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Author Topic: XLink One Development Blog  (Read 81 times)

Xbox-Scene

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XLink One Development Blog
« on: February 16, 2006, 11:32:00 PM »

XLink One Development Blog-- Posted by XanTium on February 17 00:56 EST
Team XLink is working on the new version of XLink Kai(info), named XLink One:

Quote

We're happy to announce the creation of the xlink one development blog which is where we'll be posting the latest news about the next release of XLink. Head over to http://dev.teamxlink.org and check it out. We've also set up a forum for related discussions.

Note: Requests for information or speculation related to a release date or timeframe will be met with scorn and disdain. We just don't know when it's going to be done.

* What's changing
The Xlink Kai engine is split into two branches: the Windows engine, and kaid which runs on Linux, OSX, FreeBSD, and WRT54G/GS routers.  Features have not always been the same across the two branches, and sometimes one or the other lags behind.
The xlink one engine is an update of the kaid which has also been ported over to Windows.  We've also added support for WinPcap on the Windows platform, which means that it works on Windows XP x64 Edition computer as long as you have the latest release of WinPcap installed.
There will no longer be two branches of the engine.  When something is updated, it'll be released for all supported platforms at the same time.  This also cuts our maintenance work in half meaning we'll have more time to concentrate on improving the system instead of writing code twice for two different engines.
That's not all that's changing in the engine - there are other new features that we'll talk about in the coming days that also affect the engine.  But hopefully you get an idea of the direction we're going in.

* What's new
First, the new engine automatically detects and configures all of your network interfaces, even on non-Windows platforms.  You can enable and disable each interface individually rather than just setting it to "Auto" or picking a single card.
If you have more than one connection to the Internet, you'll enjoy the ability to either pick one or the other connection, or use both at once.
You'll also be able to set up a "private" address that you can use if you're behind a firewall or NAT router and want to play with other people who are behind the same firewall, but who aren't on the same physical network segment as you.  This is an expansion on the "Deep Resolution" feature that Kai has.

* When will it be released?
When it's done.

Official Site: http://www.teamxlink.co.uk | http://dev.teamxlink.org

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BanjoK

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XLink One Development Blog
« Reply #1 on: February 16, 2006, 11:51:00 PM »

That is very cool news.
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pseudoschizo

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XLink One Development Blog
« Reply #2 on: February 17, 2006, 04:20:00 AM »

Indeed.  Hopefully they'll start supporting kaid again, it's been a pain digging up information on how to install it on my WRT54GS..

pSc
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MeanMF

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XLink One Development Blog
« Reply #3 on: February 17, 2006, 07:03:00 AM »

QUOTE(pseudoschizo @ Feb 17 2006, 11:51 AM) View Post

Indeed.  Hopefully they'll start supporting kaid again, it's been a pain digging up information on how to install it on my WRT54GS..

Is this any help?  http://cul8r.myip.or...asp?TOPIC_ID=15

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VinnySem

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XLink One Development Blog
« Reply #4 on: February 17, 2006, 12:51:00 PM »

Niiiiiiiiice... great work TeamXLink. I look forward to the release!
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gehx

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XLink One Development Blog
« Reply #5 on: February 17, 2006, 01:03:00 PM »

I doubt this is possible, but hopefully they'll figure out how to make Xlink useable w/ wireless NIC on PC AND Xbox.

This post has been edited by gehx: Feb 17 2006, 09:05 PM
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AmO

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XLink One Development Blog
« Reply #6 on: February 20, 2006, 06:59:00 PM »

QUOTE(gehx @ Feb 17 2006, 11:34 AM) View Post

I doubt this is possible, but hopefully they'll figure out how to make Xlink useable w/ wireless NIC on PC AND Xbox.


This is hardware dependent, this isnt something the software can necesarily fix.
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