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Author Topic: Xlink Kai Doesn't Start Halo 2 Correctly  (Read 102 times)

blakholephysics

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Xlink Kai Doesn't Start Halo 2 Correctly
« on: October 21, 2006, 11:30:00 PM »

Xlink Kai works, but if I click on play (to start the game of course) it doesn't seem to find default.xbe.  Instead it restarts and loads the dash.

Any ideas?  Is there a config file that has game locations on the hard drive?
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c-2

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Xlink Kai Doesn't Start Halo 2 Correctly
« Reply #1 on: October 22, 2006, 10:10:00 AM »

i take it your using XBMC , just back out and go to my programs and load it, it will still work .. the file to edit used to be called kaivectors.xml , not sure if its still called that in newer builds..

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blakholephysics

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Xlink Kai Doesn't Start Halo 2 Correctly
« Reply #2 on: October 22, 2006, 01:10:00 PM »

CODE
    <br />        <vector>Arena/XBox/First Person Shooter/Halo 2</vector><br />    


The title id is what I am looking at.  That number is also the number represented by save agme manager.  I don't see why there would be a problem finding default.xbe.  You're right about it still working if I manually start the game.
Any Ideas?
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DOS4GW

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Xlink Kai Doesn't Start Halo 2 Correctly
« Reply #3 on: October 30, 2006, 07:30:00 PM »

It is unknown to me that the Xlink client in XBMC may conflict with dashupdate.xbe, have you experienced this yourself?
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blakholephysics

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Xlink Kai Doesn't Start Halo 2 Correctly
« Reply #4 on: November 12, 2006, 11:31:00 PM »

It's not confusing the different XBE's  I made a temp folder and moved them... So it must be XBMC.  I'm about to update to 2.0.1 though so maybe it is fixed.
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