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Author Topic: Replace Keyvault Unbans Xbox 360 *update*  (Read 526 times)

andi_06

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #30 on: November 22, 2007, 07:21:00 PM »

You do realise this isnt good at all... theres a possibility that we will start seeing "leaked" keys from brand new consoles that havent been purchased... Im so sick of reading bout this rubbish, 90% are in it for free games. Don't get me wrong Im all for homebrew, but the need to 'backup' your originals... sounds like a lame excuse to be doing things you shouldnt.

And if we want to get technical, should this news article and alot of others even be on here.... Seems like you cant read your own rules.
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InvidiousDemise

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #31 on: November 22, 2007, 07:48:00 PM »

I was wondering when this was going to pop up.

I'm still happy with my unhacked console tho. =)
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davinator456

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #32 on: November 22, 2007, 08:29:00 PM »

sounds like a lot of work to get a feature that I get automatically with my xbox.
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Heet

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #33 on: November 22, 2007, 08:51:00 PM »

^  smile.gif
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ProphetOfPain

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #34 on: November 22, 2007, 09:29:00 PM »

QUOTE(nco2k @ Nov 23 2007, 01:03 AM) *

and they are still right. (IMG:style_emoticons/default/rolleyes.gif)

there is no way to unban the console without a valid key! he replaced a banned key with an unbanned key... whats the big deal? (IMG:style_emoticons/default/sleeping.gif)



wow... one would think the big deal would be the fact that an xbox 360 that was previously banned from connecting to xbox live can now connect.  Also, if you still choose to unban it and run modified firmware of course you run the risk of getting banned again.  Ok, so you get both consoles banned... get another unbanned key and fix the other two.. so and so forth.  So the process is not for the light hearted, that's not the hackers problem, they just come up with the solution.  Embrace progress atleast, opens doors.  yeesh..
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qwerty1234567892

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #35 on: November 22, 2007, 09:29:00 PM »

I hope the hackers manage to get keys from a huge amount of unbanned consoles, get them banned, and then microsoft turns around and has to unban everyone and do something a little more fair.
They have the ability to detect when backups are played so BANNING is just stupid, how about simply blocking access to live when people play backups and allow it when the copy is legit? thats fair isn't it. People then actually bother to buy games and microsoft continues to collect money from it, not to mention the live fees
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cofree

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #36 on: November 22, 2007, 09:29:00 PM »

This is great news.
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Xitherun

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #37 on: November 23, 2007, 12:27:00 AM »

Awesome! Great to know there's actually a way to unban a 360 now!

Now...to wait for an easier method. biggrin.gif
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ILLusions0fGrander

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #38 on: November 23, 2007, 12:29:00 AM »

sad thing is... I've been sitting on a vulnerable 360 forever just waiting, but haven't had the time to get the CPU key, or figure out how, rather.  

kinda wanted to get the cpu key then see how it did on xbox live, just to see if the 360 itself is clean since it hasn't touched live since the vulnerable dash.

excellent work considering there was a one day turnaround after the first real wave of bans.

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bubbafett4hire

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #39 on: November 23, 2007, 12:34:00 AM »

Great news for the hack part of things but i don't think we'll ever see a generator how ever many 8- 10 million how ever many they sold so far is still a hell of a lot easier to track then the 30 some million copies of windows they have however until people stop being stupid about how they do there own little backups or even to more stupider of getting a group of friends doing there xboxs for them and then like morons all sit there on a game lobby and talk about burning and modding which is sad to say i seen happen
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gunzdiesel

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #40 on: November 23, 2007, 12:58:00 AM »

I don't really see how this helps.  I mean, unless you have a 360 that's not banned to get the CPU key just laying around, that means you'd have to buy another.  If you end up buying another, that'll run you about $250 or however much they're going for these days.  It seems to me that the logical idea would be to have a modded to run backups, and unmodded to run legit games on live.  And who's to say how long your new key will last until that's banned.  If it ends up getting banned every four to five months, it's not worth it in my opinion.  $500 bucks a year to buy new keys?  I'd rather just buy the freaking games and play legally.
Flame away, cause I know it's coming.
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CLShortFuse

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #41 on: November 23, 2007, 01:02:00 AM »

QUOTE(bubbafett4hire @ Nov 23 2007, 04:10 AM) View Post

Great news for the hack part of things but i don't think we'll ever see a generator how ever many 8- 10 million how ever many they sold so far is still a hell of a lot easier to track then the 30 some million copies of windows they have however until people stop being stupid about how they do there own little backups or even to more stupider of getting a group of friends doing there xboxs for them and then like morons all sit there on a game lobby and talk about burning and modding which is sad to say i seen happen


Don't be an ass. Use punctuation. I'm sure you're posting on this forum to share your thought but it seems the opposite when don't make any effort to be understood.

Anyway...I don't know about keygen'ing a Keyvault. Think about Windows XP keygens, the WinXP setup will accept it but Microsoft has a list of all the keys and you can't get on windowsupdate w/o cracking it. It might be possible because the keyvault might not be as complex as 25 character based on ellipsoidal formulas (xp cdkey).
Also, the Keyvault might be hashed or referenced somewhere with some other key, like the DVD key or manufacture date.  It's a good step, definitely, but if there's some other crosscheck, you might see your a ban because of keyvault swap.
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Heet

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #42 on: November 23, 2007, 01:07:00 AM »

*edited because the rules are new and I dont want to piss anybody off.



I'll just say querty that your comment on banning and backups, is false.

This post has been edited by Heet: Nov 23 2007, 09:25 AM
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deilzfcjk

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #43 on: November 23, 2007, 01:38:00 AM »

This is good work from hacking aspect. But, it's still unpractical for most people. If you can't solder then this all means squat. From what I here the infectus is not an easy chip to install for non-modder. You have to do alot just to play on live again??? Why wouldn't you just buy another console, which would be cheaper. If you don't know how to solder, or dump keys, then you'll likely do  damage that you wouldn't have done if you just left well enough alone. Worst case scenario you'll short out your console. Then you'll not be able to play your games period(offline).
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g8crapachino

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Replace Keyvault Unbans Xbox 360 *update*
« Reply #44 on: November 23, 2007, 02:44:00 AM »

QUOTE(Xink @ Nov 23 2007, 12:29 AM) View Post

Don't think M$ would just ban the 2 of em.. they need another solution because..
U can't just ban someone innocent.. maybe the 'hacker' just guessed a new key, and the other wouldnt have a clue..



There are two things wrong with your assumptions...

The odds of a hacker randomly guessing a new and valid key are astronomical.  You have better odds of winning the next lottery.

A so called "innocent" person purposely letting someone else mod his xbox just to get the key wouldn't be so innocent.
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