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Author Topic: Ss.bin Has A Byte Different In Many Trials?  (Read 29 times)

kezor

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Ss.bin Has A Byte Different In Many Trials?
« on: May 27, 2006, 07:35:00 AM »

Which game are you talking about? Because I tried with Fight Night with my retail copy and it happened a couple times, try comparing to the fight night on my site and compare it with hex workship or any other hex editor
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Havok

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Ss.bin Has A Byte Different In Many Trials?
« Reply #1 on: May 27, 2006, 09:42:00 PM »

QUOTE(stevenseun888888 @ May 27 2006, 05:51 AM) View Post

uhh.gif Anybody knows why I read ss.bin has committed a different MDS Checksum in each time?
I found it has 1 byte different at any trials on the same disk. Is it correct? Have I miss something incomplete?  uhh.gif


When your read the SS part of the key is dynamic information related to timings.  Since these timings (in miliseconds) are never the save you will get a byte or two differences.
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Chancer

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Ss.bin Has A Byte Different In Many Trials?
« Reply #2 on: May 28, 2006, 12:48:00 PM »

QUOTE(stevenseun888888 @ May 27 2006, 03:22 PM) View Post

I have tested Rumble Roses XX NTSC and CALL of DUTY 2 NTSC.
CALL of DUTY 2 has 94 differents with all the respect group released.
I don't know why? and the above games burned in +DL disk cannot be booted?? uhh.gif  uhh.gif

You see that bit on bold that I highlighted for you.
Now until you can post again read this http://forums.xbox-s...howtopic=514073
We are not discussing any type of "releases" here.
This message is not sinking in so the penalties will have to become immediate.
back up your own originals and people will discuss and help mention the magic "releases" word and thats it.
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