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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1448 times)

angone54321

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Xblive Facts About New Mod Chip Detection
« Reply #75 on: November 16, 2002, 01:00:00 AM »

hahah sorry dude its me again. i hate to bug ya, but i cant find ur tutorial on how to lock the harddrive. and what does locking the harddrive actually do? will i still be able to store backups on it in the future
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slappynutz

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Xblive Facts About New Mod Chip Detection
« Reply #76 on: November 16, 2002, 01:04:00 AM »

Opjose, I've had several Xbox tech support flunkies admit that there are server issues. I saw you post in the official forum over at Xbox.com and that Boid guy seems to indicate that his contacts within the Xbox Live "team" do admit that there are server authentication issues. While that's far from an "official" statement I think they know that there are problems and hopefully will work it out soon.

I know that they'll probably get a permanent ban list together someday, I'm just hoping that they do it later rather than sooner  ... ie after the next Xbox price drop so buying a redundant machine just for Live won't sting as much.
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Pr0crastin8r

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Xblive Facts About New Mod Chip Detection
« Reply #77 on: November 16, 2002, 01:05:00 AM »

smile.gif Opjose, I'm sure you could use some rest from all this chaos.
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joeflux

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Xblive Facts About New Mod Chip Detection
« Reply #78 on: November 16, 2002, 01:13:00 AM »

QUOTE (lesslinger @ Nov 16 2002, 06:51 AM)
just a quick question. where do i go to see how to install the switch?> I have evo2.4 installed. 29 wires. where would i put the switch inbetween what wires? Thanks

                                    Go to xbox-scene and find the link that teaches you how to put a switch in.  That's how I learned today.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #79 on: November 16, 2002, 01:14:00 AM »

QUOTE (angone54321 @ Nov 16 2002, 08:00 AM)
hahah sorry dude its me again. i hate to bug ya, but i cant find ur tutorial on how to lock the harddrive. and what does locking the harddrive actually do? will i still be able to store backups on it in the future

                                    sigh...

http://www.xbox-scen...es/lock-hdd.php
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #80 on: November 16, 2002, 01:16:00 AM »

QUOTE (slappynutz @ Nov 16 2002, 08:04 AM)
Opjose, I've had several Xbox tech support flunkies admit that there are server issues. I saw you post in the official forum over at Xbox.com and that Boid guy seems to indicate that his contacts within the Xbox Live "team" do admit that there are server authentication issues. While that's far from an "official" statement I think they know that there are problems and hopefully will work it out soon.

I know that they'll probably get a permanent ban list together someday, I'm just hoping that they do it later rather than sooner  ... ie after the next Xbox price drop so buying a redundant machine just for Live won't sting as much.

                                    Yeah there seems to be a lot of confirmations of server side issues on various threads.

There are just way too many unmodified Xboxes failing to connect too.

And once you DO connect you should see the problems which are occuring right now.

Everyone is complaining about the "server not responding" problems within the game.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #81 on: November 16, 2002, 01:17:00 AM »

QUOTE (ChocoboLee @ Nov 16 2002, 08:16 AM)
Opjose, thanks for all your hard work in testing this. I really hope there is currently no ban, but what do you think about this... i talked to online support and here is what the guy said:

"MS will defend the gaming experience for our users on Xbox Live, and will not approve the use of any game cheating devices for the Xbox gaming platform. This is a violation of the Xbox Live Terms of Use. If users attempt to access Xbox Live with an Xbox installed with modified hardware or unapproved software, their Xbox will be blocked from accessing the service now and in the future. MS reserves the right to take other appropriate action in the future, which could include canceling the user's subscription."

"No, unfortunately once a box has been banned it can never be back online. You can use your same account on a new Xbox."

He claims that there is a blacklist. Also the fact that you cannot get yourself banned does not mean for sure that there is no blacklist. It's possible that it takes time for all the servers to synch up... i.e. for every server to get the updated blacklist. I guess only time will tell, but I sure hope you are right because I'm thinking of getting myself a Matrix modchip. (I have Enigmah Final now.) Getting a new modchip is much easier and cheaper than buying another Xbox just to play on Xbox Live. Keep up the good work!

                                    I've already answered this exact post earlier up on this thread.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #82 on: November 16, 2002, 01:18:00 AM »

QUOTE (Pr0crastin8r @ Nov 16 2002, 08:05 AM)
You know what I say? Let's all go get piss drunk, sleep for a week straight, and wake up when this is all better... smile.gif Opjose, I'm sure you could use some rest from all this chaos.

