xboxscene.org forums

Pages: 1 ... 9 10 [11] 12 13 ... 17

Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1449 times)

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #150 on: November 16, 2002, 10:49:00 PM »

QUOTE (bornonce @ Nov 16 2002, 06:07 PM)
QUOTE (Suicide28 @ Nov 16 2002, 05:48 PM)
My bubble is not burst so much, it takes around 15 - 20 seconds before i get the message back.   So it sounds like it might be a server issue.

Yes, if it takes 15-20 seconds for you to get that from the dashboard that is not the modchip problem. The modchip problem displays the message in under a second.

                                    No!

QUIT spreading this incorrect crap!

There is -NO- mod chip detection during the connectivity test phase.

Mod chip detection is ONLY done at game launch. Period.
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #151 on: November 16, 2002, 10:53:00 PM »

QUOTE (bornonce @ Nov 16 2002, 06:57 PM)
QUOTE (Fuzzy @ Nov 16 2002, 06:38 PM)
dont be some newb runnin in here acting like you know everything, im not listening to s*** you say, i listen to opjose (hes only poisted about 3900 more posts correctly than you thanks  biggrin.gif )

opjose originnaly said that NONE of the connectivity issues were modchip related(look at his early posts). He has now changed his tune (look at his later posts).
3900 posts, of which 3900 have had some inaccuracies. Earlier posts were FLAT WRONG!!!

If you don't believe me then go ahead, use your modded xbox with alternate BIOS enabled, find yourself no longer able to connect sometime in the future, then you and opjose can spend the rest of your lives trying to figure out why you are having server-side problems.

And for your information NONE of my posts have been wrong. I have speculated on what might be happening, but then I clearly stated that it was speculation.

                                    No I haven't changed my original position.

It is NOT a mod chip issue. You are merely twisting things to conform to your unfortunately erroneous assumptions which are not ground in any fact.
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #152 on: November 16, 2002, 10:54:00 PM »

QUOTE (glock115 @ Nov 16 2002, 07:06 PM)
Yes you will be able to go online with the eject trick which basically disables the chip.  Dont, however, make the mistake of attempting to sign on with the chip enabled because you may suffer the same fate which I have which is being BANNED.

                                    Mod chip or no, you are not being "banned".

This is idiotic at present.

It occurs with the same frequency on non-modded systems as well.

Previously working non-modded machines have been dropping off like flies all day!

I lost two non-modded units today.
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #153 on: November 16, 2002, 10:55:00 PM »

QUOTE (bornonce @ Nov 16 2002, 07:24 PM)
QUOTE (Metroid-X @ Nov 16 2002, 07:20 PM)
How do you defeat it?

Simple. Never go online when you are running an alternate BIOS. The current software seems to detect modchips only when running the live startup software. We'll just have to see what future software can do, however (including next-generation games. UH!!!).

                                    Again WRONG!

Mod chip detection is only implemented in game startup.

You can hit the connectivity test all day long or even try to log in via the games and NEVER get any problems whatso ever when you later disable the mod chip.

Duh.
Logged

mzenone

  • Archived User
  • Full Member
  • *
  • Posts: 132
Xblive Facts About New Mod Chip Detection
« Reply #154 on: November 16, 2002, 10:58:00 PM »

if  its not a mod detection at dash(opjose)...so why does my modded xbox fail at connection (at dash), but my non-modded unit doesnt?....
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #155 on: November 16, 2002, 11:02:00 PM »

QUOTE (Sarkoon @ Nov 17 2002, 01:10 AM)
QUOTE (Robeyone @ Nov 16 2002, 08:52 PM)
Has anyone thought of checking the error codes that you get when you fail to connect to see if there is some simularities.  Test you connectivity and then hit the yellow button and post what your X, Y, and Z result was.  If we see simularities between the boxes that may tell us something.

X: 0000 - F021
Y: 00AB - 6860
Z: 8015 - 1917

Just a thought
dry.gif

I recorded my X Y and Z information before I modded my xbox, and before I started having any connection problems. Here's the comparison:

Pre-Mod, Everything Working Config:

X: 0000 - F001
Y: 00A8 - 4860
Z: 8015 - 1917

After-Mod, while experiencing "Xbox Live Not Found" Error:

X: 0000 - F001
Y: 00A8 - 6820
Z: 8015 - 190D

Now I realize some of that information is a hash of IP settings, but mind you I changed nothing. Same Internal IP, same DNS server, etc.

