xboxscene.org forums

Author Topic: Halo Mods:  (Read 99 times)

OpenXbox

  • Archived User
  • Jr. Member
  • *
  • Posts: 59
Halo Mods:
« on: May 07, 2004, 05:52:00 AM »

Yes you can play halo mods online.  I have done it before.  You just need the same cache file as the other people.
Logged

RcbUK

  • Archived User
  • Full Member
  • *
  • Posts: 113
Halo Mods:
« Reply #1 on: May 08, 2004, 06:56:00 AM »

Yep, it just says " gone out of sync "
Logged

JBNinja99

  • Archived User
  • Sr. Member
  • *
  • Posts: 472
Halo Mods:
« Reply #2 on: May 08, 2004, 07:46:00 PM »

if the mods have physics changes it will go out of sync. but if it's simply skin mods you can play them fine.
Logged

hockeyguy

  • Archived User
  • Full Member
  • *
  • Posts: 177
Halo Mods:
« Reply #3 on: May 09, 2004, 04:10:00 AM »

I havent done anything with halo modding, but it seems that this would be perfectly fine, although I am not sure how large the files would be to email...If someone set up an ftp server to download the modded cache and if we could set up sub rooms for each mod type under Halo within the tunneling services, everyone within a specific room should have the same cache and therefore should not go out of sync.
Logged

JBNinja99

  • Archived User
  • Sr. Member
  • *
  • Posts: 472
Halo Mods:
« Reply #4 on: May 09, 2004, 05:12:00 AM »

if you did that you'd be sending out 47mb cache files. just send everyone the .ppf patch (usually >1mb) and they can patch thier cache with that. from there everyone can run the modded map.

...anyone want to play the temple from goldneye?
Logged