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Author Topic: Eprom Generator  (Read 231 times)

shanafan

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« Reply #15 on: January 29, 2003, 01:18:00 PM »

QUOTE
Assuming an eprom generator (and tester) is possible, once a lot of unmodded xboxes get banned b/c they are unlucky to have their key generated and then banned, MS will have to unban everyone b/c they can't tell who's who.


So, because you fucked up, you want to get someone else banned?
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Marmite

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« Reply #16 on: January 29, 2003, 05:33:00 PM »

ARROWED!!!
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red1busta

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« Reply #17 on: January 29, 2003, 05:54:00 PM »

QUOTE (Marmite @ Jan 30 2003, 01:33 AM)
ARROWED!!!

Huh?

QUOTE
as I already said, this topic is a JOKE


I agree....
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plehem12

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« Reply #18 on: January 29, 2003, 09:45:00 PM »

Why do you people keep worrying about this stuff so damn much? This Xbox Live forum has become the newb forum with a different name. You have a modchip, correct? You bought Xbox Live and wanted to use it with your modded Xbox, correct? You agreed to the terms of service. You were banned because you broke the agreement. If you really want to play it that bad then buy a new Xbox. It's another $200, no big deal. If it's not worth that then it's not worth all this time you people spend coming up with half-ass ideas either. YOU AGREED TO THE RULES. YOU BROKE THE RULES. NOW YOU PAY THE CONSEQUENSES. TAKE IT LIKE A MAN AND DEAL WITH IT. This is not a flame, I'm not trying to start something here. But you have to realize how tiresome these topics are. I don't know how Shanafan handles it.
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smokeingit

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« Reply #19 on: January 29, 2003, 10:00:00 PM »

QUOTE (Lowen Na @ Jan 25 2003, 04:49 PM)
really it's not a joke and here is why:

there are already "brute force" key gens for Windows XP and Ofice XP which have to athenticated by an MS server before they install.  Those Key Gens generate a key, then connect to the MS verification server and say "Why, hello.  I am a copy of windows xp that is being installed, here is my install key"

Then the MS server is like "That is not a valid key, so go home"

Then the key gen is all like "hmmm... ok, how about this one?" and gives it another key that it generated.

And the MS server is like" nope, sorry, please try again"

And this goes back and forth for like 10 or 15 mins till the key gen says  to the server "try this one"

And the MS server says "this one checks out, come on in"

And the Key Gen saves that key to a text file and disconnects from the server.



So, if someone could decode the formula for the Xbox Eprom and if some one used a packet sniffer to figure out the what LIVE says to the Xbox when is has a valid eprom, and what is says to the Xbox when it has an invalid Eprom, you easily make a program that generates eproms and validates them using the live server.

Things that might get in the way of this:

The complexity of the Eprom formula (encrypted?)
The protocol of the Xbox-Live validation (encrypted?)

What if MS figured out how to detect this "brute force" eprom gen and validation method and started black listing all the generated eproms?  Thats ok, because the will only hurt them selfs by black listing valid eproms.  Imagine what would happen if brand new Xboxes could not go on live becuase MS had already banned the eprom from when on modchip-user had generated this same eprom by chance.  It would be a Cust. Serv. nightmare, and a PR debochel.




HAHAHAAHAH i love this one!
so how is it gonna be asking? make a eprom then shut down. make sure the fucking mod chip is not runnin and then turn back on and test it online? then if it is bad to the mod chip on and then make a another eprom? or would it try to connect with a modcip so it can do eproms on the fly which in this case it would ban them anyways sense the MS server can detect mod chips... please fill me in on this shit.  jester.gif
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rewen

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« Reply #20 on: January 29, 2003, 10:01:00 PM »

QUOTE (Lowen Na @ Jan 25 2003, 03:49 PM)
really it's not a joke and here is why:

there are already "brute force" key gens for Windows XP and Ofice XP which have to athenticated by an MS server before they install.  Those Key Gens generate a key, then connect to the MS verification server and say "Why, hello.  I am a copy of windows xp that is being installed, here is my install key"

Then the MS server is like "That is not a valid key, so go home"

Then the key gen is all like "hmmm... ok, how about this one?" and gives it another key that it generated.

And the MS server is like" nope, sorry, please try again"

And this goes back and forth for like 10 or 15 mins till the key gen says  to the server "try this one"

And the MS server says "this one checks out, come on in"

And the Key Gen saves that key to a text file and disconnects from the server.



So, if someone could decode the formula for the Xbox Eprom and if some one used a packet sniffer to figure out the what LIVE says to the Xbox when is has a valid eprom, and what is says to the Xbox when it has an invalid Eprom, you easily make a program that generates eproms and validates them using the live server.

Things that might get in the way of this:

The complexity of the Eprom formula (encrypted?)
The protocol of the Xbox-Live validation (encrypted?)

What if MS figured out how to detect this "brute force" eprom gen and validation method and started black listing all the generated eproms?  Thats ok, because the will only hurt them selfs by black listing valid eproms.  Imagine what would happen if brand new Xboxes could not go on live becuase MS had already banned the eprom from when on modchip-user had generated this same eprom by chance.  It would be a Cust. Serv. nightmare, and a PR debochel.

Sorry, you're completely wrong.

The WinXP Activation Keygen doesn't do anything online (and if it did, MS could block it very easily ot just refuse your IP from attempting after x tries).

