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Author Topic: Xblive Facts About New Mod Chip Detection  (Read 1448 times)

opjose

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Xblive Facts About New Mod Chip Detection
« Reply #105 on: November 16, 2002, 06:32:00 AM »

QUOTE (Killah2km @ Nov 16 2002, 01:24 PM)
Sweet thanks MR. opjose biggrin.gif,  I am about to go to radioshack now get the goods and install this baby, XBL here I come

                                    Just make sure that the connectivity test works FIRST otherwise your efforts will be in vain for the moment.
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #106 on: November 16, 2002, 06:38:00 AM »

QUOTE

One of my modded xboxs was getting the infamous Xbox live not found error. After numerous calls to the very unhelpful desk with no fix. I decided to try a few things to get my box on live again. What eventually fixed it was snagging the serial number/online key/mac address from one of my virgin systems and placing it on the "banned" xbox. After which it hopped right on.

After my success I was wondering what would happen if I dumped the old eeprom back on there and I bet you can guess what happened. Xbox live not found. Perhaps someone smarter then me will come up with a better solution then snagging another eeprom from a non-banned box but for now that is what is working for me.



Note: the machines are -NOT- "banned" the servers are merely not replying to them which is different!
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opjose

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Xblive Facts About New Mod Chip Detection
« Reply #107 on: November 16, 2002, 07:37:00 AM »

QUOTE (xxxboxxx @ Nov 16 2002, 02:31 PM)
Now suppose with me if you will there is a "BLACKLIST" and M$ has a firewall (doesnt have to be a firewall, can just be a program) set up to analyze your connecting packets and check them with a list.  If your serial number is on the list your packets are blocked.  Thus resulting in not being able to connect.  This is possible since this information is sent in your packets:
Xbox.Version=1.00.4831.5
Title=0xFFFE0000
TitleVersion=268595456
SN.(MY SERIAL NUMBER)@xbox.com

It would also explain while your problem on the systems you cant connect with stay with those systems.  
I'm sorry I havent read 10 pages of posts but I wonder have you tried changing the serial number of the none working ones to one of the working ones?  To test this?

                                    I have no desire to retype pages and pages of posts to prove my original assertions yet again, but suffice it to say that the blocking is an ACCIDENT for the moment.

The mod chip detection is NOT!

These two things are NOT equal.

Yes kerberos authentication could be purposely made to block certain machines. But someone screwed up royally as it's blocking non-modded systems in droves as well!

And -YES- you can transfer the "identity" of one machine to another to fix the connectivity problem.

HOWEVER the two machines can never be on the same LAN, network, or internet at the same time again... ever.

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CybrJnkie

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Xblive Facts About New Mod Chip Detection
« Reply #108 on: November 16, 2002, 08:20:00 AM »

Okay, well, I was following one of the tutorials for hard drive swapping and I required me to make a switch so i did and then flashed the bios on afterward. I'm new to alotta this stuff so sorry bout this post, but since i flashed, when my switch is set to off, it runs and boots up on the evox bios and when set to on and i power it up, nothing even comes up, it's just black. Do i need to flash different bios back on to there so the on/off switch works again or what? I saw in that post that if you get connectivity (which i do everytime), just turn the mod off and play so i need to get the switch to be able to turn the mod off again. Sorry, I'm a n00b. But thanks.

Using Enigmah with a switch. Flashed bios already with a WD 100 gig 5400 RPM drive in there. Thanks
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Suicide28

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Xblive Facts About New Mod Chip Detection
« Reply #109 on: November 16, 2002, 10:22:00 AM »

QUOTE (glock115 @ Nov 16 2002, 05:19 PM)
In my opinion they are banning serial numbers.  I have been able to connect with no problem with my chip disabled but I did make several attempts (in the name of testing) to sign on with the mod chip enabled.  This morning rolls around and I am unable to sign on.  I was able to get on as late as yesterday morning.  Explain that one.

