this thread was far more constructive, good.
my thoughts is a bit different. I've looked through a lot of disassembled code of the 360, and to me it seems like the ppc processor is loaded with x86 opcodes... it would appear to the program to be a x86 cpu, and therefore just need some adjustments to make things work 100% in an "emulator" that injects the xbe's as xex as well as sets up the harddrives to the way xbox 1 expects.
That been said, I belive that xbox 1 homebrew through the emulator can unlock the massive speed of the 360. In fact, I'm willing to bet that it's under 10 lines of code to unlock the true power in it

Ofcourse, how to use more than 1 core at a time, is beyond my imagination, but even one would be a whole lot of fun for starter.
Now, how to launch homebrew - is a bit unfamiliar to me yet. But as it have a lot of the weaknesses from the xbox1, it should be very possible to get into.
I've been a programmer for many years and one of the things I can confirm to you is that pretending to be another system is extremely difficult. (one of the reasons windows has so many bugs is because of new M$ OS's pretending to be older ones, esp win98). Basically when ur emulating another system you concentrate so much on mimicking the older systems functions that you end up forgetting to lock out the new functions frmo being accessed ( this I know from personal experience).
I'm almost 100% sure that there are some exposed calls within the xbox1 emulator that M$ forgot to lock out.
ps. I've never posted before, usually just read, but this thread caught my eye. I'd almost given up on x-s after reading 60 pages of flames and lots of capital letters, but this topic is interesting.