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Author Topic: X-box Modding, A Lost Cause For Live?  (Read 61 times)

XBOB LIVE

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X-box Modding, A Lost Cause For Live?
« on: November 20, 2002, 11:54:00 PM »

agreed, i wish it wasnt so.  and they would just stop the copied games, but i can see where they are comming from.  if it was me, i would arrest every last one of you.  so im thankfull this is the slap on the wrist we are getting.
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ArMaGeDdOn

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X-box Modding, A Lost Cause For Live?
« Reply #1 on: November 21, 2002, 12:25:00 AM »

biggrin.gif  [as long as you haven't been baned yet]

biggrin.gif:D:D:D

come on opjose!  check it out already!
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opjose

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X-box Modding, A Lost Cause For Live?
« Reply #2 on: November 21, 2002, 01:58:00 AM »

QUOTE (AnonymousCoward @ Nov 21 2002, 06:22 AM)
To put it simply.. if you mod your X-Box, do not expect to ever be able to play on X-Box Live.  Period.

MS has all the advantage here.  The very nature of the X-Box and X-Box Live makes it impossible to eliminate the risk of detection by MS.. without some extremely convoluted hardware hack (for instance, maintaining TWO completely, physically seperate version of each and every writable device in the X-Box).

The cat and mouse game won't work.  Once they detect your X-Box is modded, you are dead.  They know who you are, they know your credit card number.  For now MS is being lenient and isn't banning YOU forever, "only" your X-Box.  But there's no reason why they can't ban YOU.

You say the modders can always figure out a way around whatever current detection system MS is using.  How exactly will the modders know that there IS a system in place, at all?  Unless some people get banned, nobody will know just exactly what it is that is detecting your chip.  There WILL always be casualties.  With each wave of new detection software, the number of X-Box with mods playing on Live will diminish.  Eventually, there won't be any of us left.

I wish it wasn't so, but it IS a lost cause.  If you want to play on Live, expect to pay for a second virgin X-Box.

I don't buy the logic.

Were we to give up so quickly in defeat, mod chips would have never existed.

I find this highly defeatest.

Exactly the same things were said with the V1.1 xboxes and it took a whole 2 weeks to see a fix... heh.

Already I've posted a working, but as of yet unperfected workaround.

The EEPROM replacement also works, so we KNOW that it is possible to write a utility to get a machine "unbanned".

Using such a program you could continue to access Live w/o worry, only getting knocked of if you made a mistake (another workaround or fix is required to eliminate this one altogether...) If you do make a mistake the utility would permit you to get back on with your modded Xbox.

Do this TOO much and M-icrosoft may notice though.

Also if you have a Linux Router, there is the possibility of using it to block XBLive problems.

Yes there are always failures just look at the sheer number of electrocuted Xboxes created in modding attempts...

Along with the failures there are always sucesses as well, mod chips v1.0 and V1.1, game backups, add ons, xbe patches, modifications, etc.

Hmmm there are quite a lot of sucesses...

Remember you do not have to be here if you wish.
You can play by the MS rules and forget about the forums.

But you are here, and so obviously have an interest.
So why get all defeatest?

M-icrosoft ALWAYS wins, mod chip or not.

Why?

They get your MONEY, which is what they want.
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Bificus Beefy M.D

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X-box Modding, A Lost Cause For Live?
« Reply #3 on: November 21, 2002, 03:15:00 AM »

Guys don't throw in the towels, just yet.....You know it's a cycle..punch and counter punch....Why don't you guys just break down...and just buy another xbox.....to play games on live.....everybody knew the modchip crackdown was coming..i'm really sorry you guys got banned..but now is not the time to give up hope......
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AnonymousCoward

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X-box Modding, A Lost Cause For Live?
« Reply #4 on: November 21, 2002, 03:36:00 AM »

If the only writable device in the X-Box is the HD (not counting the EEPROM which is not suppose to be writable without a hardware hack), then as ArMaGeDdOn explained - his hardware hack would be quite foolproof in preventing one from getting banned..  of course, the original BIOS will need to be flashed back each time one wants to play Live.. in addition to flipping the switch for the harddrive.

