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Author Topic: 'Hello World' - First Public Homebrew Code Running via Hypervisor Expl  (Read 1563 times)

MattyT

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #135 on: March 03, 2007, 05:11:00 AM »

I knew this day would come  biggrin.gif
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boxxa

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #136 on: March 03, 2007, 05:43:00 AM »

nice work to everyone involved in this.


does anyone have a video of the hello world app running? i havent found one on youtube.
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PaulK501

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #137 on: March 03, 2007, 06:16:00 AM »

Awesome, I cant wait for home brew.

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thescorpion30

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #138 on: March 03, 2007, 07:21:00 AM »

i've read that the "hello world" program was first executed on the psp, and opened the doors for homebrew to follow..... my question is exactly how long did it take for homebrew to start showing up on the psp after the "hello world" showed up, i would like to know this as it would give a rough estimate as to when we can PROBABLY start to see some homebrew running on the 360...
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manu_xl

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #139 on: March 03, 2007, 07:39:00 AM »

QUOTE(capboy210 @ Mar 2 2007, 06:48 AM) *

Hah that's the lamest homebrew ever! But yet it is so cool! Hopefully we can see some more complex and usefull homebrew down the road. Nice work whoever the hacker was!

jesus christ. you know shit about homebrew. the "hello world" message is only a proof of being able to boot non signed code. you are a silly guy!!!
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rippinitto

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #140 on: March 03, 2007, 08:12:00 AM »

i wish xbmc will be ported over soon!! love.gif
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seanp2500

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #141 on: March 03, 2007, 10:18:00 AM »

Hey Ya'll I decided to post in here as all my peers seem to be flocking to this thread and for good reason!!  This is great news!!  When I saw how the xbox 1's security was deconstructed video it made me a real big believer in the talent behind the scene.  Not too long after that watching the anonymous hackers vid at the hacker conference made me excited!  Now we have a start.  I have a 3.10 oea dark alex psp (bought it as a 1.5 first day psp came out. I can't be happier with current state of homebrew on psp. Ps1 running full speed using sony emulator.  heck yeah!! lol!!  And in response to some of the posts dont doubt possible good ps2 emu or xbox emu for this reason. As it might be possible to rip a corporations nice emulator for our purposes in my opinion.  Not saying this is easy by any means but it is being done with much success with sonys ps1 emu on psp) and in response to how long it took from hello world on psp to good homebrew I remember fanjita I believe it was released hello world then a gameboy emulator pretty rapidly after jap release. then it seems like within 6 months and a u.s. release things were quite nice (nester ports etc).  Now we are even running cps2 and mame fairly well and n64 is coming along.  But that is a psp.  A different beast.  But still I think that this is a huge step forward.  In answer to the survey I feel that we will see homebrew within the year if not within 4 months.

Now if someone wouldnt mind my newbish questions.

1. I have what appears to be kernal 4532 so I take it I am in luck?
2.  If so I do not have an hd.  Is this a limitation basically  is one needed you think?  Please weigh in.  The reason I am asking is I do have a memory card which is what 64mb right?  So I mean I can do a little damage with that till more is found out right or is the memory card memory outside of this hack?  I remember doing things with a ps2 I got my hands on to mod.  I had emulators on the sony memory card and roms booting off  of jumpdrives in the usb port is this also a possiblity?
3.  I downloaded the source files it has a helloworld .bin or whatever but where are these files written to?
4.  Is there a link to doing this hack? like a tutorial yet?
5.  Do I need a flashed dvd drive firmware to do this? (I dont believe I do but if someone could please explain it would be just peachy.)
6.  Has anyone done this?
7. Has anyone done a downgrade of 4552 by pulling out resister?
8.  Can someone please explain the usage of king kong?  Like should everyone with the right kernal basically go out and buy this game?  Is it like the bond exploit for example?  Or if we follow the process would we allways need this game like as a magic swap disc kinda?

Thanks for anyone who will answer these and as I say stick it to da man!  Hack Back!

This post has been edited by seanp2500: Mar 3 2007, 06:22 PM
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[email protected]

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #142 on: March 03, 2007, 11:27:00 AM »

What are the options we have now for writing any more homebrew apps? I mean, a 360 sdk would be needed right? Or is it possible to compile and run stuff just by using the current compiler used for hello world? powerpc64-linux-gcc....
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a-ramsey

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #143 on: March 03, 2007, 01:34:00 PM »

If you read the technical discussion at xbox-hacker, the most exciting sort term goal is to dump the hypervisor.  it seems to me that having the hypervisor would lead to better exploits.  I mean I doubt that we will be loading a Linux kernel in the way "hello world" is.  Also, all that are mad at their kernel, I would expect something great to come from having the hypervisor.  This would be good, to not have to downgrade at all, after all we still want to play new games.

Is it fair to compare the PSP and Xbox 360?  I doubt it.
Is this great?                                                         Yeah
Will it necessarily lead to anything at all?      No

In sum, we are a long way out, be patient and we will see what happens.

Just my 2 cents.