I wonder what information DID change?

-Sarkoon

                                    X Y and Z are not related to something IN the machine.

It is directly related to connectivity testing.

Wanna see?

Disconnect your patch cable and try the "Y" trick.

Interesting eh?
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #156 on: November 16, 2002, 11:11:00 PM »

QUOTE (mzenone @ Nov 17 2002, 05:58 AM)
if  its not a mod detection at dash(opjose)...so why does my modded xbox fail at connection (at dash), but my non-modded unit doesnt?....

                                    I have no desire to retype everything again.

Read from the top and the other pinned topic and you will  have your answer.
Logged

CireZero

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Xblive Facts About New Mod Chip Detection
« Reply #157 on: November 16, 2002, 11:16:00 PM »

OpJose.. now here's something for you...

I can connect in the dash but i can't connect to creat a new account. My chip is disabled... but i can connect to one but not the other.. any thoughts.
Logged

Retard Monkey

  • Archived User
  • Jr. Member
  • *
  • Posts: 53
Xblive Facts About New Mod Chip Detection
« Reply #158 on: November 16, 2002, 11:20:00 PM »

Retard Monkey WARNS whoever "talk back" at Mr. opjose.... he good man, but will strike you down with great vengeance and furious anger those who attempt to destroy and poison my brothers.  And you will KNOW his name is the opjose when he lays his vengeance upon thee.

Amen.  



Logged

CireZero

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Xblive Facts About New Mod Chip Detection
« Reply #159 on: November 16, 2002, 11:21:00 PM »

Amen brother Retard...

Honestly i think Opjose works for M$ and is our informant to help us out.. haha. tongue.gif
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #160 on: November 16, 2002, 11:40:00 PM »

QUOTE (CireZero @ Nov 17 2002, 06:16 AM)
OpJose.. now here's something for you...

I can connect in the dash but i can't connect to creat a new account. My chip is disabled... but i can connect to one but not the other.. any thoughts.

                                    Yeah this is a known server side problem at M-icrosoft.

It also happened during the beta for a while.

It actually happened to me when I first went to activate my account(s).

It took almost a week before MS corrected the problem.

You are not the only one seeing this as the XBLive forums are replete with similiar postings from people.
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #161 on: November 16, 2002, 11:41:00 PM »

QUOTE (CireZero @ Nov 17 2002, 06:21 AM)
Amen brother Retard...

Honestly i think Opjose works for M$ and is our informant to help us out.. haha. tongue.gif

                                    <---- Oh no!

I've been labeled MS "Spy".
Logged

opjose

  • Archived User
  • Hero Member
  • *
  • Posts: 2553
Xblive Facts About New Mod Chip Detection
« Reply #162 on: November 16, 2002, 11:43:00 PM »

QUOTE (Retard Monkey @ Nov 17 2002, 06:20 AM)
Retard Monkey WARNS whoever "talk back" at Mr. opjose.... he good man, but will strike you down with great vengeance and furious anger those who attempt to destroy and poison my brothers.  And you will KNOW his name is the opjose when he lays his vengeance upon thee.

Amen.

                                    GAWD it's nice to have "Retard Monkey" around here to introduce levity.

After sailing thru a slew of posts from the clueless (some who deserve summary execution for their alarmist ways) it's posts from the Retard Monkey that bring me back to earth.
Logged

DaGamePimp

  • Archived User
  • Sr. Member
  • *
  • Posts: 391
Xblive Facts About New Mod Chip Detection
« Reply #163 on: November 17, 2002, 01:44:00 AM »

with your teeth of course ...
--- DGP ---
Logged

angone54321

  • Archived User
  • Newbie
  • *
  • Posts: 45
Xblive Facts About New Mod Chip Detection
« Reply #164 on: November 17, 2002, 02:08:00 AM »

ok i have a real question this time. u guys talk about replacing all the xboxdash and stuff. but what if i just load evox from the cd if i wanna play a backup live game? wouldnt that just eliminate all the worry about the files. Since the xboxdash will all be default.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 17