About using the program to alter your X-Box's SN and hardware address.. don't forget that MS can and I'm sure is keeping track of which Live account is associated to which banned box.  For now, MS isn't doing anything to the account itself.. but I think it's been made clear in several publicised conversations with MS tech support that this is NOT guaranteed to be the case forever.

As for MS always winning.. I'm more inclined to think that MS will always wins because they get your mind share .. it's highly debatable as to whether MS is actually turning a profit by selling X-Boxes to people who would use the mod chip to play copied games.

With regards for my personal interest in mod chips..  I am most peeved by the general trend in media technology to limit my rights.. DVD region locking, inability to play import X-Box games.. etc.

I hope ArMaGeDdOn is right, and the only writable device we need to worry about on the X-Box is the harddrive.

Keep in mind though that even IF ArMaGeDdOn is right, we still will not be able to play import games on X-Box Live.
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opjose

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X-box Modding, A Lost Cause For Live?
« Reply #5 on: November 21, 2002, 06:00:00 AM »

QUOTE (jcsickz @ Nov 21 2002, 09:54 AM)
preach on!

tell us more about getting unbanned! smile.gif

                                    It's already been done, and I may add exactly as I posted here way before anyone thought it possible.

In a few days you'll be able to unban your own Xbox with ConfigMagic.

Once done you'll have to take the precautions I outlined before though, to prevent another ban.

Make a mistake and "unban" your machine too many times in a row, and big bro may catch on.

However the news looks rather good right now... heh.
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opjose

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X-box Modding, A Lost Cause For Live?
« Reply #6 on: November 21, 2002, 06:01:00 AM »

QUOTE (AnonymousCoward @ Nov 21 2002, 10:36 AM)
If the only writable device in the X-Box is the HD (not counting the EEPROM which is not suppose to be writable without a hardware hack), then as ArMaGeDdOn explained - his hardware hack would be quite foolproof in preventing one from getting banned..  of course, the original BIOS will need to be flashed back each time one wants to play Live.. in addition to flipping the switch for the harddrive.

About using the program to alter your X-Box's SN and hardware address.. don't forget that MS can and I'm sure is keeping track of which Live account is associated to which banned box.  For now, MS isn't doing anything to the account itself.. but I think it's been made clear in several publicised conversations with MS tech support that this is NOT guaranteed to be the case forever.

As for MS always winning.. I'm more inclined to think that MS will always wins because they get your mind share .. it's highly debatable as to whether MS is actually turning a profit by selling X-Boxes to people who would use the mod chip to play copied games.

With regards for my personal interest in mod chips..  I am most peeved by the general trend in media technology to limit my rights.. DVD region locking, inability to play import X-Box games.. etc.

I hope ArMaGeDdOn is right, and the only writable device we need to worry about on the X-Box is the harddrive.

Keep in mind though that even IF ArMaGeDdOn is right, we still will not be able to play import games on X-Box Live.

                                    As I posted elsewhere, it's -NOT- the hard drive.

I've swapped drives from a non-working machine to a working one w/o any problems getting on Live.

Team Assemblie's release today bears this out.
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AnonymousCoward

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X-box Modding, A Lost Cause For Live?
« Reply #7 on: November 21, 2002, 08:40:00 AM »

QUOTE (opjose @ Nov 21 2002, 09:01 AM)
As I posted elsewhere, it's -NOT- the hard drive.

I've swapped drives from a non-working machine to a working one w/o any problems getting on Live.

Team Assemblie's release today bears this out.

                                    My point was that with X-Box Live, it could be anything.  Today the harddrive is not being used, there's no telling what tommorow might bring.  Despite MS being the big evil company, the people working there are amongst the best in their field.  You can bet that X-Box developers are buying and testing out each and every release of mod-chips available .. finding new and novel ways of detecting and banning us.

And so as I've said before, the only sure way to safeguard your X-Box from being banned is to insure that no cross contamination occur between the writable part of the X-Box when running in modded mode, versus X-Box Live mode.

However, I do not pretend to know the technical details of the X-Box.  It might in fact be trivial to do just what I described.  Though keep in mind that even going about things this way, you still will not be able to play import games on X-Box Live without exposing your X-Box to the risk of being banned.
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