This post has been edited by a-ramsey: Mar 3 2007, 09:43 PM
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xboxbman

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #144 on: March 03, 2007, 01:35:00 PM »

QUOTE(thescorpion30 @ Mar 3 2007, 09:21 AM) *

i've read that the "hello world" program was first executed on the psp, and opened the doors for homebrew to follow..... my question is exactly how long did it take for homebrew to start showing up on the psp after the "hello world" showed up, i would like to know this as it would give a rough estimate as to when we can PROBABLY start to see some homebrew running on the 360...


"hello world" is the first program you learn to write from Brian Kernighan's book, The C Programming Language, in 1974.  Just about every instructional book since has used that example as the first code you write in that language. If meant that hello world was the first homebrew executed on psp, you are correct, and it is still used everytime a new firmware comes out to test the firmware security.  If you meant the first appearance of hello world was on the PSP, you are sorely mistaken.  The length of time it took homebrew to start popping up after hello world appeared on the psp is irrelevant.  It would not be an even remotely accurate gauge of how long you have to wait.  Different security, different CPU architecture, different hardware, different input, output.  Dig what I'm getting at?  I'm not trying to be a dick, just want you to know that if homebrew games popped up 2 weeks after hello world on the psp, it doesn't mean you should go mark on your calender 2 weeks from now that homebrew is due, and then come around here bitching about the lack of homebrew available.  I say this time next year we will see some stuff that's actually fun to use.  But maybe it'll be 2 weeks from now, who knows......
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acsutton

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #145 on: March 03, 2007, 03:48:00 PM »

This is all a game of patience.  Soon apps will run. The majority will not because, like me, they have the new kernel.  But don't be discouraged, hold tight even when MS throws another security update into Halo 3.  Everyone will update once again, and then boom... the 4552 kernel gets easily hacked or downgraded, and your screwed once more.  It is merely a psychological ploy because MS knows 90% of everyone wants the instant gratification of playing a new Halo.  I can only hope that the homebrew scene grows large because the 360 has the power to do amazing things that MS will never dabble in.  Kudos to hello world.
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Chan163

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #146 on: March 03, 2007, 07:27:00 PM »

Yes, you have to use a serial connection for THIS EXAMPLE. This does NOT mean you ALWAYS have to use a serial connection. The maker of this fine example just wnats to test some more code, and instead of burning a DVD+R DL for EVERY CHANGE OF CODE he just burned ONE - with a serial loader! So he can play around as much as he wants without rapid growing of costs.

Now IF someone puts a complete app together, it could be packed on a patched KK disc, where only video segment, security sector, the first few files loaded by KK and the patched shader remain. The rest can be left out to make space for our precious new homebrew. No need for serial! Or the shader can be made to load code from the Ethernet port, the original X360 HDD or even a USB HDD! Only thing for now is: You have to put the patched KK (or whatever game will be used in the future, but I guess KK will be the defacto standard) disc to start any kind of homebrew. I hope that can be changed somewhere in the future....

What does this mean? It means you can start to work on all the homebrew we ever wanted for the X360! Now that we have a foot in the door, there will be no way back.

For all you Live-addicted people out there: Come on, a Core pack isn't THAT expensive. You can clone your premium HDD to a cheap WD 2,5" drive. Since you won't go live with one of dem X360s, there won't be  problem....

About the emulation of 'last gen' consoles:
XBox1 doesn't need to be emulated, as it already is.
GC should be no problem at all, look where the CPU and the graphics are coming from. Now the question is, if there is THAT much emulation to be done at all...
Same goes for the Wii: Hardest thing here is how to make the games controllable....
PS2: THAT is probably a tough one.... I think there is a reason why Sony put in a whole PS2 inside the PS3 and didn't want to do a software emulation....
Dreamcast: Probably harder than GC and Wii, but doable, me thinks
Saturn: As far as I'm informed, an original XBox could almost run a Saturn emulator at 80% (or so), so it should be no real problem on the X360
All older systems already run pretty fine on original XBox (with some restrictions because of only 64MB RAM)

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JimmyGoon

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #147 on: March 03, 2007, 08:20:00 PM »

Jesus Christ, there are a lot of idiots in this world...
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TracerX

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #148 on: March 03, 2007, 09:26:00 PM »

And in 30 days the 360 will be able to cook your pancakes and eggs as well as have a holograph interface!


 dry.gif
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DivyX

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'Hello World' - First Public Homebrew Code Running via Hypervisor Expl
« Reply #149 on: March 03, 2007, 10:37:00 PM »

I'm excited for sure. This is super good news. I wish i had the means, and knowhow to help with this.

Anyway, remember folks?
We already have ports for 360.
Like Avalaunch... ofc it bears dev sigs. Was it 100% ready when it came to news long while ago?
I doubt it was anywhere finished but atleast if it wasn't being continued, nows the perfect time.

Not going to happen anytime soon as u need full compromised system, hack so .many. security features in order for it to run, but atleast theres a " supposedly " great app that you can try to boot.

A replacement dashboard.

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