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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1416 times)

Cybersage

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Xblive Facts About New Mod Chip Detection
« Reply #60 on: November 15, 2002, 11:49:00 PM »

QUOTE (pvwr @ Nov 16 2002, 06:16 AM)
I was following this bullshit for the last 3 days, and guess what, I'm not playing at all, but readind damn posts which in the end solve nothing.

                                    me too...were just curious I guess

Cheers
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #61 on: November 15, 2002, 11:55:00 PM »

QUOTE (angone54321 @ Nov 16 2002, 04:58 AM)
ok guys its me again, i have been reading everything u guys have in here.

to refresh you guys. i have the executer chip now installed with a swicth. I updated dash , got an account, and i connect throught the status panel perfectly. The mod chip was on during this whole time. But i wasnt able to play a game or view my personal info, it would just say cannot connect to live, try again later.

Now i was told from u guys that if i can connect in the status panel all i have to do is boot my xbox with a retail game, [im using nba2k2], and then switch off my chip. And i would be able to play the game. Well i goto Live Play and i select my gamename, and it loads for abit saying signing in user. then says cannot connect to xbox live would u like to goto connect status panel? So i choose "yes" takes me to the panel goes through the 4 checks everything passes. Says im connected. Then i hit done, and takes me back into nba2k3, and i try to play and says the same thing. Cannot connect do u wanna goto the status panel.

now i followed everything exactly how u said but its not working. It just makes no sense to me if it connects through the status menu why wouldnt it connect through the game.

Is this another WinME disaster, lol

" opjose " please respond ur the only guy in here that actually sounds like u know what ur saying.

                                    Yes it should respond and you should be able to log in.

I'd suggest you first try with the RETAIL DEMO games.

NOTE: there are a LOT of connection problems now.

I only can find a few FAST connections most appear relatively slow.

I have been able to get online for a whacked sessions (in case you see my moniker, yes indeed it's me!) on modded units with the mod chip switched off.

But this normally takes several tries before I get a good connection to a game.

BTW: If you see me on line, I may NOT have the headphones on since I'm testing various machines.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #62 on: November 15, 2002, 11:57:00 PM »

QUOTE (brywalker @ Nov 16 2002, 05:25 AM)
Just to let you all know...

THERE IS A BLACKLIST!

The other 2 systems that could connect to xbox live with the mod as of tonite get the...

XBOX LIVE NOT FOUND error!!

This is after updating to the recent version and trying to get on for the past few days.

It looks like they just have a list and they are getting to them one by one. It is just a matter of time before all systems that have tried to get online with a mod are killed.

STOP FOOLING YOURSELVES!

                                    No you are quite wrong. There is no "blacklist" (YET).
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #63 on: November 15, 2002, 11:58:00 PM »

QUOTE (brywalker @ Nov 16 2002, 05:32 AM)
Whatever. I am tired of telling people whats going on just to be told I am wrong.

I was right about the mod protection.

I was right about it not being random server problems.

But whatever.

When opjose tells you in a couple of days that they are blacklisting systems I will reply with a hearty UP YOURS.

                                    No again you are wrong.

There are indeed server problems.

There are multiple problems at play at the moment.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #64 on: November 16, 2002, 12:07:00 AM »

QUOTE (pvwr @ Nov 16 2002, 05:41 AM)
QUOTE
HAHAHAHAHAHAHAHAHAHAHA your an idiot


I guess he doesn't deserve that. NONE can tell if there's a blacklist so far, not even opjose, despiste his great efforts to discover everything from client side, he, and nobody else on this end of the stick, can't say whether there is or not a blacklist.

Yes, the connectivity issues on the non-MODDED boxes are server/router/firewall problems. With MODDED boxes that where detected as having a modchip, I don't think so. HERE it may be a mixed bag, and the idea for MS IS to play blind an don't tell straight about the modchip detection, so I really believe they would hide the error as something like that for people to take their modded boxes to service.

