but i will try tomorrow with just packaging the mod into the container

im currently working on getting Cube Experimental working.

so now there are two methods? one is just puting the files into there respected directory and the other is packaging the mod into a LIVE file then putting it in "Content/'your profile id'/425307D5/0000002"?
or "Content/0000000000000000/425307D5/0000002"?
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irishwhip

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #21 on: January 13, 2010, 07:46:00 AM »

QUOTE(lithium210 @ Jan 6 2010, 10:17 PM) View Post

skin textures are working!  I just did the "ArchiveInvalidationInvalidated!" manually and edited fallout3.ini like it said then copied the meshes & textures folders into the data folder of fallout 3 from my usb hdd. dont have to create them as bsa or anything.

would you mind uploading your ini file?
No matter what i try, i can't get textures to load. meshes are working fine though.
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MTWomg

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #22 on: January 16, 2010, 04:59:00 AM »

I did this ages ago. Most mods work, but the big ones require some tools that will never work on the 360.



There's the grass mod working.
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Sunstarx55

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #23 on: January 16, 2010, 01:01:00 PM »

Sir, you have my undying respect. ohmy.gif
Does this work with oblivion?
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irishwhip

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #24 on: January 16, 2010, 05:38:00 PM »

i have several mods running in oblivion, but as with fallout, no textures will load. if there is a tool to convert dds to ddx, i'd like to hear about it.
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dylan_snyder09

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #25 on: January 17, 2010, 09:54:00 PM »

i figured out what causes the dirty disc error after modifying the ini. do NOT do this step
3.) (optional) Find SInvalidationFile and change it from ArchiveInvalidation.txt to nothing, this will stop Fallout 3 from loading the ArchiveInvalidation.txt which you don't need anymore.  

works fine for me after i excluded that step.
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Clockwork BETA

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So Um... I Just Got A Fallout 3 Mod To Run On The 360
« Reply #26 on: January 22, 2010, 04:10:00 PM »

Your link to the guide on how to make a live container doesn't work for me. The link leads to a page that claims, "Sorry, the page (or document) you have requested is not available." Does anyone else have a problem with the link, and if so, could somebody explain it on here?
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