                                    Are you getting the "Xbox Live Not Responding" or "Not Found"?  I am getting the Not responding error when just trying to edit my account.

Is this serverside issues or is this the dreaded modchip detection?

Sorry if this was already answered.
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boblinders

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Xblive Facts About New Mod Chip Detection
« Reply #110 on: November 16, 2002, 10:26:00 AM »

ok i have question after reading this all the matrix poeple can you guys go online with backup on mode 3 or just play bought games on mode 3 only just wondering i didn't completely understand that part any help would help
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Suicide28

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Xblive Facts About New Mod Chip Detection
« Reply #111 on: November 16, 2002, 10:28:00 AM »

QUOTE (glock115 @ Nov 16 2002, 05:26 PM)
XBOX LIVE NOT FOUND

                                    So i would have to assume that if i am getting a NOT RESPONDING it is the serverside and i have not yet been hit with the modchip detection?
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bornonce

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Xblive Facts About New Mod Chip Detection
« Reply #112 on: November 16, 2002, 10:45:00 AM »

QUOTE (Suicide28 @ Nov 16 2002, 05:28 PM)
QUOTE (glock115 @ Nov 16 2002, 05:26 PM)
XBOX LIVE NOT FOUND

So i would have to assume that if i am getting a NOT RESPONDING it is the serverside and i have not yet been hit with the modchip detection?

                                    The key is to HOW FAST you get the "XBOX LIVE NOT FOUND" from the dashboard. If you go through the first three steps and then IMMEDIATELY get "Xbox Live Not Found" your machine has been disabled from even ATTEMPTING to connect. There is no negotiation with the server.

Real connectivity issues take much longer. This has been thoroughly discussed by the myriad of Beta testers who can no longer use a modded machine that worked PERFECTLY until the last couple of days of Beta testing. It is a modchip issue in this case, and those that won't finally accept the fact are in hopeful denial.

Sorry to burst your bubble of optimism.
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Suicide28

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Xblive Facts About New Mod Chip Detection
« Reply #113 on: November 16, 2002, 10:48:00 AM »

QUOTE (bornonce @ Nov 16 2002, 05:45 PM)
QUOTE (Suicide28 @ Nov 16 2002, 05:28 PM)
QUOTE (glock115 @ Nov 16 2002, 05:26 PM)
XBOX LIVE NOT FOUND

So i would have to assume that if i am getting a NOT RESPONDING it is the serverside and i have not yet been hit with the modchip detection?

The key is to HOW FAST you get the "XBOX LIVE NOT FOUND" from the dashboard. If you go through the first three steps and then IMMEDIATELY get "Xbox Live Not Found" your machine has been disabled from even ATTEMPTING to connect. There is no negotiation with the server.

Real connectivity issues take much longer. This has been thoroughly discussed by the myriad of Beta testers who can no longer use a modded machine that worked PERFECTLY until the last couple of days of Beta testing. It is a modchip issue in this case, and those that won't finally accept the fact are in hopeful denial.

Sorry to burst your bubble of optimism.

My bubble is not burst so much, it takes around 15 - 20 seconds before i get the message back.   So it sounds like it might be a server issue.  I dunno.  Maybe a bit too hopeful.
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clifface

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Xblive Facts About New Mod Chip Detection
« Reply #114 on: November 16, 2002, 10:50:00 AM »

If this is never fixed, oh well.  I've decided I will get a new xbox to play on live.  And if this is fixed you can always pack up the new xbox and return it Dec 26th saying it was a christmas gift you didn't like.
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bornonce

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Xblive Facts About New Mod Chip Detection
« Reply #115 on: November 16, 2002, 11:04:00 AM »

Of course, what MS did was INCREDIBLY stupid. First, they have allienated a lot of Beta testers, who will now probably be inspired to work dilligently to DEFEAT anything MS tries.