And let's not forget that even by yesterday, when people where discussing aboutr modchip detection, there was someone YELLING at every other user claiming that it was a server issue and nothing more than that. So no need to call other people idiot, because you never know tomorrow and what will be proven true ...

                                   
I'm PURPOSELY putting modded Xboxes on line to try to get some closure on this AND GET BANNED. So far I haven't "lost" a one.

If the machine has worked since this morning, it has no problems whatsoever as long as you switch off the mod chip to play games.

You can leave it connected to XBLive via the console, or the game itself, all day long with the mod chip turned on.

You can also repeatedly try to connect with a modded machine WITHOUT getting "banned" as some are erroneously assuming.

I've been trying a slew of different combinations and possibilities.

I've gone as far as modifying serial numbers and MAC addresses in the EEPROM (fortunately I haven't ruined a system yet!).

Note: The SERIAL number and MAC address are tied together.

You CAN overcome the CRC checks by carefully adjusting values, e.g. up on one, down on another.

I'm fairly tired of all this testing and breaking up systems.

There is one final thing that I would like to try but I may not...

... taking the EEPROM dump from a working system over to a non-working one and reburning. Of course I'd also would have to swap hard drives.

I STRONGLY suspect that this -WILL- work as this would migrate the machines "identity" from one unit to another.

For those who care...

YES virginia you CAN change the serial number on your machines and the MAC address. It -IS- stored in the EEPROM and not elsewhere.

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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #65 on: November 16, 2002, 12:10:00 AM »

QUOTE (rhipidon @ Nov 16 2002, 07:03 AM)
Assuming that there isn't a blacklist yet, why would MS keep us in the dark about the server problems?  I've spent 3 hours on the phone tonight trying to get them to admit to either banning serial numbers or having server problems with no luck.  Every time I would mention the connectivity problem they would tell me that it was my ISP, or that my MAC address was wrong (which of course it isn't, as I played just fine in the beta).

                                    Why?

Your guess is as good as mine.

They have NO reason to keep a blacklist secret other than some minor publicity. If anything they have plenty of reasons to publish it's existance if this is what they are doing, to discourage future modders and returned machines.

As someone pointed out, if there are server problems, they have EVERY reason on earth to NOT say anything about it. It would be a HUGE embarassment to the company if this were true.

E.G. Xbox goes Live, and Crashes (headlines),

You can extrapolate the headlines from there on!

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dvdvideo

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Xblive Facts About New Mod Chip Detection
« Reply #66 on: November 16, 2002, 12:17:00 AM »

Opjose, great work it is really helpfull to some of us.
I just disabled my Matrix in mode 3 and I cannot connect to live servers.
(it passes the first three then fails the forth)
I hope I can find out by tommorow as I have a $30 off coupon that I can use on a second xbox that expires tommorow.    
I'd hate to buy it for no reason, but as it stands, based on your info, I have no way of knowing if it is the servers or my box.  

One other thing, I put in the memory card into my controller for the first time, it is detected and everything, seems to work fine.  However, when I go into my saves on the hard drive the only optin that comes up is delete!
Is there some sort of secret copy function?  Or is my box screwed?  It did this with both my 40 gig and my 8 gig original, with the mod enabled and disabled!
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #67 on: November 16, 2002, 12:23:00 AM »

QUOTE (XboxFan1 @ Nov 16 2002, 07:14 AM)
Hey opjose thanks for all your insight!

One of the tutorials on how to run a modded XBox and get it to work with XBL says that we should use the ybox bios and put the original xbobdash.xbe back on the file system.  Since my evox bios boots up to evoxdash.xbe can I do the following to connect?

(I have the beta version of XBL installed already.)

1.  Put the original xboxdash.xbe back on the C partition.
2.  Disable my mod chip by setting the switches on my Matrix to disabled.
3.  Boot normally to the MS Dash to verify it works.
3.  Reboot with the XBL final version install disc and install XBL.
4.  Play demo or final version XBL live games with the mod chip disabled.

