QUOTE(crazymenike @ Nov 11 2009, 12:32 AM)

One way or another, the console is going to be banned, and all your efforts would prove useless.
If any apparent game flagging is stored in places other than the nand, then yes it would be possible for a ban. I asked for insight to this in my posts, because if people have proof that it potentially stores it in places other than the nand, then this project would be pointless. So far I have seen no proof, other than rumors that the xbox will flag or record data in the nand about the possibility of the disc being illegitimate. Because of these rumors is why I am planning on adding a second nand (via cygnos or homemade xd addon)
By setting up dual nands you are essentially creating two environments and what I am planning on doing is using one environment for stock and the second for completely modification. Since nand1 will be running in co ordinance of the stock drive, it will not have any reasons to potentially flag itself for a ban. Nand2 will be running with modified fw, which will potentially lead to flagging in the nand, but this second nand will never see live, there will never be a ban.
To ensure this I might also implement a mechanism to block ethernet capabilities when the second environment is running. Because both nands will be using the same keyvault, a ban on the modified nand2 will result in a ban on nand1. This is why nand2 will serve as a dummy basically for all the burned games since it will never see live, preserving the good, stock nand1.
QUOTE
Maybe you should point your efforts into actually "building and unbannable xbox"
And as the first line of my very first post says, I'm planning on doing this during my break, not now, but winter break. I wanted to gather speculation here to see if my theories were on par with how this might work.
This post has been edited by buttface96: Nov 11 2009, 10:33 AM