                                    Yeah I'll bet the MS techs would love to do this too, but I bet it's overtime in Redmond this weekend.
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opjose

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« Reply #83 on: November 16, 2002, 01:20:00 AM »

QUOTE (ChocoboLee @ Nov 16 2002, 08:16 AM)
He claims that there is a blacklist. Also the fact that you cannot get yourself banned does not mean for sure that there is no blacklist. It's possible that it takes time for all the servers to synch up... i.e. for every server to get the updated blacklist. I guess only time will tell, but I sure hope you are right because I'm thinking of getting myself a Matrix modchip. (I have Enigmah Final now.) Getting a new modchip is much easier and cheaper than buying another Xbox just to play on Xbox Live. Keep up the good work!

                                    LOL!

There are ONLY two IP's receiving the authentication requests at present.

There is no "syncing" to speak of as the entire "farm" is sitting in the same room AFAIK.
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wiseblood

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Xblive Facts About New Mod Chip Detection
« Reply #84 on: November 16, 2002, 01:45:00 AM »

Yep, server problems.
I can connect to MechAssault and Ghost Recon and play unencumbered for hours.
I cannot connect anymore to Whacked or MotoGP fom the retail Live disc, even though I was able to after I first bought it earlier today.
Maybe they just blacklisted me from those 2 games, since I can play the other 2 without any problems?
Highly improbable, it sounds more like server problems right now.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #85 on: November 16, 2002, 02:03:00 AM »

QUOTE (ChocoboLee @ Nov 16 2002, 08:27 AM)
QUOTE (opjose @ Nov 16 2002, 08:20 AM)
LOL!

There are ONLY two IP's receiving the authentication requests at present.

There is no "syncing" to speak of as the entire "farm" is sitting in the same room AFAIK.

Thanks! Good to hear. While you are at it.... Matrix or X-ecutorII? And why? Thanks! smile.gif

                                    I'm betting on Executor II.

If they do it right it should be less problematic than the Matrix.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #86 on: November 16, 2002, 02:14:00 AM »

BTW: If any of you with WORKING Xboxes want to see what actually happens when the Xbox gets rejected, you can do the following.

(don't worry it IS safe)

Turn ON your Mod chip & boot your Xbox.

Go into the XBLive Tab and go to account management.

Notice that you now you get a different error message than what others are reporting here when their machines fail to connect (RED X).

This is a kerberos REJECTION of your machine.

Now turn the mod chip OFF and reboot.

Try again.

Notice that now things work. Your machine was accepted via the kerberos servers.

Interesting eh?
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #87 on: November 16, 2002, 02:18:00 AM »

QUOTE (angone54321 @ Nov 16 2002, 09:15 AM)
hey it me again.  on locking the harddrive. i did everything in the tutorial u sent me, and i entered the pass to lock the drive, and it said OK. and sent me back to the a:. so i ran the drive checker again and it showed it was locked. so i threw it back in the xbox with jumpers in correct posistions. but it wont load anything. it wont load from the drive and it wont even load the cd-rw evox. all i get is that repair ur xbox screen.

also if i maybe enetered the pass worng would it have accepted it like it did?

i dont know im just so stressed out over this just to play some noobs in nba2k3 smile.gif

                                    Did you put the drive in the Xbox FIRST, then run EVOLUTION-X's BACKUP command to generate the -NEW- password?

I hope you didn't try to use the password from your original drive which many newbies do!
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ChocoboLee

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Xblive Facts About New Mod Chip Detection
« Reply #88 on: November 16, 2002, 02:24:00 AM »

QUOTE (opjose @ Nov 16 2002, 09:14 AM)
Notice that you now you get a different error message than what others are reporting here when their machines fail to connect (RED X).

This is a kerberos REJECTION of your machine.

                                    What's does this different error message say?
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ZeAuReLiEn

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Xblive Facts About New Mod Chip Detection
« Reply #89 on: November 16, 2002, 02:25:00 AM »

Hi,
I've got a Xbox with a modified internal bios. I can't disable this bios for the moment (waiting for an X-Ecuter 2 Pro to do that).
I try to setup my Live account, the connexion test is successfull but when I enter my subscription code it is rejected ?
Is that a modchip issue ? That's normal or should I be able to setup my account with the modchip enabled ?
Thanks
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