I have read every post in here and I believe this is a prudent approach based on the posts I have seen.  What's your take?  Would your revise or add any steps to the process I have outlined above?

Thanks for any input!

                                    Yes this should work.

However before you go to all of this trouble, TRY the connectivity test as this is currently the best indicator of sucess.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #68 on: November 16, 2002, 12:26:00 AM »

QUOTE (dvdvideo @ Nov 16 2002, 07:17 AM)
Opjose, great work it is really helpfull to some of us.
I just disabled my Matrix in mode 3 and I cannot connect to live servers.
(it passes the first three then fails the forth)
I hope I can find out by tommorow as I have a $30 off coupon that I can use on a second xbox that expires tommorow.    
I'd hate to buy it for no reason, but as it stands, based on your info, I have no way of knowing if it is the servers or my box.  

One other thing, I put in the memory card into my controller for the first time, it is detected and everything, seems to work fine.  However, when I go into my saves on the hard drive the only optin that comes up is delete!
Is there some sort of secret copy function?  Or is my box screwed?  It did this with both my 40 gig and my 8 gig original, with the mod enabled and disabled!

                                    Re: ALWAYS start with the connectivity test.

If it doesn't work, nothing you do will (currently) get you back on.

If the connectivity test works you should be able to disable the mod chip and get online. If you can get logged in, in the game, everything is fine.

Re: Delete

Hit the RIGHT DPAD to go "into" the screen. You are selecting the ICON which only displays DELETE. This is normal.
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angone54321

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Xblive Facts About New Mod Chip Detection
« Reply #69 on: November 16, 2002, 12:32:00 AM »

Quote
Yes it should respond and you should be able to log in.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #70 on: November 16, 2002, 12:37:00 AM »

No the mod chip -MUST- ALWAYS be off for XBLive to work.

In other words you CANNOT disable it after the boot.

You MUST disable it, then boot. The OEM XBLive dashboard must also be installed on the hard drive.

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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #71 on: November 16, 2002, 12:38:00 AM »

QUOTE (angone54321 @ Nov 16 2002, 07:32 AM)
also i heard that my harddrive needs to be locked. i have a upgraded 80gig hard drive i installed, i used one of the HDDprepare programs on it. So i dont know if its locked or not, if it isnt how would i go about locking it.


                                    To be able to turn OFF your mod chip, your replacement drive -MUST- be locked.

Prepping the drive is not enough. See the tutorial I posted on this.
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RedSlug

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Xblive Facts About New Mod Chip Detection
« Reply #72 on: November 16, 2002, 12:49:00 AM »

QUOTE (opjose @ Nov 16 2002, 01:47 AM)
1 - Failure of the connectivity test is NOT a mod chip issue at all!

The connectivity test SHOULD succeed even if your box is chipped.

If it fails there are kerberos/handshaking problems at work which may be related to misconfiguration or problems at MS's servers.

The failure will occur with new non-modded systems as well, and seems to be somewhat random.

                                   

If youv'e experienced this with "with new non-modded systems", what did Micosoft say the problem is?

(I cannot get connect from dashboard or game)
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #73 on: November 16, 2002, 12:52:00 AM »

QUOTE (RedSlug @ Nov 16 2002, 07:49 AM)
QUOTE (opjose @ Nov 16 2002, 01:47 AM)
1 - Failure of the connectivity test is NOT a mod chip issue at all!

The connectivity test SHOULD succeed even if your box is chipped.

If it fails there are kerberos/handshaking problems at work which may be related to misconfiguration or problems at MS's servers.

The failure will occur with new non-modded systems as well, and seems to be somewhat random.



If youv'e experienced this with "with new non-modded systems", what did Micosoft say the problem is?

(I cannot get connect from dashboard or game)

                                    They don't!

They blame EVERYTHING other than their servers!

This has led to all the confusion and people insisting that it's a blacklist.
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RedSlug

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Xblive Facts About New Mod Chip Detection
« Reply #74 on: November 16, 2002, 12:53:00 AM »

smile.gif
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