The key is generated depending on the hardware in your system (try replacing the HDD and reinstalling WinXP with the same key, or even replacing other key hardware components, most cases it will not accept your key, last I heard). They Keygen generates the key based on the algorithm but then also has to check each key to see if it passes for your hardware. This takes many many attempts (200+ when I tried) and doesn't involve your connection to the internet at all.

Do your research next time  beerchug.gif
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Lowen Na

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« Reply #21 on: January 29, 2003, 10:21:00 PM »

QUOTE (rewen @ Jan 30 2003, 07:01 AM)
Sorry, you're completely wrong.

The WinXP Activation Keygen doesn't do anything online (and if it did, MS could block it very easily ot just refuse your IP from attempting after x tries).

The key is generated depending on the hardware in your system (try replacing the HDD and reinstalling WinXP with the same key, or even replacing other key hardware components, most cases it will not accept your key, last I heard). They Keygen generates the key based on the algorithm but then also has to check each key to see if it passes for your hardware. This takes many many attempts (200+ when I tried) and doesn't involve your connection to the internet at all.

Do your research next time  beerchug.gif

Sorry, but you are mistaken.  The key that you are talking about is teh other side of the activation.  I am talking about the "CD Key" that you type in when installing windows.  the is a formula to this key, but not all keys that fit the formula have been activated by MS so they have to be tested online first.

This is how the keygen that I have works

Also, you have to make an number of changes to your system befoer you system has to be "re-validdated" by MS.  Changeing just you harddrive by it self would not be enough.  You house have to change the amount of ram, hardrive, video and then it would ask you to call MS for an updated code.

And you are right that MS could just block you IP, but it's not like it is hard to get another IP.
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Lowen Na

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« Reply #22 on: January 29, 2003, 10:23:00 PM »

QUOTE (shanafan @ Jan 29 2003, 03:34 AM)
Sigh, as I already said, this topic is a JOKE

Shanafan.... 1800+ post from 9-2002... man you must be pathetic.

Back up your post if you want to be taken seriously.
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gainpresence

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« Reply #23 on: January 29, 2003, 10:37:00 PM »

It would be VERY illegal to try and hack Xbox Live. Or even to try and generate "keys". As someone already said, YOU agreed to the terms of service (Not playing with a modified box, etc, etc..), YOU should follow your "legally binding" agreement. If you do not, you deserve a ban.

There is no reason to play "backups" on live if they are truely what you say they are, backups of your original, why not just play your originals. If you fuck and and ban yourself like an ass. It's your fault. Go buy another Xbox. It's not expensive at all (perhaps you mother could buy it for you).

If you really must play your "backups" online, use another service, like XBConnect. There is no reason to litter this forum anymore with your childish rants.

Good day.
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Lowen Na

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« Reply #24 on: January 30, 2003, 07:52:00 AM »

QUOTE (gainpresence @ Jan 30 2003, 07:37 AM)
It would be VERY illegal to try and hack Xbox Live. Or even to try and generate "keys". As someone already said, YOU agreed to the terms of service (Not playing with a modified box, etc, etc..), YOU should follow your "legally binding" agreement. If you do not, you deserve a ban.

There is no reason to play "backups" on live if they are truely what you say they are, backups of your original, why not just play your originals. If you fuck and and ban yourself like an ass. It's your fault. Go buy another Xbox. It's not expensive at all (perhaps you mother could buy it for you).

If you really must play your "backups" online, use another service, like XBConnect. There is no reason to litter this forum anymore with your childish rants.

Good day.

er... how does generating epproms let you play back-ups on live?  Valid eprom + mod turned on chip still equals ban.

Also, it is very illegal to use a mod chip that uses any of the bioses that are avilable except for the linux one.  And it is very illegal to use any of the programs that people use on there XBOX when it is modded becuase they were made with XDK kits with out licence.   So there is no need to eve bring up legality.  Try not to hurt you self when you step off your high horse.

Learn more about the subject before posting your Childish rants

Good day
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No_Name

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« Reply #25 on: January 30, 2003, 07:59:00 AM »

muhaha.gif
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No_Name

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« Reply #26 on: January 30, 2003, 08:17:00 AM »

muhaha.gif
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smokeingit

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« Reply #27 on: January 30, 2003, 11:23:00 AM »

QUOTE
QUOTE (Lowen Na @ Jan 30 2003, 07:10 AM)

Because I am not talking about running this epprom gen on the XBOX, but on a PC.



On a PC?!?!?! i must have given you to much credit before then.... i thought you were not that stupid... but a PC can not go on xbox liVe. those banning the eeprom anyways....
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shanafan

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« Reply #28 on: January 30, 2003, 01:14:00 PM »

Lowen Na, the fact you degrade people doesn't make you better
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Marmite

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« Reply #29 on: January 30, 2003, 03:47:00 PM »

QUOTE (gainpresence @ Jan 30 2003, 10:37 PM)
Think about this.. You connect to live on your PC with a VALID eeprom.. The server sees that your PC is not an XBOX (not the same bios, etc). THE NEW VALID EEPROM GETS BANNED..

If you run this never to be invented software on an XBOX, the VALID eeprom gets banned because the mod would have to be on for it to work at all.

Simple logic.

It could be set up to just disconnect.
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