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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1416 times)

opjose

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Xblive Facts About New Mod Chip Detection
« Reply #15 on: November 15, 2002, 07:20:00 PM »

QUOTE (Satan00 @ Nov 16 2002, 02:17 AM)
has anyone been blacklisted yet??

                                    Not that I know off.

Believe me I would be the first.

I've tried so many machines and combinations since last night that my account would have been the first to go.
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CZECH

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Xblive Facts About New Mod Chip Detection
« Reply #16 on: November 15, 2002, 07:22:00 PM »

So it looks like MS wins again....I cant back up Metal Gear and I cant play my backups with Xbox live....I will stick with Xbconnect
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Malafax

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Xblive Facts About New Mod Chip Detection
« Reply #17 on: November 15, 2002, 07:23:00 PM »

PIKE:    

I would think that the connect one day and not the other issue would be due to M$ migrating their servers over from accepting Beta testers to the retail kits and in doing so added something that fouled things up.
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pike-old

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Xblive Facts About New Mod Chip Detection
« Reply #18 on: November 15, 2002, 07:25:00 PM »

Stick with me on this.

If I've connected with an xecutor switched on, then later off, I'm presuming MS know that and have seen it, and have bounced me from games...

Q1. Can MS detect a chip that is being used that is turned off?

Q2. if they've detected me, then I have a hurdle to overcome...If I'm ringing saying I can't connect, the they could lay the blame with my chip (though u say it is not the problem), even though it may not be the problem. Right? Easy get out, although not one they've used with me, yet!

So, whats needed is bona fide unmodded x box owners to kick up a stink. With their solution comes help for us all....

Q3. But, how many bona fide unmodded x boxes cannot connect and what percentage of the user base is it???Is it enuff to casue action to be taken??
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #19 on: November 15, 2002, 07:26:00 PM »

QUOTE (pike @ Nov 16 2002, 02:17 AM)
But, there appears NO solution to the latter, and some parts of the world have been Live for months.....

For this to be true, MS would be seizing on the confusion to say they are banning folk found to be using chipped machines. It's a play on words, but they are banning them from the games, I suppose they never actually said they were preventing them hooking up to the servers


Ok, so my only remaining hurdle to becomming a convert is as above- you can connect one day, but not the next...WHY? You've downloaded an UPDATE, remember...

                                    This type of confusion is typical MS.

How many thousands of times have they done it in the past.

Again doing what I described is an EXCELLENT solution for them.

Say one thing which looks almost egregious, but actually do something far more benign.

They get what they want (you to buy the games for On-line play) and you are not totally unhappy.

Re: Why?

The actual answer is we don't know. It is MOST likely to be a server problem.

Were it to be a mod chip issue ONLY people who ever used a mod chip on their systems would be affected. It would not have affected new and old unmodded machines.

Instead it seems to affect a random sampling of both!

This makes the single highest likelyhood to be a server authentication issue which is PERFECTLY consistent with what I (and many many others) are reporting as being observable with sniffers.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #20 on: November 15, 2002, 07:27:00 PM »

QUOTE (epac @ Nov 16 2002, 02:20 AM)
Something i found out about the xbox live:

I do NOT have a modded xbox (waitin' for X2).
I do have a firewall (go figure).

It seems that i can go as far as connecting to Xlive for a bit (ie: enough to get through a couple of menus), but can't start playing. Now, I talked about it with my sysadmin at work. we tryed to put the box on the live net (ie: not behind the firewall, but next to it, network wise), and behold, all the problems went away.

So if you have some type of firewall, i would recommend you set your xbox behind it, and set it as a DMZ machine (most little broadband router can do that).

I hope this helps anyone...

                                    This is totally unrelated to this topic and belongs elsewhere.
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PillMonster

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Xblive Facts About New Mod Chip Detection
« Reply #21 on: November 15, 2002, 07:30:00 PM »

grr.gif
I told you it was via a downloaded code block - correct.  grr.gif
I'm TELLING you your boxes ARE blocked.   grr.gif

Of course the bloody kerberos packet isn't getting back a response. The servers don't want to give you one cos your blocked.

The serial number of your box, and probably a  key value generated by that inconsipicous code downloaded and executed from live has squirreled away somewhere.

If you are so sure - please connect to Live when your chip enabled. Then wait 4 days. If you can still connect then I'm wrong. Why not try it? (I'm not talking about having mod disabled when you download the update either)

Just on a side point - that update could occur at any time in any future game.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #22 on: November 15, 2002, 07:33:00 PM »

QUOTE (pike @ Nov 16 2002, 02:25 AM)
Stick with me on this.

If I've connected with an xecutor switched on, then later off, I'm presuming MS know that and have seen it, and have bounced me from games...

Q1. Can MS detect a chip that is being used that is turned off?

Q2. if they've detected me, then I have a hurdle to overcome...If I'm ringing saying I can't connect, the nthey could lay the blame with my chip (though u say it is not the problem), even though it may not be the problem. Right? Easy get out, although not one they've used with me, yet!

So, whats needed is bona fide unmodded x box owners tokick up a stick. With their solution comes help for us all....

Q3. But, how many bona fide unmodded x boxes cannot connect and what percentage of the user base is it???Is it enuff to casue action to be taken??

Q1: No, not if the machine was rebooted from the non-modified mod chip.

Q2: No See below.