Second, they tipped their hand. Instead of waiting until the actual service had gone live (including the UK) and catching THOUSANDS of modchip users now everybody with a modchip knows to simply disable it until you go live. Now you have really unbalanced the playing field, because games like Motogp allow you to build custom riders and open unlockables OFF-LINE, which can easily be done with a pirated copy of the game. With the new tools coming out, it has been demonstrated how an XBE can be changed to an EXE,  dissassembled and edited, and the changed back to an XBE. (See the SEGA GT tutorial for an example so cheating off-line to be used on-line looks like a real possibility.

The NEXT step might be more ominous. Suppose in the future every game uses modchip detection. This could be flagged in a hidden file to your HDD. Go online even with the modchip disabled, BANG!, you are nailed. Games themselves might implement modchip rejection, so that use of backups would be rendered useless (at least until an XBox guru figures out how to defeat it).

However, this should really energize the underground XBox community. Since it was the Beta testers that got shafted, I wish them the greatest of success in defeating MS.
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bornonce

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Xblive Facts About New Mod Chip Detection
« Reply #116 on: November 16, 2002, 11:07:00 AM »

QUOTE (Suicide28 @ Nov 16 2002, 05:48 PM)
My bubble is not burst so much, it takes around 15 - 20 seconds before i get the message back.   So it sounds like it might be a server issue.

                                    Yes, if it takes 15-20 seconds for you to get that from the dashboard that is not the modchip problem. The modchip problem displays the message in under a second.
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CFL

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Xblive Facts About New Mod Chip Detection
« Reply #117 on: November 16, 2002, 11:14:00 AM »

Taken from the UK Xbox live beta site -

Why do I get the "Xbox Live not found" error?
During the beta, you can check the status of the servers on the home page of the beta Web site. If the service is up and running and you receive this error, you are likely having a different problem. Here's are a couple things you can try:

First, make sure that your Xbox is connected directly to your modem. Next, power your modem down for 2–3 minutes and then power it back up again. This power- cycling of the modem is sometimes necessary when changing from one device to another (in this case, changing from your PC and connecting your Xbox).

If you're still seeing the same error, you may need to manually configure the MAC address on the Xbox to match the MAC address of your PC. You can find this setting in the "Advanced" section of the Network Settings menu in the Dashboard. If you are unsure about how to determine the MAC address on your PC, or if you are still unable to connect after configuring the MAC address, call technical support at 0800 587 1102.

This is just bs! They know they have problems and are making suggestions that just don't work. I have tried this a few times and still no luck.
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GeForce2000

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Xblive Facts About New Mod Chip Detection
« Reply #118 on: November 16, 2002, 11:16:00 AM »

biggrin.gif
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bornonce

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Xblive Facts About New Mod Chip Detection
« Reply #119 on: November 16, 2002, 11:33:00 AM »

QUOTE (GeForce2000 @ Nov 16 2002, 06:16 PM)
So would it be safe to say that most of the beta testers aren't able to get online? Because it kinda makes me wonder how many of us here were beta testers and now find ourself not able to get on. And how no beta testers with moded boxes can.

                                    Such a blanket statement would be inaccurate.

(1). Many Beta testers who went online with the modchip enabled can no longer get online. The box doesn't even try. This is the XBOX DISABLED mode.

(2). Some Beta testers have modded boxes but never went on-line with an alternate BIOS. This is the MODDED XBOX that has not been detected (yet) mode.

(3). Some Beta testers have used a modded box online, but were not put in the XBOX DISABLED mode. This might be a function of which server they happened to connect to at a given time. Perhaps not all of the Beta servers were running with the same state configuration during Beta testing? Their xboxes will probably be prevented from connecting at the server (it is a different mode; this one seems to be server rejection rather than the XBOX DISABLED mode).

(4). Some Beta testers are just having connectivity issues that have nothing to do with modchips. This is a true server-side validation or connection issue.

I have seen (or at least heard of) examples of all of the above. But this much is clear: you are inviting disaster if you go on-line with a modchip enabled (if it is using an alternate BIOS. Mode 3 connectivity is not an issue becuase it uses the original BIOS). Don't do it!
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