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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1449 times)

opjose

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Xblive Facts About New Mod Chip Detection
« Reply #165 on: November 17, 2002, 02:44:00 AM »

QUOTE (angone54321 @ Nov 17 2002, 09:08 AM)
ok i have a real question this time. u guys talk about replacing all the xboxdash and stuff. but what if i just load evox from the cd if i wanna play a backup live game? wouldnt that just eliminate all the worry about the files. Since the xboxdash will all be default.

                                    No.

You are confusing the XbLive problems with the dashboard update nuking issue.

These are all seperate.
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warbeast

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Xblive Facts About New Mod Chip Detection
« Reply #166 on: November 17, 2002, 05:04:00 AM »

has any one tryed to take the serial numbers from the onboard eeprom and sticking it in to the mod/bios could this work

i say this because it looks like stops the serial numbers in the mod bios ie evolutionx bios and when u turn mod off it works as they see the eeprom  serial numbers so what if u take them serial numbers  and use then in your mod/bios?
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ZeAuReLiEn

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Xblive Facts About New Mod Chip Detection
« Reply #167 on: November 17, 2002, 11:19:00 AM »

QUOTE (opjose @ Nov 17 2002, 05:55 AM)
QUOTE (bornonce @ Nov 16 2002, 07:24 PM)
QUOTE (Metroid-X @ Nov 16 2002, 07:20 PM)
How do you defeat it?

Simple. Never go online when you are running an alternate BIOS. The current software seems to detect modchips only when running the live startup software. We'll just have to see what future software can do, however (including next-generation games. UH!!!).

Again WRONG!

Mod chip detection is only implemented in game startup.

You can hit the connectivity test all day long or even try to log in via the games and NEVER get any problems whatso ever when you later disable the mod chip.

Duh.

                                    When I try to setup my Live account with an enabled Modchip that says my subscription number is incorrect. I can't try with a disabled mochip but it seems that problems can occur before the launch of a game...
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VaporStone

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Xblive Facts About New Mod Chip Detection
« Reply #168 on: November 17, 2002, 11:29:00 AM »

Can sumone tell me if i can connect to XBL with mod disabled and a unlocked hdd???

THANX
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tbryce311

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Xblive Facts About New Mod Chip Detection
« Reply #169 on: November 17, 2002, 01:13:00 PM »

I geuss we could all be a bunch of pricks and unite a DOS attack against their servers.....dry.gif

what Im not getting though is tgs.xboxlive.com seems to only be an aliase of as.xboxlive.com
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angone54321

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Xblive Facts About New Mod Chip Detection
« Reply #170 on: November 17, 2002, 01:15:00 PM »

i have BillGAtes address, whose with me?????
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tbryce311

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Xblive Facts About New Mod Chip Detection
« Reply #171 on: November 17, 2002, 01:25:00 PM »

I am.... when can all pile up our headsets and beta-discs at his door like the free AOL disks! hehe  laugh.gif
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NetJunkie

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Xblive Facts About New Mod Chip Detection
« Reply #172 on: November 17, 2002, 01:27:00 PM »

QUOTE (tbryce311 @ Nov 17 2002, 08:13 PM)
I geuss we could all be a bunch of pricks and unite a DOS attack against their servers.....dry.gif

what Im not getting though is tgs.xboxlive.com seems to only be an aliase of as.xboxlive.com

                                    My guess is later they'll be migrated to seperate systems.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #173 on: November 20, 2002, 12:41:00 AM »

QUOTE (emoney @ Nov 20 2002, 07:30 AM)
ok, opjose, just to get this straight.....

you can go to the OEM dashboard with the mod chip OFF any time you want right??

                                    Heh, let me restate this.

With the mod chip OFF you can -ONLY- go to the OEM dashboard as evolution-X will not run!
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Beantown

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Xblive Facts About New Mod Chip Detection
« Reply #174 on: November 20, 2002, 01:07:00 AM »

So, is it feasible to develop a utility to "reset" the "report-in-flag"? Or some other way to recover the EEprom to original based on current contents with a "set" flag?

GREAT work opjose!!!
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ArMaGeDdOn

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Xblive Facts About New Mod Chip Detection
« Reply #175 on: November 20, 2002, 01:44:00 AM »

sorry, the detect even with chip off is my theory.  because technically the chip is still attached, and we're not sure how MS checks for a modchip [not 100% sure anyways],  i just said that it's best to be cautious about that.

opjose is the main man.  i'm just taking guesses here.  so, yeah.  don't trust the system even with your modchip set to off.  only trust a physical disconnect.  for now.

hopefully something comes through.  remember, hasn't even been a week since release of xbox live.  lots of breakthroughs [well, just really good theories and ideas] have come through so far.  let's wait to see what they do for us.
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ArMaGeDdOn

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Xblive Facts About New Mod Chip Detection
« Reply #176 on: November 20, 2002, 02:02:00 AM »

xecuter 2 is better than matrix, but matrix does it all anyways.

and matrix is easy to install.  just don't ask how i burnt mine.  anyways, no, mine turned out fine.  i had to rewire parts of the chip, but it's basically easy to do.  very easy.  don't pay more than $3 for installation of it since it's not hard to do.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #177 on: November 20, 2002, 03:57:00 AM »

QUOTE (Beantown @ Nov 20 2002, 08:07 AM)
So, is it feasible to develop a utility to "reset" the "report-in-flag"? Or some other way to recover the EEprom to original based on current contents with a "set" flag?

GREAT work opjose!!!

                                    Yes and no.

Once the Xbox is on the "list" so to speak, the damage is done.

This is why the utility to modify the serial number/mac and header is needed.

This MAY permit us to UNDO the banning, then coupled with the F:boot bios you would have a workable way around the entire problem.

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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #178 on: November 20, 2002, 04:01:00 AM »

QUOTE (emoney @ Nov 20 2002, 08:32 AM)
sorry for being a newbie..... but now you got me confused..... you said MS CAN detect a mod chip even when off, but you say you can use live if you keep you never visit the xboxdash or go to the live menu of a game with the mod chip on.....   which is it?

                                    No they cannot ACTUALLY detect a mod chip when off.

They utilize "misdirection".

E.G. they get you to run the updated dashboard (with mod chip detection code built in) when you turn ON your Xbox. This sets something (a flag, a bit?)

Then even if you turn the mod chip OFF, upon the next connection your Xbox "reports in" that you have a mod chip in your machine.

After that bye bye connection.

This is why you CAN use Live if you NEVER use the updated M-icrosoft dashboard (and/or game) with your mod chip turned ON.

The F_Boot bios gives you a workaround.

As I posted previously you must make sure that NO ONE -EVER- boots up and runs an XboxLive enabled game, then attempts a connection, with the mod chip turned on or you are SOL again.

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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #179 on: November 20, 2002, 04:04:00 AM »

QUOTE (emoney @ Nov 20 2002, 09:18 AM)
what's the best bios (for live as well) and can matrix only have one?  and is there an option to never boot to xbox dashboard?

                                    You CAN do this but you have to be very careful with a few settings and things.

Your best bet is to start with the F_boot bioses, which get you half way there.

Then BEFORE you install the Xbox Live "update" disk, copy your C:\ partition to F:\

Install Evolution-X to F:\

Point it's XboxDashboard entries to F:\msxboxdash.xbe

THEN with the mod chip OFF and rebooted, run the XBLive updates.

Bingo a relatively SAFE Xbox as long as you keep people out of XBLive games with the mod chip ON.
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