QUOTE
So, whats needed is bona fide unmodded x box owners tokick up a stick. With their solution comes help for us all....


AGAIN DON'T YOU READ ENGLISH?

I have TWO UNMODIFIED VIRGIN systems. One with the problem and one without.

There are a slew of people reporting and calling in with the same problem as well.

I've "kicked up the stick" which is why I've posted all of this.

Q3: About 20%-30% of UNMODDED Xboxes cannot connect!

This is about the same ratio of modded (but switched off) boxes.

See the pattern?

It's not the mod chip to blame with CONNECTIVITY ISSUES as I've asserted. The ratios are identical!

GAMEPLAY is a totally different matter.

If you have connectivity

Mod chip on = XBLIVE no work (reports are running about 90%)
Mod chip off = XBLIVE work (on same machine, reports about 90%)

This is for ACTUAL game play on RETAIL or RETAIL XBLive demo games.

Notice that the MOD CHIP ON = NO WORK is not 100%.

There may be various reasons for this, including that the user (like I did at first) is using a game like REVOLT which is still communicating with the BETA servers. Even with the mod chip ON REVOLT was still working a few hours ago.

Also there may have been a few systems that received an earlier version of an unfinished "update" that is still working(!!!), though I'm merely speculating.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #23 on: November 15, 2002, 07:41:00 PM »

QUOTE (PillMonster @ Nov 16 2002, 02:30 AM)
I'm TELLING you your boxes ARE blocked.   grr.gif

                                    HIGHLY
HIGHLY
HIGHLY
UNLIKELY


READ MY PREVIOUS POSTS AS TO WHY?

Your XBox's Chipped versus unchipped state is NEVER reported to the servers, EVER!

How do I know?

Virgin, just out of box non-working Xbox on same network with packet sniffers NEVER reports mod chip state.

Virgin, just out of box working chipped (identical) Xbox on same network with packet sniffer NEVER reports mod chip state.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #24 on: November 15, 2002, 07:45:00 PM »

QUOTE (pike @ Nov 16 2002, 02:33 AM)
To my mid if you get three green lights on othr areas and a red for 'x box live not found' then ur setup is fine and theres a glitch on that machine. This is verifiable by slapping in another machine that then instantly connects. It's sorting the wheat fro mthe chaff thats the problem

If the damage is random, there will be a lot of folk calling tech support with chips fitted adding confusion, along with the  cabbages adding confusion. How will MS see and route out this particular problem, or will they use smoke/mirrors and confusion to ignore it???

                                    Here I go with your earlier arguement.

I have a machine which worked one day, but not another, yet nothing changed.

The problem arose on it on Tuesday. Prior to then it worked perfectly.

It was never moved, booted, etc.

It's NOT a setup issue and I can see it's communication attempts going out to the internet. It resolves the IP's, it sends the initial handshake and waits forever for the non-existant reply.

It was last turned on for XBLive play three weeks ago.

Tuesday morning it never connected to anything.

I don't think MS can ignore the problem as there are simply WAY too many unmodified Xboxes with the same issues.
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Lovaboy

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Xblive Facts About New Mod Chip Detection
« Reply #25 on: November 15, 2002, 08:09:00 PM »

Hi, i dunno if this has been answered b4, sorry 4 askin if it has, but i have an "Enigmah final" chip, how do i turn it off?
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #26 on: November 15, 2002, 08:11:00 PM »

wires 15 and 21 on a switch, or just cut them fuckers
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lucasz

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Xblive Facts About New Mod Chip Detection
« Reply #27 on: November 15, 2002, 08:26:00 PM »

Thanks for clearing this whole mess up.

I can tell you why MS isn't letting people know it's a server problem that they're working on.  I can tell you why everything looks normal like a highly successful launch with 100% uptime.  Imagine how the press would react.  Imagine how humiliated MS would be.  Imagine a few billion dollars that MS is using to back this service.  MS has a LOT riding on Xbox Live and they will do whatever it takes to avoid bad publicity.  Hell, I'd lie too if it were my ass on the line!
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #28 on: November 15, 2002, 08:31:00 PM »

QUOTE (lucasz @ Nov 16 2002, 03:26 AM)
Thanks for clearing this whole mess up.

I can tell you why MS isn't letting people know it's a server problem that they're working on.  I can tell you why everything looks normal like a highly successful launch with 100% uptime.  Imagine how the press would react.  Imagine how humiliated MS would be.  Imagine a few billion dollars that MS is using to back this service.  MS has a LOT riding on Xbox Live and they will do whatever it takes to avoid bad publicity.  Hell, I'd lie too if it were my ass on the line!

                                    YES!

The new XBLive forums have some interesting posts from people who call themselves MVP (huh?) that are somehow connected to XbLive, and admit that something is not right.

They are saying:

"I will try to contact some people tonight and see if I can scare up some details.

For all of you who were beta testers: Please do me and all of your fellow testers a favor and help keep people calm. You all know how freakin' cool XBL is and you can guess how monumentally huge it is to switch from beta into production. Glitches are bound to happen; anybody even remotely connected to software development or system engineering can attest to that!

Please be patient as MS works through this. I'll try to get you information as soon as I can."

Heh...
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Satan00

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Xblive Facts About New Mod Chip Detection
« Reply #29 on: November 15, 2002, 08:41:00 PM »

muhaha.gif
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