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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1416 times)

joeflux

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Xblive Facts About New Mod Chip Detection
« Reply #30 on: November 15, 2002, 08:43:00 PM »

beerchug.gif
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angone54321

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Xblive Facts About New Mod Chip Detection
« Reply #31 on: November 15, 2002, 08:50:00 PM »

i have a executer chip in my box.  now from the 800 posts i have read this is what i understand. now correct me if im wrong.  

I have the update, and yes the mod was on. I have set up an account, and yes mod was also on. And i pass the connectivity test i get green circles on the 4 tests and says im connected, and yes i did have the mod on. Now the thing is when i try to play a game or view my account it will say cannot connect to live, please try again. Now from what i read u say if i pass the connectivity part, all i have to do is disable my modchip and i will be able to play online.

Is this correct?  so if im passing the connect test, all i have to do is disable my chip and i can play.



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lucasz

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Xblive Facts About New Mod Chip Detection
« Reply #32 on: November 15, 2002, 08:52:00 PM »

QUOTE (angone54321 @ Nov 16 2002, 03:50 AM)
so if im passing the connect test, all i have to do is disable my chip and i can play.

CORRECT
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #33 on: November 15, 2002, 08:57:00 PM »

QUOTE (lucasz @ Nov 16 2002, 03:42 AM)
Yes, glitches are bound to happen, but whomever decided to roll out the kerberos authentication 4 days before Xbox was released should be shot in the head.  Probably some idiot manager.  Rolling out the Kerberos and making any other final changes should have been done two weeks before launch.

                                    LOL!

YES! This should have been handled months earlier during the beta period.

Someone seriously screwed up!
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #34 on: November 15, 2002, 08:59:00 PM »

Yup (especially if you have a switch).

Flip the switch and play from ORIGINAL disks.
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #35 on: November 15, 2002, 09:00:00 PM »

its gay how ms decided to do this new "procedure" of sorts right at retail, shoulda done during beta, damn fools
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #36 on: November 15, 2002, 09:02:00 PM »

QUOTE (Satan00 @ Nov 16 2002, 04:00 AM)
its gay how ms decided to do this new "procedure" of sorts right at retail, shoulda done during beta, damn fools

                                    I'll bet that they thought that they would be giving something away to the modders... typical MS B.S.
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bagel5009

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Xblive Facts About New Mod Chip Detection
« Reply #37 on: November 15, 2002, 09:23:00 PM »

laugh.gif , but we'll see through the fog in a few days hopefully  beerchug.gif
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bagel5009

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Xblive Facts About New Mod Chip Detection
« Reply #38 on: November 15, 2002, 09:24:00 PM »

QUOTE (opjose @ Nov 16 2002, 03:57 AM)
QUOTE (lucasz @ Nov 16 2002, 03:42 AM)
Yes, glitches are bound to happen, but whomever decided to roll out the kerberos authentication 4 days before Xbox was released should be shot in the head.  Probably some idiot manager.  Rolling out the Kerberos and making any other final changes should have been done two weeks before launch.

LOL!

YES! This should have been handled months earlier during the beta period.

Someone seriously screwed up!

                                    Simple. They know us hackers OWN them. Period.
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #39 on: November 15, 2002, 10:10:00 PM »

no
you can not turn your modchip off after you boot your xbox, no way about booting backups there buddy.. you have to play with a disabled-mod xbox, only way, thats if you get connectivity, if you dont, you're fucked, you still should be getting connectivity even with a mod on, just that you cant play games
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fatbastard911

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Xblive Facts About New Mod Chip Detection
« Reply #40 on: November 15, 2002, 10:12:00 PM »

muhaha.gif
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #41 on: November 15, 2002, 10:15:00 PM »

i think that MS will do a data verification, if it wont find the file or see the file is diffrent, it'll sure as hell give you an error, unless you can somehow FOOL it to think you're running a clean eeprom or something youre fucked..

thats what i'm understanding here
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angone54321

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Xblive Facts About New Mod Chip Detection
« Reply #42 on: November 15, 2002, 10:19:00 PM »

ok i was told by "lucasz" and "opjose" that if i get connection on teh status screen all i have to do is flip my mod chip off and play NBA2k3 off the original CD.

Does anyone in here know wtf thier talkin about or is this whole forum just people contradicting what each person says?
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #43 on: November 15, 2002, 10:19:00 PM »

wink.gif
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clifface

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Xblive Facts About New Mod Chip Detection
« Reply #44 on: November 15, 2002, 10:21:00 PM »

you have to have the mod off before you load the game
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