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Author Topic: XLINK RC3 KAI LATEST  (Read 422 times)

flat235

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XLINK RC3 KAI LATEST
« Reply #30 on: November 27, 2003, 08:18:00 AM »

wink.gif

TD
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oldhouse

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XLINK RC3 KAI LATEST
« Reply #31 on: November 27, 2003, 08:24:00 AM »

yes i would be very glad to collaborate.
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kj05

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« Reply #32 on: November 27, 2003, 09:05:00 AM »

hey TD we getting a new orb today
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pmh

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« Reply #33 on: November 30, 2003, 02:42:00 PM »

It will be out when they are done with it.
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soul2soul

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« Reply #34 on: December 01, 2003, 04:55:00 AM »

wink.gif
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jz28

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« Reply #35 on: December 01, 2003, 05:07:00 AM »

QUOTE (soul2soul @ Dec 1 2003, 09:55 AM)
If you haven't got a better answer please don't answer! It's like someone is asking when it is gonna rain and you say it rains when you get wet. We all know it will be released when it's done! But  almost 1,5 week is passed and we haven't got a proper work in progress update from the xlink team that would be nice and it shuts all the others up who want 2 know when KAI comes out! Including me wink.gif

It will done when it is done.

Everyone please refrain from comments about release dates.

TD is working very hard to get it out, and we are still trying to track down bugs with the orb stuff. Each day more and more work is done that is moving everyone closer to rc3.

That is about the best update I can give.
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muerte

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« Reply #36 on: December 01, 2003, 06:39:00 AM »

QUOTE (soul2soul @ Dec 1 2003, 10:28 AM)
All i needed 2 know, thanks

guys, you don't need to ask about the release date.  TD is working his ass off, and he is not going to drop this project.  So you don't need to ask when it will come out, just know that its being worked on.
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soul2soul

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« Reply #37 on: December 01, 2003, 08:59:00 AM »

QUOTE (muerte @ Dec 1 2003, 04:39 PM)
QUOTE (soul2soul @ Dec 1 2003, 10:28 AM)
All i needed 2 know, thanks

guys, you don't need to ask about the release date.  TD is working his ass off, and he is not going to drop this project.  So you don't need to ask when it will come out, just know that its being worked on.

In return ill quote you smile.gif
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Rohaq

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« Reply #38 on: December 02, 2003, 11:01:00 AM »

QUOTE (jz28 @ Dec 1 2003, 03:07 PM)
TD is working very hard to get it out, and we are still trying to track down bugs with the orb stuff. Each day more and more work is done that is moving everyone closer to rc3.

No offence to TD, I know you're working your asses off, but shouldn't us betatesters be helping out with the bugtracking? smile.gif
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jz28

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« Reply #39 on: December 02, 2003, 11:10:00 AM »

QUOTE (Rohaq @ Dec 2 2003, 04:01 PM)
QUOTE (jz28 @ Dec 1 2003, 03:07 PM)
TD is working very hard to get it out, and we are still trying to track down bugs with the orb stuff. Each day more and more work is done that is moving everyone closer to rc3.

No offence to TD, I know you're working your asses off, but shouldn't us betatesters be helping out with the bugtracking? smile.gif

ORB STUFF....

if you are a user that is ORB TESTING currently, you are helping...but since you are most likely talking about client testing, then no smile.gif

2 separate projects going on, and one has to occur (orb) before the other (client).
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NeoBlizz

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« Reply #40 on: December 02, 2003, 12:46:00 PM »

Whats the "quality" or "speed" of Gamecube tunneling then?

40fps, 50fps, 60fps?

Stable or is it moving between 40-50fps or 50-60fps.
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